Player Matchup

Merlin
Merlin
Asmodeuslust
Merlin
Level 101
God Stats
25W - 23L
1,485 SR
Queue Stats
45W - 43L
1,419 Elo+
Solo
Neith
Neith
Ludo_az_971
Neith
Level 64
God Stats
112W - 90L
1,570 SR
Queue Stats
114W - 97L
1,452 Elo+
Solo
Bellona
Bellona
YMM-yogo
Bellona
Level 61
God Stats
16W - 11L
1,606 SR
Queue Stats
45W - 46L
1,511 Elo+
Party 1
Chernobog
Chernobog
morganjm
Chernobog
Level 57
God Stats
5W - 5L
1,535 SR
Queue Stats
75W - 60L
1,565 Elo+
Party 1
Mercury
Mercury
princee7991
Mercury
Level 67
God Stats
33W - 37L
1,455 SR
Queue Stats
145W - 126L
1,476 Elo+
Solo
Team Averages
Level 70
1,530 SR
1,485 Elo+

VS

Team Averages
Level 102
1,588 SR
1,413 Elo+
Neith
Neith
Alistor_ForgotTv
Neith
Level 106
God Stats
3W - 3L
1,440 SR
Queue Stats
88W - 104L
1,450 Elo+
Solo
Mercury
Mercury
Kadadji1
Mercury
Level 62
God Stats
2W - 0L
1,718 SR
Queue Stats
327W - 325L
1,465 Elo+
Solo
Scylla
Scylla
SS Flippy
Scylla
Level 142
God Stats
3W - 1L
1,817 SR
Queue Stats
98W - 88L
1,400 Elo+
Solo
Sylvanus
Sylvanus
Sparcamusprime
Sylvanus
Level 118
God Stats
1W - 1L
1,466 SR
Queue Stats
2W - 5L
1,178 Elo+
Solo
Amaterasu
Amaterasu
SquishyTooshy
Amaterasu
Level 80
God Stats
3W - 0L
1,500 SR
Queue Stats
17W - 6L
1,571 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
14
1 / 7 / 0
8,046
575
4,459
10,625
3,333
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

12
0 / 5 / 0
7,129
509
10,915
11,580
3,564
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Bellona
YMM-yogo
Bellona
11
1 / 1 / 0
6,531
467
5,626
11,998
10,216
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Chernobog
morganjm
Chernobog
11
0 / 1 / 1
6,476
463
6,035
9,219
2,939
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Mercury
princee7991
Mercury
10
1 / 6 / 2
6,379
456
3,873
11,780
4,165
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 1 / 1
7,102
507
7,308
10,359
3,596
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Mercury
Kadadji1
Mercury
14
2 / 0 / 6
8,153
582
7,601
9,865
3,088
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Scylla
SS Flippy
Scylla
16
9 / 2 / 0
10,328
738
7,536
5,425
1,513
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sylvanus
11
1 / 0 / 2
7,330
524
5,159
10,119
6,087
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Amaterasu
SquishyTooshy
Amaterasu
15
7 / 0 / 2
9,110
651
11,009
16,713
18,266
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
31
3
Kills
20
20
Deaths
3
3
Assists
11
Player
Kills
Deaths
Assists
KDA
W
1
1
1
1.5
L
Merlin
1
7
0
0.14
W
Mercury
Kadadji1
Mercury
2
0
6
5
L
0
5
0
0
W
Scylla
SS Flippy
Scylla
9
2
0
4.5
W
Sylvanus
1
0
2
2
W
Amaterasu
SquishyTooshy
Amaterasu
7
0
2
8
L
Bellona
YMM-yogo
Bellona
1
1
0
1
L
Chernobog
morganjm
Chernobog
0
1
1
0.5
L
Mercury
princee7991
Mercury
1
6
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,908
Damage
38,613
55,202
Taken
52,481
24,217
Mitigated
32,550
15,206
Healing
26,707
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,308
1,645
0
3,727
10,359
3,596
146
889
9,089
0
55,351
L
Merlin
4,459
170
0
1,956
10,625
3,333
0
6,441
4,184
55,115
0
W
Mercury
Kadadji1
Mercury
7,601
3,571
0
4,898
9,865
3,088
502
1,183
8,640
0
57,017
L
10,915
5,208
0
5,417
11,580
3,564
337
0
10,798
0
53,754
W
Scylla
SS Flippy
Scylla
7,536
759
0
1,176
5,425
1,513
734
2,387
3,038
65,242
1,960
W
Sylvanus
5,159
1,648
2,505
4,885
10,119
6,087
90
0
9,859
21,673
0
W
Amaterasu
SquishyTooshy
Amaterasu
11,009
4,874
0
9,516
16,713
18,266
160
0
16,666
0
52,508
L
Bellona
YMM-yogo
Bellona
5,626
1,856
0
2,808
11,998
10,216
0
3,256
8,640
0
34,108
L
Chernobog
morganjm
Chernobog
6,035
3,210
0
3,157
9,219
2,939
0
1,903
7,316
0
45,976
L
Mercury
princee7991
Mercury
3,873
1,851
0
1,868
11,780
4,165
0
960
10,610
0
47,836

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,561
Gold Earned
42,023
413
Minions Killed
413
0
Camps Cleared
0
1,356,621
Distance Traveled
1,446,441
0
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
7,102
507
77
6
0
276,865
0
L
Merlin
8,046
575
119
9
0
248,119
0
W
Mercury
8,153
582
87
6
0
347,642
0
L
Neith
7,129
509
80
6
0
242,134
0
W
Scylla
10,328
738
128
9
0
249,560
0
W
Sylvanus
7,330
524
34
2
0
258,572
8
W
Amaterasu
9,110
651
87
6
0
313,802
2
L
Bellona
6,531
467
72
5
0
300,909
0
L
Chernobog
6,476
463
66
5
0
284,189
0
L
Mercury
6,379
456
76
5
0
281,270
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role