Player Matchup

Bastet
Bastet
Botsete13
Bastet
Level 107
God Stats
4W - 0L
1,500 SR
Queue Stats
142W - 142L
1,464 Elo+
Solo
Shiva
Shiva
CapnnKidd
Shiva
Level 109
God Stats
6W - 1L
1,663 SR
Queue Stats
99W - 87L
1,529 Elo+
Solo
Ra
Ra
Chillykiwi
Ra
Level 129
God Stats
2W - 1L
1,669 SR
Queue Stats
104W - 96L
1,580 Elo+
Party 1
Jormungandr
Jormungandr
IXNCERTIFIED
Jormungandr
Level 88
God Stats
5W - 2L
1,639 SR
Queue Stats
134W - 120L
1,553 Elo+
Solo
Ishtar
Ishtar
OGLilBill
Ishtar
Level 116
God Stats
5W - 9L
1,370 SR
Queue Stats
81W - 79L
1,547 Elo+
Party 1
Team Averages
Level 110
1,568 SR
1,535 Elo+

VS

Team Averages
Level 106
1,565 SR
1,543 Elo+
Cu Chulainn
Cu Chulainn
 
Cu Chulainn
Level 96
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
 
Thanatos
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Anhur
Anhur
GGJiraiyaSonin
Anhur
Level 144
God Stats
3W - 7L
1,531 SR
Queue Stats
79W - 88L
1,522 Elo+
Solo
Cthulhu
Cthulhu
SuperRug
Cthulhu
Level 65
God Stats
10W - 4L
1,700 SR
Queue Stats
66W - 43L
1,610 Elo+
Solo
Anubis
Anubis
xXKIRANCIAXx
Anubis
Level 75
God Stats
32W - 19L
1,594 SR
Queue Stats
365W - 333L
1,582 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
Botsete13
Bastet
12
2 / 1 / 4
6,434
585
4,580
8,601
2,431
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Shiva
CapnnKidd
Shiva
14
4 / 0 / 0
8,036
731
9,739
9,011
6,539
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
5 / 2 / 2
7,397
672
4,017
3,884
992
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Jormungandr
IXNCERTIFIED
Jormungandr
11
1 / 1 / 4
6,099
554
4,956
6,460
3,512
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Ishtar
OGLilBill
Ishtar
14
4 / 2 / 3
7,460
678
8,089
6,718
1,705
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
 
Cu Chulainn
11
0 / 4 / 0
6,173
561
3,835
12,643
5,415
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Thanatos
 
Thanatos
11
1 / 4 / 3
5,815
529
3,338
10,274
3,364
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
3 / 3 / 0
6,831
621
4,892
8,974
2,557
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cthulhu
SuperRug
Cthulhu
10
1 / 3 / 2
6,021
547
2,255
9,424
5,146
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Anubis
11
1 / 2 / 2
5,859
533
6,117
6,277
2,598
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
13
16
Kills
6
6
Deaths
16
13
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Cu Chulainn
 
Cu Chulainn
0
4
0
0
L
Thanatos
 
Thanatos
1
4
3
0.63
W
Bastet
Botsete13
Bastet
2
1
4
4
W
Shiva
CapnnKidd
Shiva
4
0
0
4
W
5
2
2
3
L
3
3
0
1
W
Jormungandr
IXNCERTIFIED
Jormungandr
1
1
4
3
W
Ishtar
OGLilBill
Ishtar
4
2
3
2.75
L
Cthulhu
SuperRug
Cthulhu
1
3
2
0.67
L
Anubis
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,381
Damage
20,437
34,674
Taken
47,592
15,179
Mitigated
19,080
9,696
Healing
18,303
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cu Chulainn
 
Cu Chulainn
3,835
968
0
2,864
12,643
5,415
0
0
11,676
0
43,795
L
Thanatos
 
Thanatos
3,338
378
0
6,137
10,274
3,364
12
2,535
7,527
0
40,642
W
Bastet
Botsete13
Bastet
4,580
1,012
0
1,724
8,601
2,431
0
3,983
4,618
0
40,366
W
Shiva
CapnnKidd
Shiva
9,739
1,393
0
2,632
9,011
6,539
0
0
9,011
0
60,408
W
4,017
423
516
1,260
3,884
992
0
1,229
2,655
51,341
0
L
4,892
2,869
0
2,936
8,974
2,557
462
809
8,158
0
51,593
W
Jormungandr
IXNCERTIFIED
Jormungandr
4,956
1,434
56
1,084
6,460
3,512
244
2,144
4,316
27,383
5,395
W
Ishtar
OGLilBill
Ishtar
8,089
5,122
0
2,424
6,718
1,705
0
598
6,120
0
53,653
L
Cthulhu
SuperRug
Cthulhu
2,255
432
731
2,259
9,424
5,146
0
2,016
7,228
27,264
0
L
Anubis
6,117
148
0
3,376
6,277
2,598
0
2,570
3,471
41,257
1,584

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,426
Gold Earned
30,699
435
Minions Killed
393
0
Camps Cleared
0
1,284,197
Distance Traveled
1,095,318
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cu Chulainn
6,173
561
85
8
0
225,778
0
L
Thanatos
5,815
529
78
7
0
231,241
0
W
Bastet
6,434
585
66
6
0
295,861
0
W
Shiva
8,036
731
114
10
0
243,191
0
W
Ra
7,397
672
109
10
0
272,935
2
L
Anhur
6,831
621
98
9
0
189,308
1
W
Jormungandr
6,099
554
56
5
0
244,170
0
W
Ishtar
7,460
678
90
8
0
228,040
4
L
Cthulhu
6,021
547
44
4
0
236,245
2
L
Anubis
5,859
533
88
8
0
212,746
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role