Player Matchup

Thor
Thor
BurntPopcorn197
Thor
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,484 Elo+
Solo
Surtr
Surtr
Caesar__Cipher
Surtr
Level 62
God Stats
2W - 3L
1,834 SR
Queue Stats
113W - 101L
1,467 Elo+
Party 1
Neith
Neith
V-O-N-13
Neith
Level 89
God Stats
389W - 344L
1,456 SR
Queue Stats
462W - 460L
1,380 Elo+
Solo
Charon
Charon
holp26
Charon
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 52L
1,434 Elo+
Party 1
Hera
Hera
kevboss12
Hera
Level 87
God Stats
2W - 2L
1,722 SR
Queue Stats
8W - 9L
1,371 Elo+
Party 1
Team Averages
Level 83
1,602 SR
1,427 Elo+

VS

Team Averages
Level 91
1,503 SR
1,412 Elo+
Morgan Le Fay
Morgan Le Fay
Drowsyfnz
Morgan Le Fay
Level 125
God Stats
6W - 6L
1,553 SR
Queue Stats
61W - 54L
1,386 Elo+
Solo
Baron Samedi
Baron Samedi
Frank U5319
Baron Samedi
Level 88
God Stats
5W - 3L
1,610 SR
Queue Stats
19W - 19L
1,431 Elo+
Solo
Lancelot
Lancelot
K1ngOfMayhem
Lancelot
Level 54
God Stats
3W - 5L
1,345 SR
Queue Stats
29W - 34L
1,319 Elo+
Solo
Maui
Maui
Toxicturtle6619
Maui
Level 106
God Stats
3W - 3L
1,546 SR
Queue Stats
147W - 132L
1,448 Elo+
Solo
Skadi
Skadi
donchimb069
Skadi
Level 82
God Stats
18W - 14L
1,461 SR
Queue Stats
260W - 253L
1,477 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 3 / 0
5,089
424
1,256
7,767
2,396
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

12
0 / 2 / 0
6,579
548
4,646
8,925
4,699
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Neith
V-O-N-13
Neith
11
1 / 3 / 1
6,289
524
4,571
8,155
2,434
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Charon
holp26
Charon
10
1 / 2 / 2
6,707
559
5,745
9,421
5,806
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hera
12
3 / 2 / 0
6,989
582
3,716
5,367
1,456
Magic Focus

Magic Focus

+20
Magical Power

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Drowsyfnz
Morgan Le Fay
11
2 / 3 / 0
6,679
557
4,559
7,071
1,693
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Baron Samedi
Frank U5319
Baron Samedi
12
2 / 0 / 1
6,442
537
5,120
7,046
2,397
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+9%
Magical Lifesteal

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 12% and their Magical Power increased by 15 or their Physical Lifesteal increased by 12% and their Physical Power increased by 15.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Lancelot
K1ngOfMayhem
Lancelot
11
4 / 0 / 3
6,654
555
3,600
4,676
1,864
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

9
1 / 1 / 2
5,831
486
3,828
9,360
5,335
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

10
3 / 1 / 3
6,278
523
6,012
6,386
1,724
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
21
5
Kills
12
12
Deaths
5
3
Assists
9
Player
Kills
Deaths
Assists
KDA
L
0
3
0
0
L
0
2
0
0
W
Morgan Le Fay
Drowsyfnz
Morgan Le Fay
2
3
0
0.67
W
Baron Samedi
Frank U5319
Baron Samedi
2
0
1
2.5
W
Lancelot
K1ngOfMayhem
Lancelot
4
0
3
5.5
W
1
1
2
2
L
Neith
V-O-N-13
Neith
1
3
1
0.5
W
3
1
3
4.5
L
Charon
holp26
Charon
1
2
2
1
L
Hera
3
2
0
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,934
Damage
23,119
39,635
Taken
34,539
16,791
Mitigated
13,013
9,631
Healing
12,268
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,256
153
0
396
7,767
2,396
0
1,466
6,169
0
28,288
L
4,646
1,160
0
3,793
8,925
4,699
0
4,333
4,592
603
43,960
W
Morgan Le Fay
Drowsyfnz
Morgan Le Fay
4,559
145
0
1,942
7,071
1,693
0
3,462
3,609
36,884
0
W
Baron Samedi
Frank U5319
Baron Samedi
5,120
451
32
4,333
7,046
2,397
360
322
6,330
36,231
0
W
Lancelot
K1ngOfMayhem
Lancelot
3,600
278
0
974
4,676
1,864
631
1,065
3,531
0
29,940
W
3,828
1,384
0
3,594
9,360
5,335
260
2,971
6,389
18,299
0
L
Neith
V-O-N-13
Neith
4,571
1,805
0
3,146
8,155
2,434
0
2,020
6,135
0
46,881
W
6,012
1,304
0
1,393
6,386
1,724
778
1,772
4,614
0
37,376
L
Charon
holp26
Charon
5,745
1,617
0
1,458
9,421
5,806
102
2,122
7,251
24,600
0
L
Hera
3,716
957
0
838
5,367
1,456
1,247
3,042
1,981
46,807
1,002

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,653
Gold Earned
31,884
327
Minions Killed
274
0
Camps Cleared
0
1,087,530
Distance Traveled
1,176,106
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
5,089
424
50
4
0
219,359
0
L
Surtr
6,579
548
81
7
0
190,503
0
W
Morgan Le Fay
6,679
557
76
6
0
229,205
0
W
Baron Samedi
6,442
537
56
5
0
199,078
0
W
Lancelot
6,654
555
64
5
0
287,460
0
W
Maui
5,831
486
18
2
0
229,454
1
L
Neith
6,289
524
95
8
0
218,690
0
W
Skadi
6,278
523
60
5
0
230,909
2
L
Charon
6,707
559
22
2
0
235,634
0
L
Hera
6,989
582
79
7
0
223,344
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role