Player Matchup

Kuzenbo
Kuzenbo
DemonMonkey77
Kuzenbo
Level 31
God Stats
2W - 4L
1,267 SR
Queue Stats
20W - 24L
1,483 Elo+
Party 4
Da Ji
Da Ji
ItsAbsolutely
Da Ji
Level 109
God Stats
6W - 4L
1,589 SR
Queue Stats
92W - 67L
1,605 Elo+
Party 4
Ix Chel
Ix Chel
NeweyDewey
Ix Chel
Level 117
God Stats
11W - 9L
1,544 SR
Queue Stats
41W - 39L
1,498 Elo+
Party 3
Ganesha
Ganesha
WeCackled
Ganesha
Level 124
God Stats
8W - 5L
1,495 SR
Queue Stats
43W - 41L
1,482 Elo+
Party 3
Medusa
Medusa
YerBoi_67
Medusa
Level 129
God Stats
15W - 8L
1,615 SR
Queue Stats
182W - 183L
1,533 Elo+
Solo
Team Averages
Level 102
1,502 SR
1,520 Elo+

VS

Team Averages
Level 99
1,595 SR
1,505 Elo+
Bacchus
Bacchus
BA0494
Bacchus
Level 75
God Stats
7W - 10L
1,436 SR
Queue Stats
356W - 325L
1,524 Elo+
Party 2
Hercules
Hercules
MaddMannSamm
Hercules
Level 89
God Stats
11W - 10L
1,596 SR
Queue Stats
131W - 105L
1,498 Elo+
Solo
Persephone
Persephone
Vegitus
Persephone
Level 127
God Stats
2W - 4L
1,649 SR
Queue Stats
171W - 158L
1,471 Elo+
Party 1
Mercury
Mercury
ZFshmN
Mercury
Level 98
God Stats
18W - 7L
1,792 SR
Queue Stats
72W - 56L
1,497 Elo+
Party 1
Izanami
Izanami
ayjayjay11
Izanami
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
356W - 318L
1,533 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
15
3 / 2 / 9
9,290
546
4,286
12,388
12,484
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

17
10 / 2 / 3
10,158
598
12,828
15,304
5,838
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Ix Chel
NeweyDewey
Ix Chel
17
3 / 3 / 3
10,110
595
5,397
7,793
2,265
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Ganesha
WeCackled
Ganesha
16
0 / 1 / 2
9,466
557
4,777
10,729
11,131
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Medusa
YerBoi_67
Medusa
18
6 / 1 / 7
10,897
641
9,379
8,607
3,350
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
BA0494
Bacchus
10
0 / 4 / 2
6,943
408
3,094
8,188
6,361
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Hercules
MaddMannSamm
Hercules
16
0 / 0 / 2
9,345
550
4,526
8,479
7,176
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Persephone
Vegitus
Persephone
17
4 / 5 / 3
11,027
649
8,720
12,074
3,165
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Mercury
ZFshmN
Mercury
16
5 / 8 / 2
9,488
558
5,933
14,845
4,805
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Izanami
ayjayjay11
Izanami
16
0 / 5 / 1
9,406
553
5,739
10,268
3,142
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
19
22
Kills
9
9
Deaths
22
24
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Bacchus
BA0494
Bacchus
0
4
2
0.25
W
Kuzenbo
3
2
9
3.75
W
10
2
3
5.75
L
Hercules
MaddMannSamm
Hercules
0
0
2
1
W
Ix Chel
NeweyDewey
Ix Chel
3
3
3
1.5
L
Persephone
Vegitus
Persephone
4
5
3
1.1
W
Ganesha
WeCackled
Ganesha
0
1
2
1
W
Medusa
YerBoi_67
Medusa
6
1
7
9.5
L
Mercury
ZFshmN
Mercury
5
8
2
0.75
L
Izanami
ayjayjay11
Izanami
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,667
Damage
28,012
54,821
Taken
53,854
35,068
Mitigated
24,649
17,840
Healing
10,625
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
BA0494
Bacchus
3,094
273
0
1,677
8,188
6,361
0
1,943
6,245
12,795
126
W
Kuzenbo
4,286
1,616
0
2,039
12,388
12,484
217
2,104
10,244
19,226
38
W
12,828
2,810
0
6,819
15,304
5,838
84
3,471
11,531
0
82,501
L
Hercules
MaddMannSamm
Hercules
4,526
983
0
4,371
8,479
7,176
0
2,975
5,211
0
68,389
W
Ix Chel
NeweyDewey
Ix Chel
5,397
760
627
1,609
7,793
2,265
706
3,877
3,662
69,970
339
L
Persephone
Vegitus
Persephone
8,720
188
0
2,299
12,074
3,165
13
5,569
6,487
75,895
820
W
Ganesha
WeCackled
Ganesha
4,777
87
0
3,585
10,729
11,131
110
482
10,241
61,368
1,488
W
Medusa
YerBoi_67
Medusa
9,379
3,193
0
3,161
8,607
3,350
1,096
1,443
7,164
0
100,970
L
Mercury
ZFshmN
Mercury
5,933
2,344
0
567
14,845
4,805
0
2,040
12,759
0
71,511
L
Izanami
ayjayjay11
Izanami
5,739
3,827
0
1,711
10,268
3,142
218
1,307
8,961
0
96,990

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,921
Gold Earned
46,209
588
Minions Killed
616
0
Camps Cleared
0
1,764,992
Distance Traveled
1,566,243
8
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
6,943
408
19
1
0
206,339
2
W
Kuzenbo
9,290
546
25
1
0
372,259
0
W
Da Ji
10,158
598
103
6
0
363,981
5
L
Hercules
9,345
550
145
9
0
337,327
9
W
Ix Chel
10,110
595
143
8
0
334,651
0
L
Persephone
11,027
649
150
9
0
321,381
0
W
Ganesha
9,466
557
139
8
0
354,181
2
W
Medusa
10,897
641
178
10
0
339,920
1
L
Mercury
9,488
558
108
6
0
396,087
0
L
Izanami
9,406
553
194
11
0
305,109
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role