Player Matchup

Mercury
Mercury
BLACKZSF
Mercury
Level 42
God Stats
2W - 3L
1,337 SR
Queue Stats
38W - 62L
1,422 Elo+
Solo
Ymir
Ymir
BabyPuncher4
Ymir
Level 45
God Stats
1W - 1L
1,749 SR
Queue Stats
91W - 90L
1,514 Elo+
Solo
Kukulkan
Kukulkan
ProfesaFinessa
Kukulkan
Level 64
God Stats
0W - 2L
1,719 SR
Queue Stats
3W - 12L
1,273 Elo+
Party 1
Hachiman
Hachiman
ShaDeuce
Hachiman
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 1
Hercules
Hercules
WhyMiio
Hercules
Level 115
God Stats
2W - 2L
1,691 SR
Queue Stats
102W - 99L
1,426 Elo+
Party 1
Team Averages
Level 59
1,599 SR
1,427 Elo+

VS

Team Averages
Level 62
1,618 SR
1,523 Elo+
Set
Set
CapnnKidd
Set
Level 109
God Stats
2W - 2L
1,445 SR
Queue Stats
75W - 69L
1,525 Elo+
Party 3
Serqet
Serqet
Darkwarrior742
Serqet
Level 47
God Stats
12W - 16L
1,420 SR
Queue Stats
71W - 92L
1,386 Elo+
Solo
Neith
Neith
Mateushenry
Neith
Level 77
God Stats
6W - 1L
1,868 SR
Queue Stats
23W - 9L
1,636 Elo+
Party 2
Janus
Janus
PandaceExpress
Janus
Level 49
God Stats
1W - 1L
1,500 SR
Queue Stats
29W - 37L
1,405 Elo+
Party 3
Bacchus
Bacchus
Subxp
Bacchus
Level 29
God Stats
4W - 0L
1,856 SR
Queue Stats
10W - 2L
1,662 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
BLACKZSF
Mercury
10
0 / 7 / 1
5,700
407
3,073
12,025
3,977
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
2 / 1 / 2
6,769
484
4,868
10,669
6,348
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Kukulkan
11
2 / 3 / 0
6,609
472
4,816
5,641
1,524
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hachiman
ShaDeuce
Hachiman
11
0 / 2 / 2
6,488
463
1,914
5,433
1,534
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+40
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hercules
WhyMiio
Hercules
12
2 / 4 / 0
7,739
553
9,769
13,941
13,543
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 2 / 1
8,653
618
9,985
14,829
11,589
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

16
7 / 0 / 2
8,740
624
6,523
11,889
4,623
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
2 / 2 / 2
7,142
510
4,299
4,956
1,592
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

12
1 / 2 / 6
7,544
539
4,747
5,911
1,807
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bacchus
Subxp
Bacchus
11
2 / 0 / 9
6,709
479
5,907
5,700
4,391
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
37
6
Kills
17
17
Deaths
6
5
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Mercury
BLACKZSF
Mercury
0
7
1
0.07
L
2
1
2
3
W
5
2
1
2.75
W
7
0
2
8
W
2
2
2
1.5
W
1
2
6
2
L
Kukulkan
2
3
0
0.67
L
Hachiman
ShaDeuce
Hachiman
0
2
2
0.5
W
Bacchus
Subxp
Bacchus
2
0
9
6.5
L
Hercules
WhyMiio
Hercules
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,440
Damage
31,461
47,709
Taken
43,285
26,926
Mitigated
24,002
10,441
Healing
18,711
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
BLACKZSF
Mercury
3,073
994
0
330
12,025
3,977
0
2,212
9,372
0
42,559
L
4,868
1,993
0
2,591
10,669
6,348
0
3,348
6,968
31,332
0
W
9,985
5,956
0
7,200
14,829
11,589
0
0
14,266
845
60,558
W
6,523
2,125
0
7,658
11,889
4,623
0
1,989
9,900
0
72,710
W
4,299
1,802
0
1,201
4,956
1,592
126
1,726
3,230
0
44,334
W
4,747
101
0
712
5,911
1,807
0
3,812
2,099
41,491
1,083
L
Kukulkan
4,816
527
0
230
5,641
1,524
0
2,412
2,842
34,901
0
L
Hachiman
ShaDeuce
Hachiman
1,914
1,226
0
2,057
5,433
1,534
0
1,158
4,241
0
35,340
W
Bacchus
Subxp
Bacchus
5,907
362
307
1,633
5,700
4,391
384
2,157
3,500
17,712
632
L
Hercules
WhyMiio
Hercules
9,769
5,324
0
5,233
13,941
13,543
0
1,317
12,624
0
59,384

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,305
Gold Earned
38,788
327
Minions Killed
403
0
Camps Cleared
0
1,330,348
Distance Traveled
1,436,180
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
5,700
407
60
4
0
304,702
0
L
Ymir
6,769
484
44
3
0
261,647
5
W
Set
8,653
618
98
7
0
272,772
0
W
Serqet
8,740
624
109
8
0
345,407
0
W
Neith
7,142
510
81
6
0
237,451
2
W
Janus
7,544
539
98
7
0
292,851
0
L
Kukulkan
6,609
472
48
3
0
279,423
3
L
Hachiman
6,488
463
67
5
0
250,249
0
W
Bacchus
6,709
479
17
1
0
287,699
5
L
Hercules
7,739
553
108
8
0
234,327
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role