Player Matchup

Mercury
Mercury
Bbbay
Mercury
Level 149
God Stats
0W - 2L
1,554 SR
Queue Stats
10W - 20L
1,296 Elo+
Party 1
Cthulhu
Cthulhu
Drestroyer_Drago
Cthulhu
Level 104
God Stats
23W - 21L
1,337 SR
Queue Stats
142W - 125L
1,380 Elo+
Solo
Artemis
Artemis
GuiRope21
Artemis
Level 109
God Stats
8W - 14L
1,514 SR
Queue Stats
50W - 55L
1,418 Elo+
Solo
Sol
Sol
RadiantMyst
Sol
Level 153
God Stats
0W - 2L
1,313 SR
Queue Stats
7W - 18L
1,283 Elo+
Party 1
Chaac
Chaac
ichigoandrenji
Chaac
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 10L
1,208 Elo+
Party 1
Team Averages
Level 115
1,444 SR
1,317 Elo+

VS

Team Averages
Level 128
1,511 SR
1,481 Elo+
Guan Yu
Guan Yu
 
Guan Yu
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
JawaJuice
Baron Samedi
Level 103
God Stats
18W - 16L
1,476 SR
Queue Stats
204W - 197L
1,406 Elo+
Solo
Danzaburou
Danzaburou
PWIGGY KWING
Danzaburou
Level 108
God Stats
1W - 0L
1,696 SR
Queue Stats
31W - 26L
1,563 Elo+
Solo
Lancelot
Lancelot
Rio8519
Lancelot
Level 147
God Stats
20W - 17L
1,278 SR
Queue Stats
424W - 408L
1,494 Elo+
Solo
Ymir
Ymir
hellslastson5095
Ymir
Level 126
God Stats
4W - 3L
1,604 SR
Queue Stats
255W - 254L
1,443 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Bbbay
Mercury
9
2 / 4 / 0
5,239
524
1,680
9,284
2,573
Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

8
2 / 4 / 2
5,671
567
6,603
11,512
6,214
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Artemis
GuiRope21
Artemis
8
3 / 6 / 2
5,328
533
8,231
8,276
2,157
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

9
1 / 2 / 1
5,739
574
3,722
6,882
1,633
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

9
0 / 5 / 0
5,292
529
3,648
9,250
4,059
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
 
Guan Yu
10
4 / 2 / 5
6,114
611
4,694
10,121
4,988
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Baron Samedi
JawaJuice
Baron Samedi
9
0 / 3 / 4
5,448
545
5,500
5,743
2,416
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
PWIGGY KWING
Danzaburou
10
4 / 3 / 4
6,299
630
6,929
7,487
2,106
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Lancelot
Rio8519
Lancelot
12
8 / 0 / 3
6,936
694
5,863
5,632
1,976
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
3 / 0 / 1
6,914
691
5,054
5,961
3,276
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
36
8
Kills
19
21
Deaths
8
5
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Guan Yu
 
Guan Yu
4
2
5
3.25
L
Mercury
Bbbay
Mercury
2
4
0
0.5
L
2
4
2
0.75
L
Artemis
GuiRope21
Artemis
3
6
2
0.67
W
Baron Samedi
JawaJuice
Baron Samedi
0
3
4
0.67
W
Danzaburou
PWIGGY KWING
Danzaburou
4
3
4
2
L
1
2
1
0.75
W
Lancelot
Rio8519
Lancelot
8
0
3
9.5
W
3
0
1
3.5
L
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,884
Damage
28,040
45,204
Taken
34,944
16,636
Mitigated
14,762
11,660
Healing
13,090
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Guan Yu
 
Guan Yu
4,694
592
893
3,838
10,121
4,988
239
3,381
6,740
1,539
18,676
L
Mercury
Bbbay
Mercury
1,680
496
0
3,288
9,284
2,573
0
755
8,317
0
27,506
L
6,603
661
45
3,218
11,512
6,214
0
937
10,133
25,969
0
L
Artemis
GuiRope21
Artemis
8,231
3,697
0
750
8,276
2,157
0
143
8,011
0
23,969
W
Baron Samedi
JawaJuice
Baron Samedi
5,500
502
154
1,668
5,743
2,416
0
2,162
3,581
25,444
0
W
Danzaburou
PWIGGY KWING
Danzaburou
6,929
2,399
0
1,989
7,487
2,106
584
3,002
4,485
0
30,518
L
3,722
535
0
2,990
6,882
1,633
0
3,178
3,178
31,458
833
W
Lancelot
Rio8519
Lancelot
5,863
861
0
2,317
5,632
1,976
0
1,747
3,885
0
37,510
W
5,054
218
0
2,231
5,961
3,276
0
0
5,961
38,763
0
L
3,648
1,066
0
1,369
9,250
4,059
0
4,648
4,196
0
30,830

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,269
Gold Earned
31,711
255
Minions Killed
261
0
Camps Cleared
0
1,042,725
Distance Traveled
1,066,605
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
6,114
611
23
2
0
220,988
3
L
Mercury
5,239
524
58
6
0
257,646
0
L
Cthulhu
5,671
567
39
4
0
198,187
2
L
Artemis
5,328
533
38
4
0
178,475
0
W
Baron Samedi
5,448
545
39
4
0
205,970
2
W
Danzaburou
6,299
630
46
5
0
192,044
0
L
Sol
5,739
574
57
6
0
206,248
0
W
Lancelot
6,936
694
63
6
0
260,163
1
W
Ymir
6,914
691
90
9
0
187,440
0
L
Chaac
5,292
529
63
6
0
202,169
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role