Player Matchup

Surtr
Surtr
LittleAssassin32
Surtr
Level 69
God Stats
3W - 5L
1,368 SR
Queue Stats
29W - 30L
1,508 Elo+
Party 1
Horus
Horus
TriniKill18
Horus
Level 106
God Stats
4W - 2L
1,491 SR
Queue Stats
37W - 42L
1,484 Elo+
Party 1
Sol
Sol
armoredcrow89
Sol
Level 150
God Stats
4W - 9L
1,296 SR
Queue Stats
107W - 100L
1,425 Elo+
Party 2
Poseidon
Poseidon
iBEASTMODE8-
Poseidon
Level 120
God Stats
2W - 2L
1,677 SR
Queue Stats
19W - 27L
1,462 Elo+
Party 1
Sylvanus
Sylvanus
javimoch
Sylvanus
Level 108
God Stats
40W - 31L
1,568 SR
Queue Stats
69W - 70L
1,429 Elo+
Party 2
Team Averages
Level 111
1,480 SR
1,462 Elo+

VS

Team Averages
Level 77
1,604 SR
1,506 Elo+
Achilles
Achilles
 
Achilles
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Fenrir
Fenrir
AC130nBnd
Fenrir
Level 54
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Charon
Charon
Lyd Dani
Charon
Level 123
God Stats
1W - 2L
1,715 SR
Queue Stats
74W - 63L
1,535 Elo+
Solo
Nu Wa
Nu Wa
Redfire_Love
Nu Wa
Level 59
God Stats
0W - 2L
1,500 SR
Queue Stats
46W - 39L
1,495 Elo+
Party 3
Medusa
Medusa
Rinewig
Medusa
Level 81
God Stats
16W - 8L
1,807 SR
Queue Stats
46W - 42L
1,498 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 2 / 4
8,666
578
4,794
12,890
6,704
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

15
3 / 1 / 1
8,741
583
3,426
10,467
6,767
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
3 / 2 / 5
7,890
526
7,459
10,991
3,825
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Poseidon
iBEASTMODE8-
Poseidon
14
3 / 2 / 4
8,850
590
5,622
4,539
1,186
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Sylvanus
javimoch
Sylvanus
13
2 / 3 / 5
7,359
491
3,946
11,220
8,091
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
12
5 / 0 / 1
7,569
505
7,036
9,384
6,712
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Fenrir
AC130nBnd
Fenrir
6
3 / 2 / 0
5,531
369
2,407
3,736
1,259
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Charon
Lyd Dani
Charon
10
0 / 2 / 0
5,764
384
2,803
5,510
4,694
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

13
1 / 6 / 4
7,407
494
5,121
8,987
2,499
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Medusa
Rinewig
Medusa
12
1 / 6 / 4
6,728
449
6,588
8,866
2,781
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
19
16
Kills
10
10
Deaths
16
19
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Achilles
 
Achilles
5
0
1
5.5
L
Fenrir
AC130nBnd
Fenrir
3
2
0
1.5
W
5
2
4
3.5
L
Charon
Lyd Dani
Charon
0
2
0
0
L
1
6
4
0.5
L
Medusa
Rinewig
Medusa
1
6
4
0.5
W
3
1
1
3.5
W
3
2
5
2.75
W
Poseidon
iBEASTMODE8-
Poseidon
3
2
4
2.5
W
Sylvanus
javimoch
Sylvanus
2
3
5
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,247
Damage
23,955
50,107
Taken
36,483
26,573
Mitigated
17,945
18,182
Healing
4,411
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
 
Achilles
7,036
1,503
0
1,963
9,384
6,712
0
4,299
5,085
0
29,978
L
Fenrir
AC130nBnd
Fenrir
2,407
789
0
162
3,736
1,259
0
1,282
2,454
0
10,561
W
4,794
2,170
0
5,793
12,890
6,704
446
1,412
11,230
3,665
57,431
L
Charon
Lyd Dani
Charon
2,803
457
0
1,245
5,510
4,694
0
211
5,299
26,483
0
L
5,121
1,018
0
500
8,987
2,499
0
4,849
4,138
48,483
0
L
Medusa
Rinewig
Medusa
6,588
2,182
0
541
8,866
2,781
0
6,957
1,909
0
40,654
W
3,426
1,753
424
2,515
10,467
6,767
182
2,624
7,640
246
52,248
W
7,459
3,115
0
5,021
10,991
3,825
90
313
10,479
61,271
0
W
Poseidon
iBEASTMODE8-
Poseidon
5,622
576
0
706
4,539
1,186
981
1,880
2,320
56,349
1,636
W
Sylvanus
javimoch
Sylvanus
3,946
907
1,497
2,226
11,220
8,091
107
1,678
9,045
21,152
6,677

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,506
Gold Earned
32,999
444
Minions Killed
268
0
Camps Cleared
0
1,396,811
Distance Traveled
1,118,756
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
7,569
505
64
4
0
290,563
0
L
Fenrir
5,531
369
22
1
0
164,397
1
W
Surtr
8,666
578
104
7
0
279,724
0
L
Charon
5,764
384
35
2
0
141,791
0
L
Nu Wa
7,407
494
92
6
0
257,029
0
L
Medusa
6,728
449
55
4
0
264,976
4
W
Horus
8,741
583
92
6
0
286,642
0
W
Sol
7,890
526
88
6
0
283,929
0
W
Poseidon
8,850
590
115
8
0
284,151
0
W
Sylvanus
7,359
491
45
3
0
262,365
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role