Player Matchup

Surtr
Surtr
 
Surtr
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sobek
Sobek
Oscifer256
Sobek
Level 99
God Stats
2W - 1L
1,486 SR
Queue Stats
67W - 52L
1,443 Elo+
Solo
Agni
Agni
RapidPup5829433
Agni
Level 113
God Stats
2W - 2L
1,262 SR
Queue Stats
161W - 152L
1,486 Elo+
Solo
Hachiman
Hachiman
TeriyakiTipp
Hachiman
Level 122
God Stats
5W - 1L
1,695 SR
Queue Stats
33W - 34L
1,328 Elo+
Solo
Zhong Kui
Zhong Kui
mills7878
Zhong Kui
Level 125
God Stats
10W - 4L
1,260 SR
Queue Stats
238W - 229L
1,430 Elo+
Solo
Team Averages
Level 104
1,441 SR
1,437 Elo+

VS

Team Averages
Level 82
1,503 SR
1,453 Elo+
Rama
Rama
BLACK93851
Rama
Level 62
God Stats
1W - 2L
1,285 SR
Queue Stats
81W - 114L
1,392 Elo+
Solo
Janus
Janus
DownPainter181
Janus
Level 67
God Stats
7W - 16L
1,379 SR
Queue Stats
149W - 124L
1,448 Elo+
Solo
Bacchus
Bacchus
KaLTil
Bacchus
Level 69
God Stats
6W - 3L
1,807 SR
Queue Stats
135W - 131L
1,512 Elo+
Solo
Fenrir
Fenrir
LusciousLucien
Fenrir
Level 115
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 43L
1,434 Elo+
Solo
Zhong Kui
Zhong Kui
heyatomicwolfmx
Zhong Kui
Level 96
God Stats
6W - 5L
1,542 SR
Queue Stats
49W - 54L
1,479 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
 
Surtr
9
2 / 4 / 0
5,288
529
4,590
10,141
4,452
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Sobek
9
0 / 1 / 1
5,241
524
1,737
7,028
4,925
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

11
4 / 2 / 1
6,200
620
4,101
5,691
1,307
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hachiman
TeriyakiTipp
Hachiman
10
3 / 0 / 2
5,726
573
3,676
4,303
1,240
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Zhong Kui
mills7878
Zhong Kui
12
4 / 0 / 0
6,541
654
3,451
6,744
4,729
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 3 / 0
4,656
466
799
5,107
1,227
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

10
0 / 3 / 2
5,840
584
2,425
4,726
1,151
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bacchus
KaLTil
Bacchus
8
1 / 1 / 0
4,944
494
2,770
7,281
4,227
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

9
2 / 4 / 2
5,418
542
4,470
9,115
2,659
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Zhong Kui
heyatomicwolfmx
Zhong Kui
11
4 / 2 / 0
6,922
692
6,413
7,321
4,536
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
11
13
Kills
7
7
Deaths
13
4
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Surtr
 
Surtr
2
4
0
0.5
L
0
3
0
0
L
0
3
2
0.33
L
Bacchus
KaLTil
Bacchus
1
1
0
1
L
2
4
2
0.75
W
Sobek
0
1
1
0.5
W
4
2
1
2.25
W
Hachiman
TeriyakiTipp
Hachiman
3
0
2
4
L
Zhong Kui
heyatomicwolfmx
Zhong Kui
4
2
0
2
W
Zhong Kui
mills7878
Zhong Kui
4
0
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,555
Damage
16,877
33,907
Taken
33,550
16,653
Mitigated
13,800
14,325
Healing
12,009
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Surtr
 
Surtr
4,590
1,741
0
2,595
10,141
4,452
0
5,897
4,244
446
22,297
L
799
730
0
964
5,107
1,227
0
1,139
3,968
0
21,948
L
2,425
233
0
982
4,726
1,151
0
3,154
1,572
35,275
0
L
Bacchus
KaLTil
Bacchus
2,770
203
0
1,938
7,281
4,227
0
1,520
5,761
17,231
0
L
4,470
1,194
0
3,642
9,115
2,659
0
2,669
6,369
0
26,613
W
Sobek
1,737
238
0
2,963
7,028
4,925
192
1,517
5,511
14,601
0
W
4,101
362
0
2,190
5,691
1,307
172
1,215
4,390
32,980
972
W
Hachiman
TeriyakiTipp
Hachiman
3,676
1,505
0
2,096
4,303
1,240
404
1,253
3,050
0
37,450
L
Zhong Kui
heyatomicwolfmx
Zhong Kui
6,413
747
0
4,483
7,321
4,536
0
814
5,990
46,737
1,191
W
Zhong Kui
mills7878
Zhong Kui
3,451
438
0
4,481
6,744
4,729
0
1,359
5,215
44,746
4,714

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,996
Gold Earned
27,780
286
Minions Killed
273
0
Camps Cleared
0
984,457
Distance Traveled
921,203
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Surtr
5,288
529
34
3
0
197,986
0
L
Rama
4,656
466
42
4
0
185,222
0
L
Janus
5,840
584
83
8
0
195,267
1
L
Bacchus
4,944
494
26
3
0
211,552
1
L
Fenrir
5,418
542
41
4
0
176,990
0
W
Sobek
5,241
524
20
2
0
207,828
2
W
Agni
6,200
620
62
6
0
208,650
0
W
Hachiman
5,726
573
70
7
0
184,153
1
L
Zhong Kui
6,922
692
81
8
0
152,172
0
W
Zhong Kui
6,541
654
100
10
0
185,840
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role