Player Matchup

Osiris
Osiris
DroppingKids
Osiris
Level 47
God Stats
8W - 2L
2,004 SR
Queue Stats
66W - 72L
1,429 Elo+
Party 3
Danzaburou
Danzaburou
FDB559
Danzaburou
Level 42
God Stats
9W - 12L
1,235 SR
Queue Stats
231W - 230L
1,333 Elo+
Solo
Ares
Ares
GankDaNoobz
Ares
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Zeus
Zeus
Pacxman132
Zeus
Level 46
God Stats
16W - 16L
1,526 SR
Queue Stats
188W - 172L
1,490 Elo+
Solo
Cthulhu
Cthulhu
Rundownlanez
Cthulhu
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,498 Elo+
Party 3
Team Averages
Level 30
1,553 SR
1,450 Elo+

VS

Team Averages
Level 60
1,547 SR
1,422 Elo+
Cthulhu
Cthulhu
BradQM
Cthulhu
Level 148
God Stats
3W - 2L
1,634 SR
Queue Stats
33W - 36L
1,410 Elo+
Party 1
Hachiman
Hachiman
H2O_YOYO
Hachiman
Level 38
God Stats
2W - 1L
1,705 SR
Queue Stats
33W - 48L
1,350 Elo+
Party 1
Cliodhna
Cliodhna
Shanita_Dee
Cliodhna
Level 44
God Stats
10W - 15L
1,367 SR
Queue Stats
55W - 55L
1,395 Elo+
Party 2
Scylla
Scylla
TwelveInchSoft
Scylla
Level 43
God Stats
38W - 14L
1,623 SR
Queue Stats
137W - 112L
1,603 Elo+
Solo
Yemoja
Yemoja
c0nterXc0nter
Yemoja
Level 28
God Stats
10W - 12L
1,405 SR
Queue Stats
28W - 30L
1,353 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
11
1 / 2 / 0
5,548
462
4,598
8,843
4,903
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Danzaburou
FDB559
Danzaburou
12
1 / 0 / 1
6,044
504
3,619
5,454
1,915
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

1
0 / 0 / 0
2,228
186
0
0
0
11
0 / 3 / 0
5,975
498
3,268
6,550
1,597
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
Rundownlanez
Cthulhu
10
0 / 4 / 0
5,978
498
4,614
9,301
7,194
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
BradQM
Cthulhu
12
4 / 0 / 0
7,628
636
7,642
10,190
6,199
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 7.5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 15s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate

Breastplate

+20
Physical Protection

Hachiman
H2O_YOYO
Hachiman
10
0 / 1 / 0
5,611
468
2,107
6,904
1,837
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cliodhna
Shanita_Dee
Cliodhna
10
0 / 0 / 1
5,565
464
1,477
6,359
2,215
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

13
5 / 0 / 1
7,611
634
4,618
4,360
1,121
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

10
0 / 1 / 0
6,192
516
1,686
5,858
3,165
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
11
2
Kills
9
9
Deaths
2
1
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
BradQM
Cthulhu
4
0
0
4
L
Osiris
1
2
0
0.5
L
Danzaburou
FDB559
Danzaburou
1
0
1
1.5
L
0
0
0
0
W
Hachiman
H2O_YOYO
Hachiman
0
1
0
0
L
0
3
0
0
L
Cthulhu
Rundownlanez
Cthulhu
0
4
0
0
W
Cliodhna
Shanita_Dee
Cliodhna
0
0
1
0.5
W
5
0
1
5.5
W
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,099
Damage
17,530
30,148
Taken
33,671
15,609
Mitigated
14,537
6,289
Healing
12,325
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
BradQM
Cthulhu
7,642
930
0
5,467
10,190
6,199
0
3,846
5,703
47,850
0
L
Osiris
4,598
2,087
0
641
8,843
4,903
0
2,262
6,576
0
45,594
L
Danzaburou
FDB559
Danzaburou
3,619
222
0
1,939
5,454
1,915
0
1,172
4,282
0
43,122
L
0
0
0
0
0
0
0
0
0
0
0
W
Hachiman
H2O_YOYO
Hachiman
2,107
1,147
0
3,370
6,904
1,837
468
0
6,904
0
40,828
L
3,268
362
0
2,126
6,550
1,597
0
3,461
2,844
42,531
747
L
Cthulhu
Rundownlanez
Cthulhu
4,614
974
23
1,560
9,301
7,194
0
6,575
2,726
30,303
1,512
W
Cliodhna
Shanita_Dee
Cliodhna
1,477
127
0
388
6,359
2,215
0
0
6,359
0
38,458
W
4,618
367
0
1,125
4,360
1,121
0
3,268
1,092
53,941
292
W
1,686
135
1,172
803
5,858
3,165
104
0
5,858
21,892
3,092

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,773
Gold Earned
32,607
300
Minions Killed
365
0
Camps Cleared
0
919,056
Distance Traveled
1,175,728
1
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
7,628
636
89
7
0
224,448
3
L
Osiris
5,548
462
66
6
0
254,615
0
L
Danzaburou
6,044
504
73
6
0
253,919
0
L
Ares
2,228
186
0
0
0
0
0
W
Hachiman
5,611
468
70
6
0
210,065
3
L
Zeus
5,975
498
88
7
0
227,590
1
L
Cthulhu
5,978
498
73
6
0
182,932
0
W
Cliodhna
5,565
464
67
6
0
263,987
3
W
Scylla
7,611
634
94
8
0
247,445
2
W
Yemoja
6,192
516
45
4
0
229,783
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role