Player Matchup

Danzaburou
Danzaburou
Gold III
 
Danzaburou
Gold III
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Arachne
Arachne
Gold V
Alekeii
Arachne
Gold V
Level 155
God Stats
14W - 5L
1,795 SR
Queue Stats
97W - 105L
1,452 MMR
Solo
Bacchus
Bacchus
Gold III
DonChibner
Bacchus
Gold III
Level 163
God Stats
1W - 0L
1,352 SR
Queue Stats
155W - 154L
1,447 MMR
Solo
Loki
Loki
Gold III
XXRAIXERXXGYT
Loki
Gold III
Level 190
God Stats
184W - 157L
1,513 SR
Queue Stats
362W - 358L
1,449 MMR
Solo
Janus
Janus
Gold III
jachan9
Janus
Gold III
Level 140
God Stats
14W - 15L
1,590 SR
Queue Stats
181W - 181L
1,470 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 155
1,550 SR
1,463 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 136
1,505 SR
1,469 MMR
Ganesha
Ganesha
Gold II
 
Ganesha
Gold II
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Odin
Odin
Silver IV
Carlitospr
Odin
Silver IV
Level 144
God Stats
0W - 1L
1,293 SR
Queue Stats
20W - 23L
1,455 MMR
Solo
Heimdallr
Heimdallr
Gold IV
DadsCigarettes
Heimdallr
Gold IV
Level 72
God Stats
20W - 20L
1,572 SR
Queue Stats
182W - 190L
1,432 MMR
Solo
Ne Zha
Ne Zha
Gold II
Joaozinho B3
Ne Zha
Gold II
Level 159
God Stats
29W - 26L
1,658 SR
Queue Stats
211W - 213L
1,456 MMR
Solo
Baron Samedi
Baron Samedi
Bronze III
PapiSancoochi
Baron Samedi
Bronze III
Level 153
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 35L
1,500 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
7
4 / 1 / 0
4,354
871
3,800
3,475
927
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Arachne
Alekeii
Arachne
6
1 / 0 / 2
3,628
726
1,292
2,901
674
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Bacchus
DonChibner
Bacchus
6
0 / 0 / 4
4,060
812
1,612
3,731
2,705
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

8
2 / 0 / 0
4,396
879
2,262
2,915
703
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Janus
jachan9
Janus
9
1 / 1 / 0
4,496
899
1,201
2,108
401
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bans
AgniMedusaHorusBellona

VS

Bans
SerqetAresArtioThe Morrigan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
5
0 / 2 / 1
3,536
707
1,795
4,960
1,983
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

6
0 / 2 / 0
3,289
658
699
3,932
1,728
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Heimdallr
DadsCigarettes
Heimdallr
5
1 / 3 / 0
3,289
658
2,587
3,504
891
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ne Zha
8
1 / 1 / 0
3,971
794
1,791
5,116
1,646
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Baron Samedi
PapiSancoochi
Baron Samedi
1
0 / 0 / 0
2,532
506
0
0
0

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
3
8
Kills
2
2
Deaths
8
6
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
4
1
0
4
L
Ganesha
 
Ganesha
0
2
1
0.25
W
Arachne
Alekeii
Arachne
1
0
2
2
L
0
2
0
0
L
Heimdallr
DadsCigarettes
Heimdallr
1
3
0
0.33
W
Bacchus
DonChibner
Bacchus
0
0
4
2
L
Ne Zha
1
1
0
1
L
Baron Samedi
PapiSancoochi
Baron Samedi
0
0
0
0
W
2
0
0
2
W
Janus
jachan9
Janus
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,167
Damage
6,872
15,130
Taken
17,512
5,410
Mitigated
6,248
6,734
Healing
5,406
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
3,800
1,331
0
2,092
3,475
927
0
728
2,747
0
27,848
L
Ganesha
 
Ganesha
1,795
156
0
1,635
4,960
1,983
0
1,119
3,841
6,616
2,538
W
Arachne
Alekeii
Arachne
1,292
1,058
0
1,627
2,901
674
0
204
2,697
0
17,706
L
699
156
0
1,235
3,932
1,728
0
0
3,932
0
17,923
L
Heimdallr
DadsCigarettes
Heimdallr
2,587
1,607
0
950
3,504
891
0
428
3,076
0
12,532
W
Bacchus
DonChibner
Bacchus
1,612
308
0
1,768
3,731
2,705
0
404
3,327
9,209
313
L
Ne Zha
1,791
509
0
1,586
5,116
1,646
0
1,009
3,987
0
22,292
L
Baron Samedi
PapiSancoochi
Baron Samedi
0
0
0
0
0
0
0
0
0
0
0
W
2,262
874
0
750
2,915
703
0
0
2,915
0
27,721
W
Janus
jachan9
Janus
1,201
152
0
497
2,108
401
0
0
2,108
23,283
951

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,934
Gold Earned
16,617
200
Minions Killed
106
0
Camps Cleared
0
580,541
Distance Traveled
435,949
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
4,354
871
50
10
0
91,818
0
L
Ganesha
3,536
707
5
1
0
107,867
0
W
Arachne
3,628
726
37
7
0
135,818
0
L
Odin
3,289
658
28
6
0
100,799
0
L
Heimdallr
3,289
658
25
5
0
97,784
0
W
Bacchus
4,060
812
13
3
0
117,602
0
L
Ne Zha
3,971
794
48
10
0
129,499
0
L
Baron Samedi
2,532
506
0
0
0
0
0
W
Loki
4,396
879
41
8
0
117,617
3
W
Janus
4,496
899
59
12
0
117,686
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role