Player Matchup

Ymir
Ymir
 
Ymir
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charon
Charon
ForgottenOni
Charon
Level 66
God Stats
2W - 0L
1,756 SR
Queue Stats
45W - 12L
1,758 Elo+
Solo
Hera
Hera
SchmitzMyPants
Hera
Level 83
God Stats
1W - 0L
1,500 SR
Queue Stats
342W - 352L
1,434 Elo+
Solo
Bellona
Bellona
kannibaleater
Bellona
Level 113
God Stats
10W - 12L
1,419 SR
Queue Stats
313W - 293L
1,442 Elo+
Solo
Anubis
Anubis
standaman45
Anubis
Level 69
God Stats
3W - 3L
1,437 SR
Queue Stats
16W - 22L
1,501 Elo+
Solo
Team Averages
Level 90
1,522 SR
1,527 Elo+

VS

Team Averages
Level 82
1,489 SR
1,370 Elo+
Janus
Janus
ExaltedKiwi
Janus
Level 57
God Stats
1W - 2L
1,283 SR
Queue Stats
74W - 113L
1,340 Elo+
Solo
Hun Batz
Hun Batz
Forevernin
Hun Batz
Level 126
God Stats
20W - 15L
1,460 SR
Queue Stats
415W - 394L
1,446 Elo+
Solo
Odin
Odin
HiGh On PoT nUs
Odin
Level 71
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,191 Elo+
Solo
Skadi
Skadi
Shanita_Dee
Skadi
Level 43
God Stats
51W - 40L
1,545 SR
Queue Stats
87W - 80L
1,412 Elo+
Solo
Cu Chulainn
Cu Chulainn
Shuckamuxus
Cu Chulainn
Level 111
God Stats
149W - 102L
1,654 SR
Queue Stats
459W - 453L
1,459 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
13
2 / 1 / 6
6,579
548
6,255
7,363
3,063
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Charon
11
7 / 0 / 5
7,425
619
5,742
7,944
6,288
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
3 / 2 / 1
6,918
577
4,078
6,135
1,917
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Bellona
11
1 / 4 / 1
5,614
468
2,150
9,410
7,592
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Anubis
10
2 / 3 / 6
5,972
498
6,474
6,916
3,001
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 3 / 0
6,512
543
4,918
5,146
1,504
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hun Batz
Forevernin
Hun Batz
10
0 / 2 / 3
5,588
466
3,029
7,651
2,010
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

8
0 / 3 / 2
5,297
441
1,260
5,816
3,013
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Breastplate

Breastplate

+20
Physical Protection

11
2 / 6 / 0
6,220
518
4,192
8,680
1,755
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Cu Chulainn
Shuckamuxus
Cu Chulainn
13
6 / 1 / 0
8,184
682
11,525
9,467
5,908
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
15
15
Kills
10
10
Deaths
15
19
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
2
1
6
5
L
2
3
0
0.67
L
Hun Batz
Forevernin
Hun Batz
0
2
3
0.75
W
Charon
7
0
5
9.5
L
0
3
2
0.33
W
3
2
1
1.75
L
2
6
0
0.33
L
Cu Chulainn
Shuckamuxus
Cu Chulainn
6
1
0
6
W
Bellona
1
4
1
0.38
W
Anubis
2
3
6
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,699
Damage
24,924
37,768
Taken
36,760
21,861
Mitigated
14,190
9,008
Healing
6,061
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
6,255
2,647
0
2,345
7,363
3,063
74
1,585
5,610
49,384
1,239
L
4,918
298
0
1,310
5,146
1,504
0
3,616
1,528
36,661
404
L
Hun Batz
Forevernin
Hun Batz
3,029
1,124
0
2,064
7,651
2,010
0
3,557
4,094
0
33,475
W
Charon
5,742
1,883
0
1,698
7,944
6,288
309
1,187
6,615
20,865
0
L
1,260
415
0
392
5,816
3,013
109
4,786
1,030
0
6,444
W
4,078
1,384
0
625
6,135
1,917
0
1,959
3,907
37,654
0
L
4,192
2,094
0
1,354
8,680
1,755
312
5,787
2,893
0
45,377
L
Cu Chulainn
Shuckamuxus
Cu Chulainn
11,525
1,601
0
941
9,467
5,908
0
4,550
4,901
5,793
55,544
W
Bellona
2,150
1,157
0
1,890
9,410
7,592
0
1,006
8,404
0
29,387
W
Anubis
6,474
350
0
2,450
6,916
3,001
231
359
6,517
35,285
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,508
Gold Earned
31,801
309
Minions Killed
321
0
Camps Cleared
0
1,122,555
Distance Traveled
1,063,988
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
6,579
548
97
8
0
238,859
2
L
Janus
6,512
543
71
6
0
223,882
6
L
Hun Batz
5,588
466
53
4
0
230,706
0
W
Charon
7,425
619
22
2
0
230,181
2
L
Odin
5,297
441
14
1
0
184,467
0
W
Hera
6,918
577
70
6
0
231,082
0
L
Skadi
6,220
518
82
7
0
194,592
0
L
Cu Chulainn
8,184
682
101
8
0
230,341
0
W
Bellona
5,614
468
55
5
0
225,129
6
W
Anubis
5,972
498
65
5
0
197,304
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role