Player Matchup

Cerberus
Cerberus
CotoiuLeon
Cerberus
Level 213
God Stats
0W - 1L
1,207 SR
Queue Stats
3W - 5L
1,520 Elo+
Party 1
Sylvanus
Sylvanus
Euoo
Sylvanus
Level 158
God Stats
0W - 1L
1,710 SR
Queue Stats
3W - 4L
1,558 Elo+
Party 1
Pele
Pele
LocaTheFatSolo
Pele
Level 145
God Stats
3W - 3L
1,779 SR
Queue Stats
384W - 373L
1,589 Elo+
Solo
Anhur
Anhur
NICUSOR01
Anhur
Level 198
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 10L
1,570 Elo+
Party 1
Ra
Ra
衾寒茶暖
Ra
Level 212
God Stats
70W - 66L
1,402 SR
Queue Stats
639W - 663L
1,530 Elo+
Solo
Team Averages
Level 185
1,520 SR
1,554 Elo+

VS

Team Averages
Level 140
1,610 SR
1,601 Elo+
Horus
Horus
Berrie23
Horus
Level 126
God Stats
30W - 21L
1,641 SR
Queue Stats
185W - 202L
1,531 Elo+
Party 2
Hades
Hades
MrNutellabro1
Hades
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
155W - 142L
1,600 Elo+
Solo
Ravana
Ravana
Scepty
Ravana
Level 128
God Stats
2W - 1L
1,819 SR
Queue Stats
162W - 135L
1,658 Elo+
Solo
Eset
Eset
Shynto
Eset
Level 159
God Stats
2W - 1L
1,517 SR
Queue Stats
225W - 221L
1,534 Elo+
Party 2
Hou Yi
Hou Yi
grgas11
Hou Yi
Level 158
God Stats
5W - 2L
1,574 SR
Queue Stats
125W - 87L
1,682 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
CotoiuLeon
Cerberus
12
1 / 5 / 1
7,070
471
7,120
13,872
6,910
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Sylvanus
Euoo
Sylvanus
9
2 / 9 / 1
6,490
433
7,149
14,984
11,121
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

13
1 / 6 / 2
7,272
485
6,165
13,553
2,806
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Anhur
NICUSOR01
Anhur
11
0 / 7 / 2
6,881
459
5,203
11,223
2,219
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
1 / 2 / 1
8,195
546
2,759
5,569
1,730
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Berrie23
Horus
14
6 / 1 / 9
8,835
589
6,603
9,632
6,588
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

16
2 / 1 / 4
9,792
653
5,796
10,396
4,501
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Ravana
Scepty
Ravana
15
6 / 0 / 8
8,835
589
10,638
9,246
3,362
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Eset
Shynto
Eset
14
5 / 2 / 5
8,665
578
8,071
7,448
2,265
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hou Yi
grgas11
Hou Yi
18
10 / 1 / 2
10,689
713
11,330
10,986
3,036
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
57
5
Kills
29
29
Deaths
5
7
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Horus
Berrie23
Horus
6
1
9
10.5
L
Cerberus
CotoiuLeon
Cerberus
1
5
1
0.3
L
Sylvanus
Euoo
Sylvanus
2
9
1
0.28
L
1
6
2
0.33
W
2
1
4
4
L
Anhur
NICUSOR01
Anhur
0
7
2
0.14
W
Ravana
Scepty
Ravana
6
0
8
10
W
Eset
Shynto
Eset
5
2
5
3.75
W
Hou Yi
grgas11
Hou Yi
10
1
2
11
L
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,396
Damage
42,438
59,201
Taken
47,708
24,786
Mitigated
19,752
15,471
Healing
22,116
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
Berrie23
Horus
6,603
2,546
312
3,053
9,632
6,588
0
3,368
6,198
0
18,233
L
Cerberus
CotoiuLeon
Cerberus
7,120
392
0
4,590
13,872
6,910
0
5,259
8,613
53,040
0
L
Sylvanus
Euoo
Sylvanus
7,149
2,204
1,099
2,187
14,984
11,121
0
3,379
11,605
19,913
6,643
L
6,165
1,094
0
3,226
13,553
2,806
0
3,931
9,622
0
58,177
W
5,796
1,301
288
6,380
10,396
4,501
0
5,668
4,728
75,376
3,391
L
Anhur
NICUSOR01
Anhur
5,203
2,951
0
1,774
11,223
2,219
225
0
11,223
0
40,959
W
Ravana
Scepty
Ravana
10,638
2,890
0
4,198
9,246
3,362
0
1,399
7,847
0
69,199
W
Eset
Shynto
Eset
8,071
451
110
1,374
7,448
2,265
0
3,164
4,284
62,774
0
W
Hou Yi
grgas11
Hou Yi
11,330
6,801
0
6,401
10,986
3,036
0
2,981
8,005
0
86,220
L
2,759
12
426
2,169
5,569
1,730
0
1,142
4,427
68,927
988

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,908
Gold Earned
46,816
467
Minions Killed
560
0
Camps Cleared
0
1,451,763
Distance Traveled
1,556,694
11
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
8,835
589
22
1
0
334,628
2
L
Cerberus
7,070
471
113
8
0
284,851
1
L
Sylvanus
6,490
433
39
3
0
260,764
6
L
Pele
7,272
485
89
6
0
326,294
0
W
Hades
9,792
653
154
10
0
293,018
3
L
Anhur
6,881
459
70
5
0
259,419
0
W
Ravana
8,835
589
106
7
0
354,240
0
W
Eset
8,665
578
132
9
0
307,419
5
W
Hou Yi
10,689
713
146
10
0
267,389
6
L
Ra
8,195
546
156
10
0
320,435
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role