Player Matchup

Ra
Ra
Gold II
 
Ra
Gold II
Level 164
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nemesis
Nemesis
Gold III
FleecyManx
Nemesis
Gold III
Level 130
God Stats
35W - 41L
1,560 SR
Queue Stats
262W - 275L
1,551 MMR
Solo
Ares
Ares
Gold IV
QeloQ
Ares
Gold IV
Level 165
God Stats
3W - 2L
1,791 SR
Queue Stats
38W - 34L
1,547 MMR
Party 1
Sun Wukong
Sun Wukong
Gold V
dddoom0
Sun Wukong
Gold V
Level 130
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 17L
1,550 MMR
Solo
Medusa
Medusa
Gold IV
kochunov
Medusa
Gold IV
Level 151
God Stats
14W - 16L
1,652 SR
Queue Stats
38W - 34L
1,547 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 148
1,601 SR
1,539 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 114
1,582 SR
1,529 MMR
Yemoja
Yemoja
Gold II
 
Yemoja
Gold II
Level 54
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Agni
Agni
Gold I
 
Agni
Gold I
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Mulan
Mulan
Silver III
Blanco9
Mulan
Silver III
Level 127
God Stats
1W - 0L
1,832 SR
Queue Stats
8W - 3L
1,556 MMR
Solo
Cupid
Cupid
Gold III
GreyScorpio
Cupid
Gold III
Level 147
God Stats
8W - 9L
1,530 SR
Queue Stats
131W - 136L
1,560 MMR
Solo
Fenrir
Fenrir
Gold III
shrowen
Fenrir
Gold III
Level 87
God Stats
3W - 1L
1,546 SR
Queue Stats
286W - 283L
1,528 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
11
0 / 2 / 0
5,395
599
850
4,752
1,420
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nemesis
FleecyManx
Nemesis
10
0 / 3 / 0
4,807
534
2,360
7,310
2,321
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Ares
QeloQ
Ares
6
0 / 3 / 0
4,526
503
1,532
6,555
3,607
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sun Wukong
dddoom0
Sun Wukong
7
0 / 5 / 0
4,418
491
3,139
7,352
3,866
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Medusa
kochunov
Medusa
8
0 / 2 / 0
4,823
536
3,982
3,481
1,286
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Bans
Cu ChulainnKaliJanusThor

VS

Bans
KuzenboSusanoBastetAo Kuang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
10
4 / 0 / 3
6,225
692
4,056
4,519
2,628
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Agni
 
Agni
12
1 / 0 / 4
6,100
678
5,307
3,214
902
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Mulan
Blanco9
Mulan
12
7 / 0 / 0
7,406
823
6,653
7,479
5,102
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

10
1 / 0 / 3
5,520
613
2,160
4,435
1,114
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fenrir
shrowen
Fenrir
11
2 / 0 / 4
5,646
627
3,447
6,865
2,258
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
29
0
Kills
15
15
Deaths
0
0
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
0
2
0
0
W
Yemoja
 
Yemoja
4
0
3
5.5
W
Agni
 
Agni
1
0
4
3
W
Mulan
Blanco9
Mulan
7
0
0
7
L
Nemesis
FleecyManx
Nemesis
0
3
0
0
W
1
0
3
2.5
L
Ares
QeloQ
Ares
0
3
0
0
L
Sun Wukong
dddoom0
Sun Wukong
0
5
0
0
L
Medusa
kochunov
Medusa
0
2
0
0
W
Fenrir
shrowen
Fenrir
2
0
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,863
Damage
21,623
29,450
Taken
26,512
12,500
Mitigated
12,004
8,177
Healing
13,226
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
850
0
335
1,467
4,752
1,420
0
3,551
837
43,948
810
W
Yemoja
 
Yemoja
4,056
762
1,021
2,020
4,519
2,628
0
711
3,808
17,781
1,038
W
Agni
 
Agni
5,307
797
0
554
3,214
902
588
695
2,519
42,340
610
W
Mulan
Blanco9
Mulan
6,653
535
0
2,679
7,479
5,102
0
0
7,013
0
43,242
L
Nemesis
FleecyManx
Nemesis
2,360
632
0
2,626
7,310
2,321
0
1,314
5,815
0
27,396
W
2,160
1,593
0
2,282
4,435
1,114
0
489
3,946
0
33,399
L
Ares
QeloQ
Ares
1,532
108
0
982
6,555
3,607
0
1,975
4,546
5,978
2,225
L
Sun Wukong
dddoom0
Sun Wukong
3,139
445
0
2,537
7,352
3,866
0
0
7,352
0
19,468
L
Medusa
kochunov
Medusa
3,982
1,061
0
230
3,481
1,286
0
1,872
1,609
0
33,015
W
Fenrir
shrowen
Fenrir
3,447
1,273
0
4,670
6,865
2,258
0
116
6,672
0
38,555

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,969
Gold Earned
30,897
258
Minions Killed
355
0
Camps Cleared
0
985,715
Distance Traveled
985,347
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
5,395
599
94
10
0
204,735
2
W
Yemoja
6,225
692
25
3
0
197,327
3
W
Agni
6,100
678
103
11
0
200,732
2
W
Mulan
7,406
823
84
9
0
178,210
0
L
Nemesis
4,807
534
61
7
0
224,598
1
W
Cupid
5,520
613
80
9
0
196,945
1
L
Ares
4,526
503
18
2
0
197,939
2
L
Sun Wukong
4,418
491
37
4
0
158,226
1
L
Medusa
4,823
536
48
5
0
200,217
0
W
Fenrir
5,646
627
63
7
0
212,133
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role