Player Matchup

Thanatos
Thanatos
Gold II
 
Thanatos
Gold II
Level 199
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ymir
Ymir
Bronze III
baby_boi_zans
Ymir
Bronze III
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 MMR
Party 1
King Arthur
King Arthur
Silver I
lPepin-
King Arthur
Silver I
Level 156
God Stats
4W - 2L
1,730 SR
Queue Stats
93W - 100L
1,381 MMR
Party 2
Sol
Sol
Gold II
niel29pR
Sol
Gold II
Level 167
God Stats
19W - 16L
1,561 SR
Queue Stats
78W - 79L
1,637 MMR
Party 2
Medusa
Medusa
Bronze III
snoopyboss234
Medusa
Bronze III
Level 108
God Stats
0W - 1L
1,794 SR
Queue Stats
0W - 1L
1,500 MMR
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 148
1,617 SR
1,503 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 123
1,505 SR
1,501 MMR
Hou Yi
Hou Yi
Gold II
 
Hou Yi
Gold II
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Jormungandr
Jormungandr
Bronze III
Disqordant
Jormungandr
Bronze III
Level 44
God Stats
1W - 0L
1,190 SR
Queue Stats
5W - 6L
1,500 MMR
Solo
Chang'e
Chang'e
Gold II
DollaDBill
Chang'e
Gold II
Level 187
God Stats
1W - 0L
1,500 SR
Queue Stats
109W - 105L
1,507 MMR
Solo
Bacchus
Bacchus
Bronze III
Keyadrel
Bacchus
Bronze III
Level 109
God Stats
17W - 8L
1,670 SR
Queue Stats
21W - 11L
1,500 MMR
Solo
Susano
Susano
Bronze III
Paraguacho
Susano
Bronze III
Level 129
God Stats
1W - 0L
1,665 SR
Queue Stats
1W - 0L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
8
2 / 2 / 0
4,822
482
3,432
5,731
1,819
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

8
0 / 4 / 0
4,640
464
1,609
6,743
2,928
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

King Arthur
lPepin-
King Arthur
10
1 / 4 / 0
5,631
563
3,470
9,716
5,506
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

9
0 / 5 / 1
4,941
494
2,929
6,767
1,352
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

9
0 / 3 / 0
4,697
470
1,730
5,369
1,297
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bans
AthenaLokiKhepriAgni

VS

Bans
GaneshaAchillesJanusCernunnos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
 
Hou Yi
11
4 / 0 / 3
6,596
660
5,920
4,014
1,385
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Asi

Asi

+40
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Jormungandr
Disqordant
Jormungandr
11
3 / 2 / 1
6,753
675
4,553
6,962
4,422
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 12s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Chang'e
DollaDBill
Chang'e
12
3 / 1 / 1
6,454
645
4,633
5,421
1,574
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bacchus
Keyadrel
Bacchus
9
2 / 0 / 2
5,986
599
3,365
4,125
3,420
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Susano
Paraguacho
Susano
12
6 / 0 / 1
6,622
662
4,875
7,336
2,105
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
26
3
Kills
18
18
Deaths
3
1
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Thanatos
 
Thanatos
2
2
0
1
W
Hou Yi
 
Hou Yi
4
0
3
5.5
W
Jormungandr
Disqordant
Jormungandr
3
2
1
1.75
W
Chang'e
DollaDBill
Chang'e
3
1
1
3.5
W
Bacchus
Keyadrel
Bacchus
2
0
2
3
W
Susano
Paraguacho
Susano
6
0
1
6.5
L
0
4
0
0
L
King Arthur
lPepin-
King Arthur
1
4
0
0.25
L
0
5
1
0.1
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,170
Damage
23,346
34,326
Taken
27,858
12,902
Mitigated
12,906
8,296
Healing
12,184
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
 
Thanatos
3,432
809
0
3,381
5,731
1,819
0
760
4,971
0
27,019
W
Hou Yi
 
Hou Yi
5,920
3,327
0
2,279
4,014
1,385
765
854
3,160
0
47,875
W
Jormungandr
Disqordant
Jormungandr
4,553
1,865
0
1,724
6,962
4,422
0
0
6,962
40,593
0
W
Chang'e
DollaDBill
Chang'e
4,633
90
400
1,777
5,421
1,574
0
2,041
3,380
39,655
0
W
Bacchus
Keyadrel
Bacchus
3,365
821
0
1,928
4,125
3,420
213
1,273
2,852
16,960
446
W
Susano
Paraguacho
Susano
4,875
1,527
0
4,076
7,336
2,105
0
624
6,712
0
39,354
L
1,609
454
0
418
6,743
2,928
0
1,686
5,057
13,215
0
L
King Arthur
lPepin-
King Arthur
3,470
239
0
1,964
9,716
5,506
0
4,494
5,222
0
35,644
L
2,929
1,408
0
2,204
6,767
1,352
0
4,241
2,526
29,169
4,228
L
1,730
421
0
329
5,369
1,297
0
1,281
4,088
0
27,799

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,731
Gold Earned
32,411
268
Minions Killed
318
0
Camps Cleared
0
986,600
Distance Traveled
1,022,793
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
4,822
482
53
5
0
187,365
0
W
Hou Yi
6,596
660
84
8
0
165,279
0
W
Jormungandr
6,753
675
74
7
0
173,453
0
W
Chang'e
6,454
645
71
7
0
213,245
0
W
Bacchus
5,986
599
22
2
0
214,687
4
W
Susano
6,622
662
67
7
0
256,129
0
L
Ymir
4,640
464
30
3
0
214,164
0
L
King Arthur
5,631
563
69
7
0
201,503
0
L
Sol
4,941
494
64
6
0
177,686
4
L
Medusa
4,697
470
52
5
0
205,882
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role