Player Matchup

Artemis
Artemis
Masters
 
Artemis
Masters
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ravana
Ravana
Masters
ThorinEscudodkrl
Ravana
Masters
Level 143
God Stats
0W - 1L
1,500 SR
Queue Stats
173W - 161L
2,663 MMR
Solo
Fafnir
Fafnir
Diamond V
TioMg100
Fafnir
Diamond V
Level 205
God Stats
1W - 1L
1,500 SR
Queue Stats
263W - 248L
2,089 MMR
Solo
Cthulhu
Cthulhu
Masters
xNarakuu
Cthulhu
Masters
Level 208
God Stats
10W - 11L
1,489 SR
Queue Stats
332W - 306L
2,424 MMR
Solo
Janus
Janus
Diamond II
zJinD
Janus
Diamond II
Level 157
God Stats
6W - 10L
1,677 SR
Queue Stats
116W - 98L
2,443 MMR
Solo
Team Averages
Diamond I
Diamond I
Average Tier
Level 167
1,533 SR
2,224 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 153
1,595 SR
2,318 MMR
Tsukuyomi
Tsukuyomi
Diamond III
Dïavlo
Tsukuyomi
Diamond III
Level 136
God Stats
1W - 2L
1,500 SR
Queue Stats
39W - 28L
2,174 MMR
Solo
Agni
Agni
Masters
Farinha415
Agni
Masters
Level 182
God Stats
5W - 3L
1,581 SR
Queue Stats
588W - 467L
2,654 MMR
Party 1
King Arthur
King Arthur
Masters
RafaelFutbol5598
King Arthur
Masters
Level 66
God Stats
4W - 6L
1,418 SR
Queue Stats
263W - 219L
2,466 MMR
Solo
Cerberus
Cerberus
Platinum I
TECNØW
Cerberus
Platinum I
Level 189
God Stats
1W - 1L
1,500 SR
Queue Stats
27W - 40L
1,784 MMR
Solo
Danzaburou
Danzaburou
Masters
Xīnyí
Danzaburou
Masters
Level 192
God Stats
12W - 4L
1,975 SR
Queue Stats
80W - 44L
2,512 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
13
1 / 5 / 1
6,914
494
6,598
10,334
3,015
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

13
2 / 3 / 1
6,975
498
4,709
7,440
2,671
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Mace

Mace

+10
Physical Power

Fafnir
TioMg100
Fafnir
12
1 / 1 / 2
7,374
527
4,624
12,193
11,740
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Cthulhu
xNarakuu
Cthulhu
14
1 / 1 / 0
7,889
564
7,026
10,920
11,975
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Janus
zJinD
Janus
13
1 / 3 / 1
7,064
505
4,877
6,162
1,385
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Bans
ThorMedusaKuzenboAo Kuang

VS

Bans
ThothBacchusAthenaMorgan Le Fay
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Dïavlo
Tsukuyomi
15
5 / 1 / 3
8,533
610
7,622
8,467
2,521
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

14
2 / 3 / 2
8,300
593
8,165
6,732
1,645
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

King Arthur
RafaelFutbol5598
King Arthur
16
2 / 0 / 1
9,323
666
9,185
11,867
7,640
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Cerberus
TECNØW
Cerberus
12
0 / 1 / 3
7,200
514
3,528
11,067
7,864
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Danzaburou
Xīnyí
Danzaburou
15
4 / 3 / 0
8,836
631
7,415
11,241
4,308
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
22
6
Kills
13
13
Deaths
8
5
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Artemis
 
Artemis
1
5
1
0.3
W
Tsukuyomi
Dïavlo
Tsukuyomi
5
1
3
6.5
W
2
3
2
1
W
King Arthur
RafaelFutbol5598
King Arthur
2
0
1
2.5
W
Cerberus
TECNØW
Cerberus
0
1
3
1.5
L
2
3
1
0.83
L
Fafnir
TioMg100
Fafnir
1
1
2
2
W
Danzaburou
Xīnyí
Danzaburou
4
3
0
1.33
L
Cthulhu
xNarakuu
Cthulhu
1
1
0
1
L
Janus
zJinD
Janus
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,834
Damage
35,915
47,049
Taken
49,374
30,786
Mitigated
23,978
11,598
Healing
14,997
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
 
Artemis
6,598
2,025
0
928
10,334
3,015
0
1,634
8,654
0
56,890
W
Tsukuyomi
Dïavlo
Tsukuyomi
7,622
2,217
0
4,480
8,467
2,521
0
2,637
5,611
0
77,848
W
8,165
725
0
1,521
6,732
1,645
0
3,543
2,925
59,577
1,074
W
King Arthur
RafaelFutbol5598
King Arthur
9,185
1,537
0
2,589
11,867
7,640
0
5,316
5,729
0
80,002
W
Cerberus
TECNØW
Cerberus
3,528
185
0
2,700
11,067
7,864
0
2,203
8,782
24,206
0
L
4,709
1,726
0
1,923
7,440
2,671
0
2,020
5,274
0
43,414
L
Fafnir
TioMg100
Fafnir
4,624
967
161
4,621
12,193
11,740
0
4,062
7,787
16,417
0
W
Danzaburou
Xīnyí
Danzaburou
7,415
2,031
0
3,707
11,241
4,308
901
1,221
10,020
0
73,094
L
Cthulhu
xNarakuu
Cthulhu
7,026
509
0
3,465
10,920
11,975
0
0
10,920
55,763
692
L
Janus
zJinD
Janus
4,877
258
0
500
6,162
1,385
0
3,010
2,970
60,229
250

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,216
Gold Earned
42,192
488
Minions Killed
553
0
Camps Cleared
0
1,490,409
Distance Traveled
1,531,019
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
6,914
494
114
8
0
243,456
0
W
Tsukuyomi
8,533
610
113
8
0
357,124
0
W
Agni
8,300
593
126
9
0
292,376
0
W
King Arthur
9,323
666
138
10
0
299,458
0
W
Cerberus
7,200
514
40
3
0
312,005
2
L
Ravana
6,975
498
76
5
0
335,332
0
L
Fafnir
7,374
527
23
2
0
310,676
2
W
Danzaburou
8,836
631
136
10
0
270,056
2
L
Cthulhu
7,889
564
137
10
0
310,409
4
L
Janus
7,064
505
138
10
0
290,536
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role