Player Matchup

Sun Wukong
Sun Wukong
C0000NBURGER
Sun Wukong
Level 49
God Stats
1W - 2L
1,500 SR
Queue Stats
40W - 56L
1,382 Elo+
Party 1
Serqet
Serqet
FlushTheToilet69
Serqet
Level 24
God Stats
2W - 5L
1,114 SR
Queue Stats
33W - 39L
1,345 Elo+
Party 1
Apollo
Apollo
GenerBot
Apollo
Level 28
God Stats
1W - 1L
1,271 SR
Queue Stats
33W - 42L
1,450 Elo+
Party 1
Ymir
Ymir
TheMagicsound
Ymir
Level 139
God Stats
5W - 6L
1,338 SR
Queue Stats
492W - 468L
1,572 Elo+
Solo
Ra
Ra
Will123456798
Ra
Level 85
God Stats
14W - 14L
1,515 SR
Queue Stats
215W - 170L
1,540 Elo+
Solo
Team Averages
Level 65
1,348 SR
1,458 Elo+

VS

Team Averages
Level 118
1,689 SR
1,515 Elo+
Osiris
Osiris
BoutHalfAHog
Osiris
Level 88
God Stats
2W - 2L
1,678 SR
Queue Stats
109W - 90L
1,537 Elo+
Party 2
Serqet
Serqet
LilGucciButter
Serqet
Level 126
God Stats
13W - 9L
1,660 SR
Queue Stats
43W - 35L
1,536 Elo+
Solo
Fafnir
Fafnir
chewiecolt
Fafnir
Level 109
God Stats
5W - 3L
1,811 SR
Queue Stats
103W - 96L
1,475 Elo+
Party 2
Zeus
Zeus
imtYpat
Zeus
Level 148
God Stats
1W - 1L
1,671 SR
Queue Stats
97W - 87L
1,543 Elo+
Solo
Sol
Sol
twinkmercy
Sol
Level 120
God Stats
9W - 8L
1,623 SR
Queue Stats
321W - 316L
1,485 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
C0000NBURGER
Sun Wukong
14
0 / 2 / 1
7,627
508
3,075
9,962
8,775
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
4 / 6 / 4
7,979
532
4,514
11,338
3,630
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Apollo
GenerBot
Apollo
15
4 / 3 / 1
9,089
606
9,580
11,186
4,093
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

12
1 / 3 / 7
7,236
482
4,326
11,127
8,283
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

15
6 / 6 / 1
9,224
615
9,066
8,051
2,251
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
15
1 / 0 / 2
9,043
603
6,457
9,327
8,542
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

16
8 / 3 / 5
8,893
593
10,728
13,386
5,262
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Fafnir
chewiecolt
Fafnir
13
5 / 1 / 3
8,715
581
3,815
10,001
11,068
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Zeus
imtYpat
Zeus
14
6 / 6 / 2
8,673
578
6,494
8,688
2,539
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
0 / 5 / 4
7,275
485
7,623
10,209
2,525
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
36
15
Kills
20
20
Deaths
15
14
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Osiris
1
0
2
2
W
Sun Wukong
C0000NBURGER
Sun Wukong
0
2
1
0.25
W
4
6
4
1
W
Apollo
GenerBot
Apollo
4
3
1
1.5
L
8
3
5
3.5
W
1
3
7
1.5
W
6
6
1
1.08
L
Fafnir
chewiecolt
Fafnir
5
1
3
6.5
L
Zeus
imtYpat
Zeus
6
6
2
1.17
L
0
5
4
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,561
Damage
35,117
51,664
Taken
51,611
27,032
Mitigated
29,936
13,551
Healing
17,965
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
6,457
1,478
0
3,405
9,327
8,542
174
0
8,817
0
61,023
W
Sun Wukong
C0000NBURGER
Sun Wukong
3,075
1,024
0
1,564
9,962
8,775
0
0
9,962
0
46,869
W
4,514
1,264
0
3,261
11,338
3,630
0
1,837
9,109
0
48,846
W
Apollo
GenerBot
Apollo
9,580
5,946
0
3,783
11,186
4,093
2,363
5,689
5,329
0
73,688
L
10,728
2,789
0
4,542
13,386
5,262
0
1,955
11,355
0
65,803
W
4,326
691
0
3,095
11,127
8,283
0
5,495
5,244
16,645
451
W
9,066
251
120
1,728
8,051
2,251
0
4,034
3,616
53,723
601
L
Fafnir
chewiecolt
Fafnir
3,815
1,560
0
4,794
10,001
11,068
0
5,048
4,733
19,543
669
L
Zeus
imtYpat
Zeus
6,494
890
0
710
8,688
2,539
0
4,931
3,446
59,712
0
L
7,623
4,533
0
4,514
10,209
2,525
0
634
9,300
49,962
3,960

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,155
Gold Earned
42,599
448
Minions Killed
445
0
Camps Cleared
0
1,501,076
Distance Traveled
1,388,462
7
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
9,043
603
114
8
0
277,851
4
W
Sun Wukong
7,627
508
104
7
0
296,029
0
W
Serqet
7,979
532
90
6
0
305,711
0
W
Apollo
9,089
606
127
8
0
311,134
0
L
Serqet
8,893
593
103
7
0
351,784
0
W
Ymir
7,236
482
19
1
0
273,108
7
W
Ra
9,224
615
108
7
0
315,094
0
L
Fafnir
8,715
581
28
2
0
280,643
6
L
Zeus
8,673
578
103
7
0
267,657
4
L
Sol
7,275
485
97
6
0
210,527
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role