Player Matchup

Hercules
Hercules
Silver IV
CloudFairy
Hercules
Silver IV
Level 68
God Stats
0W - 1L
1,834 SR
Queue Stats
20W - 29L
1,338 MMR
Solo
Arachne
Arachne
Gold V
Demonat
Arachne
Gold V
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 33L
1,329 MMR
Solo
The Morrigan
The Morrigan
Silver I
El-Mamadisimo-33
The Morrigan
Silver I
Level 126
God Stats
4W - 4L
1,620 SR
Queue Stats
57W - 70L
1,339 MMR
Solo
Ymir
Ymir
Gold V
InfraredDOT_TTV
Ymir
Gold V
Level 112
God Stats
3W - 1L
1,509 SR
Queue Stats
407W - 417L
1,327 MMR
Solo
Skadi
Skadi
Silver IV
Squinny25
Skadi
Silver IV
Level 125
God Stats
15W - 19L
1,078 SR
Queue Stats
53W - 71L
1,331 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 118
1,508 SR
1,333 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 117
1,562 SR
1,423 MMR
Mercury
Mercury
Silver II
 
Mercury
Silver II
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cthulhu
Cthulhu
Silver III
 
Cthulhu
Silver III
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Agni
Agni
Silver II
Rush Hydrone
Agni
Silver II
Level 86
God Stats
3W - 1L
1,751 SR
Queue Stats
11W - 13L
1,466 MMR
Party 1
Danzaburou
Danzaburou
Gold V
UndeadWrld
Danzaburou
Gold V
Level 108
God Stats
8W - 6L
1,500 SR
Queue Stats
209W - 207L
1,324 MMR
Solo
Sun Wukong
Sun Wukong
Gold V
thebiggestbrain
Sun Wukong
Gold V
Level 159
God Stats
13W - 11L
1,558 SR
Queue Stats
328W - 330L
1,326 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
CloudFairy
Hercules
7
0 / 1 / 0
4,183
697
1,671
4,720
2,021
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Arachne
Demonat
Arachne
6
0 / 1 / 1
3,532
589
1,858
3,619
864
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

The Morrigan
El-Mamadisimo-33
The Morrigan
7
1 / 1 / 0
3,814
636
1,644
2,229
645
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

3
0 / 3 / 0
3,111
519
1,005
4,565
1,819
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Skadi
Squinny25
Skadi
7
0 / 1 / 0
3,725
621
1,127
2,418
568
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bans
RavanaVulcanThanatosAchillesJanus

VS

Bans
MedusaBacchusSetMulanThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
7
4 / 0 / 1
4,431
739
1,944
3,576
1,060
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cthulhu
 
Cthulhu
6
1 / 0 / 2
3,688
615
1,813
2,682
1,828
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

6
0 / 1 / 0
3,561
594
523
1,864
398
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Danzaburou
UndeadWrld
Danzaburou
6
0 / 0 / 3
3,789
632
1,969
1,562
387
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Sun Wukong
thebiggestbrain
Sun Wukong
8
1 / 0 / 2
4,300
717
2,724
4,408
1,984
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
14
1
Kills
6
7
Deaths
1
1
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Mercury
 
Mercury
4
0
1
4.5
W
Cthulhu
 
Cthulhu
1
0
2
2
L
Hercules
CloudFairy
Hercules
0
1
0
0
L
Arachne
Demonat
Arachne
0
1
1
0.5
L
The Morrigan
El-Mamadisimo-33
The Morrigan
1
1
0
1
L
0
3
0
0
W
0
1
0
0
L
Skadi
Squinny25
Skadi
0
1
0
0
W
Danzaburou
UndeadWrld
Danzaburou
0
0
3
1.5
W
Sun Wukong
thebiggestbrain
Sun Wukong
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,305
Damage
8,973
17,551
Taken
14,092
5,917
Mitigated
5,657
6,039
Healing
4,875
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
 
Mercury
1,944
962
0
137
3,576
1,060
0
328
3,149
0
19,451
W
Cthulhu
 
Cthulhu
1,813
449
38
1,368
2,682
1,828
0
408
2,274
14,450
0
L
Hercules
CloudFairy
Hercules
1,671
392
0
2,296
4,720
2,021
0
0
4,507
0
24,158
L
Arachne
Demonat
Arachne
1,858
1,276
0
1,969
3,619
864
0
57
3,521
0
18,601
L
The Morrigan
El-Mamadisimo-33
The Morrigan
1,644
428
0
340
2,229
645
0
439
1,790
13,796
227
L
1,005
192
0
814
4,565
1,819
0
842
3,723
5,076
754
W
523
43
0
385
1,864
398
0
624
1,134
12,009
348
L
Skadi
Squinny25
Skadi
1,127
119
0
620
2,418
568
0
934
1,484
0
20,514
W
Danzaburou
UndeadWrld
Danzaburou
1,969
1,284
0
983
1,562
387
0
362
1,200
0
18,719
W
Sun Wukong
thebiggestbrain
Sun Wukong
2,724
400
0
1,964
4,408
1,984
0
220
3,886
0
22,625

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,365
Gold Earned
19,769
154
Minions Killed
179
0
Camps Cleared
0
572,101
Distance Traveled
620,372
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
4,431
739
36
6
0
154,736
1
W
Cthulhu
3,688
615
20
3
0
112,543
3
L
Hercules
4,183
697
49
8
0
125,172
0
L
Arachne
3,532
589
35
6
0
134,645
0
L
The Morrigan
3,814
636
30
5
0
108,922
2
L
Ymir
3,111
519
13
2
0
83,590
0
W
Agni
3,561
594
29
5
0
107,670
0
L
Skadi
3,725
621
27
5
0
119,772
3
W
Danzaburou
3,789
632
40
7
0
113,644
0
W
Sun Wukong
4,300
717
54
9
0
131,779
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role