Player Matchup

Cthulhu
Cthulhu
Beliar117Rico
Cthulhu
Level 131
God Stats
110W - 79L
1,654 SR
Queue Stats
358W - 313L
1,590 Elo+
Solo
Fafnir
Fafnir
Padfoot123456
Fafnir
Level 87
God Stats
1W - 0L
1,727 SR
Queue Stats
6W - 2L
1,768 Elo+
Solo
Baron Samedi
Baron Samedi
Razorbutt
Baron Samedi
Level 126
God Stats
2W - 1L
1,753 SR
Queue Stats
101W - 92L
1,545 Elo+
Solo
Pele
Pele
ShrunkGiraph
Pele
Level 84
God Stats
20W - 12L
1,475 SR
Queue Stats
158W - 139L
1,475 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
lSnortMentos
Ah Muzen Cab
Level 124
God Stats
2W - 0L
1,733 SR
Queue Stats
67W - 70L
1,545 Elo+
Solo
Team Averages
Level 110
1,668 SR
1,585 Elo+

VS

Team Averages
Level 121
1,444 SR
1,462 Elo+
Chiron
Chiron
Cortes-White
Chiron
Level 116
God Stats
2W - 2L
1,133 SR
Queue Stats
77W - 76L
1,485 Elo+
Party 1
Loki
Loki
Dr_Frowny
Loki
Level 156
God Stats
5W - 3L
1,607 SR
Queue Stats
131W - 127L
1,480 Elo+
Party 1
Serqet
Serqet
PunkyBoyGWiz
Serqet
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 16L
1,493 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
alex072507
Morgan Le Fay
Level 66
God Stats
1W - 3L
1,417 SR
Queue Stats
67W - 72L
1,412 Elo+
Solo
Terra
Terra
wilskillz1012
Terra
Level 157
God Stats
1W - 2L
1,564 SR
Queue Stats
126W - 135L
1,439 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
13
0 / 3 / 0
6,417
494
3,146
9,668
6,126
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

10
0 / 0 / 4
6,682
514
2,466
6,772
5,989
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Baron Samedi
Razorbutt
Baron Samedi
12
2 / 5 / 1
7,442
572
6,409
7,201
2,493
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

12
1 / 2 / 2
6,354
489
4,500
9,157
3,040
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Ah Muzen Cab
lSnortMentos
Ah Muzen Cab
12
3 / 0 / 1
6,388
491
7,519
8,423
3,061
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
11
0 / 0 / 1
6,147
473
5,659
5,449
1,882
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Loki
13
3 / 1 / 0
8,349
642
7,392
8,025
2,436
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Serqet
11
3 / 3 / 2
6,534
503
6,667
11,182
4,349
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Morgan Le Fay
alex072507
Morgan Le Fay
11
4 / 1 / 0
7,007
539
3,669
4,494
1,517
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Magic Focus

Magic Focus

+20
Magical Power

10
0 / 1 / 1
6,475
498
2,619
9,575
6,354
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
14
6
Kills
10
10
Deaths
6
8
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
0
3
0
0
L
Chiron
0
0
1
0.5
L
Loki
3
1
0
3
W
0
0
4
2
L
Serqet
3
3
2
1.33
W
Baron Samedi
Razorbutt
Baron Samedi
2
5
1
0.5
W
1
2
2
1
L
Morgan Le Fay
alex072507
Morgan Le Fay
4
1
0
4
W
Ah Muzen Cab
lSnortMentos
Ah Muzen Cab
3
0
1
3.5
L
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,040
Damage
26,006
41,221
Taken
38,725
20,709
Mitigated
16,538
10,121
Healing
11,609
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
3,146
37
0
1,848
9,668
6,126
0
0
9,668
43,354
95
L
Chiron
5,659
759
408
1,347
5,449
1,882
0
431
5,018
0
40,600
L
Loki
7,392
2,022
0
2,515
8,025
2,436
320
3,717
4,080
0
62,868
W
2,466
943
0
2,739
6,772
5,989
0
943
5,583
13,903
0
L
Serqet
6,667
1,585
0
661
11,182
4,349
0
3,045
8,137
0
39,746
W
Baron Samedi
Razorbutt
Baron Samedi
6,409
624
372
1,552
7,201
2,493
540
2,394
4,173
39,501
515
W
4,500
672
0
2,088
9,157
3,040
0
1,927
6,673
0
44,991
L
Morgan Le Fay
alex072507
Morgan Le Fay
3,669
0
0
1,432
4,494
1,517
0
1,946
2,548
30,046
1,666
W
Ah Muzen Cab
lSnortMentos
Ah Muzen Cab
7,519
1,123
0
1,522
8,423
3,061
0
514
7,909
0
50,297
L
2,619
273
1,255
3,991
9,575
6,354
0
2,438
7,089
22,287
542

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,283
Gold Earned
34,512
317
Minions Killed
341
0
Camps Cleared
0
1,294,134
Distance Traveled
1,242,807
13
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
6,417
494
82
6
0
270,980
5
L
Chiron
6,147
473
77
6
0
257,285
0
L
Loki
8,349
642
127
10
0
250,792
0
W
Fafnir
6,682
514
15
1
0
238,181
2
L
Serqet
6,534
503
58
4
0
303,878
0
W
Baron Samedi
7,442
572
75
6
0
234,090
5
W
Pele
6,354
489
60
5
0
306,439
1
L
Morgan Le Fay
7,007
539
54
4
0
168,120
1
W
Ah Muzen Cab
6,388
491
85
7
0
244,444
0
L
Terra
6,475
498
25
2
0
262,732
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role