Player Matchup

Arachne
Arachne
CrimsonxReaps
Arachne
Level 59
God Stats
1W - 1L
1,481 SR
Queue Stats
45W - 58L
1,332 Elo+
Solo
Kukulkan
Kukulkan
buckets21
Kukulkan
Level 101
God Stats
1W - 1L
1,292 SR
Queue Stats
19W - 18L
1,587 Elo+
Party 1
Sun Wukong
Sun Wukong
hoogajav
Sun Wukong
Level 131
God Stats
2W - 2L
1,500 SR
Queue Stats
11W - 12L
1,577 Elo+
Party 1
Team Averages
Level 97
1,424 SR
1,499 Elo+

VS

Team Averages
Level 85
1,532 SR
1,534 Elo+
Mercury
Mercury
Anax loki
Mercury
Level 80
God Stats
1W - 2L
1,500 SR
Queue Stats
161W - 164L
1,524 Elo+
Solo
Merlin
Merlin
ChristianLeonard
Merlin
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 26L
1,594 Elo+
Solo
Mulan
Mulan
SeriousMuffin21
Mulan
Level 107
God Stats
6W - 9L
1,595 SR
Queue Stats
45W - 46L
1,483 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
13
1 / 3 / 10
8,266
827
3,996
9,185
3,950
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Kukulkan
buckets21
Kukulkan
15
6 / 0 / 8
9,247
925
9,427
3,997
1,382
Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Sun Wukong
hoogajav
Sun Wukong
13
8 / 1 / 5
8,922
892
6,474
9,440
7,069
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Anax loki
Mercury
10
1 / 7 / 2
7,031
703
4,410
9,575
3,156
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

10
1 / 6 / 2
6,873
687
3,397
6,401
2,020
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
2 / 2 / 2
7,155
716
4,585
9,089
6,610
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
10
15
Kills
4
4
Deaths
15
23
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Mercury
Anax loki
Mercury
1
7
2
0.29
L
1
6
2
0.33
W
Arachne
1
3
10
2
L
2
2
2
1.5
W
Kukulkan
buckets21
Kukulkan
6
0
8
10
W
Sun Wukong
hoogajav
Sun Wukong
8
1
5
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,897
Damage
12,392
22,622
Taken
25,065
12,401
Mitigated
11,786
3,742
Healing
2,309
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
Anax loki
Mercury
4,410
2,513
0
0
9,575
3,156
0
2,785
6,790
0
24,031
L
3,397
661
0
475
6,401
2,020
0
2,096
4,305
19,015
112
W
Arachne
3,996
2,908
17
1,947
9,185
3,950
400
769
7,929
0
26,963
L
4,585
1,037
423
1,411
9,089
6,610
0
5,209
3,880
0
17,525
W
Kukulkan
buckets21
Kukulkan
9,427
1,124
0
374
3,997
1,382
727
739
3,105
42,312
750
W
Sun Wukong
hoogajav
Sun Wukong
6,474
1,977
0
1,404
9,440
7,069
511
1,540
7,311
1,001
20,043

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,435
Gold Earned
21,059
140
Minions Killed
111
0
Camps Cleared
0
609,637
Distance Traveled
464,576
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
7,031
703
41
4
0
159,412
0
L
Merlin
6,873
687
37
4
0
117,306
3
W
Arachne
8,266
827
38
4
0
203,060
0
L
Mulan
7,155
716
33
3
0
187,858
0
W
Kukulkan
9,247
925
77
8
0
195,787
0
W
Sun Wukong
8,922
892
25
3
0
210,790
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role