Player Matchup

Ishtar
Ishtar
Silver II
AHSCORPII
Ishtar
Silver II
Level 81
God Stats
9W - 22L
1,502 SR
Queue Stats
630W - 676L
1,075 MMR
Party 1
Nu Wa
Nu Wa
Silver I
I_AMHE3IA_I
Nu Wa
Silver I
Level 149
God Stats
68W - 68L
1,564 SR
Queue Stats
320W - 391L
1,291 MMR
Party 1
Horus
Horus
Silver II
TrvlrGautama
Horus
Silver II
Level 86
God Stats
1W - 3L
1,500 SR
Queue Stats
111W - 120L
1,143 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 105
1,522 SR
1,169 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 119
1,484 SR
1,313 MMR
Shiva
Shiva
Silver II
 
Shiva
Silver II
Level 135
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Thoth
Thoth
Silver II
CrisisAtHand
Thoth
Silver II
Level 153
God Stats
21W - 23L
1,482 SR
Queue Stats
607W - 627L
1,233 MMR
Party 2
Medusa
Medusa
Silver I
DARKLLNK
Medusa
Silver I
Level 69
God Stats
12W - 10L
1,469 SR
Queue Stats
295W - 318L
1,206 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
AHSCORPII
Ishtar
15
3 / 6 / 2
10,561
660
7,751
13,505
5,093
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

16
3 / 5 / 3
10,940
684
13,364
12,314
4,558
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

14
1 / 5 / 5
9,858
616
9,087
20,493
16,883
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bans
AchillesVulcanMulanAgniNe Zha

VS

Bans
BastetHeraBacchusAnubisCthulhu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
17
2 / 2 / 14
11,465
717
13,236
16,447
18,084
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

18
10 / 4 / 5
12,795
800
12,059
11,399
3,392
Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Medusa
DARKLLNK
Medusa
18
4 / 1 / 10
12,161
760
14,851
13,011
4,437
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
45
7
Kills
16
16
Deaths
7
10
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Shiva
 
Shiva
2
2
14
4.5
L
Ishtar
AHSCORPII
Ishtar
3
6
2
0.67
W
10
4
5
3.13
W
Medusa
DARKLLNK
Medusa
4
1
10
9
L
3
5
3
0.9
L
1
5
5
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,202
Damage
40,146
46,312
Taken
40,857
26,534
Mitigated
25,913
10,687
Healing
13,948
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Shiva
 
Shiva
13,236
1,282
335
5,588
16,447
18,084
230
4,847
11,592
2,577
43,309
L
Ishtar
AHSCORPII
Ishtar
7,751
3,250
0
1,329
13,505
5,093
1,139
4,760
8,459
0
37,374
W
12,059
338
0
3,981
11,399
3,392
154
3,642
7,757
57,054
0
W
Medusa
DARKLLNK
Medusa
14,851
6,249
0
4,044
13,011
4,437
1,993
4,948
8,055
0
78,008
L
13,364
5,056
0
2,063
12,314
4,558
885
4,760
7,230
44,555
0
L
9,087
3,817
1,140
6,155
20,493
16,883
0
3,770
16,098
0
24,556

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,359
Gold Earned
36,421
146
Minions Killed
266
0
Camps Cleared
0
798,008
Distance Traveled
914,434
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
11,465
717
57
4
0
325,504
0
L
Ishtar
10,561
660
65
4
0
251,661
2
W
Thoth
12,795
800
98
6
0
292,025
0
W
Medusa
12,161
760
111
7
0
296,905
0
L
Nu Wa
10,940
684
65
4
0
260,673
0
L
Horus
9,858
616
16
1
0
285,674
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role