Player Matchup

Athena
Athena
IllDYLS WRLD
Athena
Level 107
God Stats
6W - 5L
1,883 SR
Queue Stats
135W - 126L
1,455 Elo+
Solo
Apollo
Apollo
XavierComputer
Apollo
Level 61
God Stats
11W - 11L
1,496 SR
Queue Stats
136W - 114L
1,482 Elo+
Solo
Gilgamesh
Gilgamesh
pc7012714mk
Gilgamesh
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
65W - 78L
1,429 Elo+
Solo
Fenrir
Fenrir
walmirrosol
Fenrir
Level 117
God Stats
10W - 3L
1,628 SR
Queue Stats
91W - 76L
1,419 Elo+
Solo
Baron Samedi
Baron Samedi
xx1punchUxx
Baron Samedi
Level 76
God Stats
16W - 18L
1,457 SR
Queue Stats
459W - 444L
1,398 Elo+
Solo
Team Averages
Level 94
1,593 SR
1,437 Elo+

VS

Team Averages
Level 104
1,390 SR
1,465 Elo+
Chaac
Chaac
Draxxus_Odure
Chaac
Level 87
God Stats
1W - 0L
1,538 SR
Queue Stats
18W - 16L
1,488 Elo+
Solo
King Arthur
King Arthur
LotsaCoffee
King Arthur
Level 104
God Stats
4W - 1L
1,314 SR
Queue Stats
289W - 280L
1,523 Elo+
Party 1
Chiron
Chiron
alwaysBehappy
Chiron
Level 97
God Stats
6W - 12L
1,327 SR
Queue Stats
345W - 322L
1,436 Elo+
Solo
Nu Wa
Nu Wa
xParallel_Jamesx
Nu Wa
Level 54
God Stats
28W - 35L
1,485 SR
Queue Stats
120W - 146L
1,400 Elo+
Solo
Scylla
Scylla
xXI WARD IXx
Scylla
Level 180
God Stats
3W - 2L
1,289 SR
Queue Stats
104W - 108L
1,475 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
11
0 / 3 / 4
6,085
507
2,474
11,205
8,867
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

11
3 / 3 / 0
5,993
499
4,946
8,539
2,895
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gilgamesh
pc7012714mk
Gilgamesh
11
3 / 2 / 0
5,698
475
4,379
10,028
6,088
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fenrir
11
0 / 2 / 0
5,433
453
714
9,661
4,141
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Baron Samedi
xx1punchUxx
Baron Samedi
11
1 / 1 / 0
6,375
531
4,448
3,999
999
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 2 / 2
6,602
550
5,153
7,321
6,289
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

King Arthur
LotsaCoffee
King Arthur
11
2 / 0 / 3
7,111
593
8,068
6,800
4,434
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

11
2 / 2 / 2
6,330
528
5,698
7,500
2,318
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

11
2 / 3 / 3
6,569
547
5,672
7,340
1,877
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Scylla
14
2 / 0 / 1
7,240
603
2,642
5,526
1,431
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
22
7
Kills
11
11
Deaths
7
4
Assists
11
Player
Kills
Deaths
Assists
KDA
W
3
2
2
2
L
Athena
0
3
4
0.67
W
King Arthur
LotsaCoffee
King Arthur
2
0
3
3.5
L
3
3
0
1
W
2
2
2
1.5
L
Gilgamesh
pc7012714mk
Gilgamesh
3
2
0
1.5
L
Fenrir
0
2
0
0
W
2
3
3
1.17
W
Scylla
2
0
1
2.5
L
Baron Samedi
xx1punchUxx
Baron Samedi
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,961
Damage
27,233
43,432
Taken
34,487
22,990
Mitigated
16,349
11,473
Healing
10,186
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,153
826
0
1,782
7,321
6,289
117
770
6,551
0
36,694
L
Athena
2,474
768
0
3,484
11,205
8,867
0
1,142
10,063
20,559
0
W
King Arthur
LotsaCoffee
King Arthur
8,068
1,465
0
795
6,800
4,434
186
709
5,839
0
38,765
L
4,946
3,185
121
3,940
8,539
2,895
0
249
8,290
0
41,252
W
5,698
1,086
322
2,317
7,500
2,318
305
823
6,632
0
35,657
L
Gilgamesh
pc7012714mk
Gilgamesh
4,379
741
0
1,842
10,028
6,088
0
2,287
7,741
0
23,990
L
Fenrir
714
185
51
678
9,661
4,141
0
1,908
7,753
0
42,049
W
5,672
1,357
0
3,029
7,340
1,877
403
2,037
5,180
38,832
1,133
W
Scylla
2,642
0
0
1,941
5,526
1,431
0
2,583
2,943
55,771
2,012
L
Baron Samedi
xx1punchUxx
Baron Samedi
4,448
117
38
1,319
3,999
999
513
2,629
1,370
46,357
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,584
Gold Earned
33,852
292
Minions Killed
372
0
Camps Cleared
0
1,104,399
Distance Traveled
1,077,787
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
6,602
550
63
5
0
231,139
0
L
Athena
6,085
507
25
2
0
264,829
0
W
King Arthur
7,111
593
64
5
0
195,054
0
L
Apollo
5,993
499
65
5
0
199,611
0
W
Chiron
6,330
528
63
5
0
226,740
0
L
Gilgamesh
5,698
475
41
3
0
226,176
0
L
Fenrir
5,433
453
81
7
0
215,877
0
W
Nu Wa
6,569
547
64
5
0
193,947
0
W
Scylla
7,240
603
118
10
0
230,907
1
L
Baron Samedi
6,375
531
80
7
0
197,906
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role