Player Matchup

Ao Kuang
Ao Kuang
 
Ao Kuang
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
DexterityOswald
Bacchus
Level 135
God Stats
2W - 2L
1,829 SR
Queue Stats
91W - 95L
1,490 Elo+
Party 1
Loki
Loki
I-n-d-i-g-o-X
Loki
Level 146
God Stats
2W - 2L
1,746 SR
Queue Stats
107W - 100L
1,546 Elo+
Party 1
Hades
Hades
OmniscientOracle
Hades
Level 107
God Stats
4W - 5L
1,509 SR
Queue Stats
580W - 521L
1,556 Elo+
Solo
Neith
Neith
SimC666
Neith
Level 135
God Stats
9W - 5L
1,636 SR
Queue Stats
451W - 417L
1,517 Elo+
Solo
Team Averages
Level 126
1,644 SR
1,522 Elo+

VS

Team Averages
Level 84
1,547 SR
1,466 Elo+
Fenrir
Fenrir
DorianSlay
Fenrir
Level 84
God Stats
98W - 77L
1,630 SR
Queue Stats
309W - 293L
1,519 Elo+
Solo
Cthulhu
Cthulhu
NashiNashiNashi
Cthulhu
Level 81
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 23L
1,391 Elo+
Solo
Nu Wa
Nu Wa
SuperSaiyanNeno
Nu Wa
Level 40
God Stats
1W - 5L
1,429 SR
Queue Stats
20W - 37L
1,429 Elo+
Solo
Neith
Neith
TinyOWO9321
Neith
Level 88
God Stats
3W - 1L
1,685 SR
Queue Stats
47W - 57L
1,512 Elo+
Solo
Freya
Freya
milesorourke
Freya
Level 127
God Stats
48W - 59L
1,492 SR
Queue Stats
143W - 139L
1,480 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
12
6 / 1 / 2
6,280
628
5,257
7,221
2,343
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

8
0 / 1 / 4
4,975
498
2,967
7,242
5,716
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

11
3 / 2 / 1
6,317
632
3,988
6,174
1,707
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

9
2 / 3 / 2
5,408
541
5,411
7,573
2,988
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Neith
SimC666
Neith
10
2 / 1 / 0
5,831
583
3,724
5,788
1,741
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
DorianSlay
Fenrir
11
4 / 1 / 1
6,195
620
4,146
6,709
2,521
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

7
0 / 2 / 0
4,760
476
2,699
8,211
3,346
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

10
4 / 4 / 1
6,154
615
6,476
6,976
2,077
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
0 / 2 / 0
5,365
537
2,770
4,448
1,221
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

7
0 / 5 / 1
4,705
471
2,570
6,179
1,513
Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
11
13
Kills
8
8
Deaths
14
9
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Ao Kuang
 
Ao Kuang
6
1
2
7
W
0
1
4
2
L
Fenrir
DorianSlay
Fenrir
4
1
1
4.5
W
3
2
1
1.75
L
0
2
0
0
W
2
3
2
1
W
Neith
SimC666
Neith
2
1
0
2
L
4
4
1
1.13
L
0
2
0
0
L
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,347
Damage
18,661
33,998
Taken
32,523
14,495
Mitigated
10,678
10,652
Healing
6,685
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ao Kuang
 
Ao Kuang
5,257
1,363
0
1,273
7,221
2,343
0
2,319
4,902
45,580
0
W
2,967
78
0
2,271
7,242
5,716
0
2,147
5,095
15,437
0
L
Fenrir
DorianSlay
Fenrir
4,146
777
0
1,778
6,709
2,521
0
2,258
4,451
0
39,749
W
3,988
847
0
1,564
6,174
1,707
0
2,254
3,920
0
40,047
L
2,699
348
805
559
8,211
3,346
0
2,796
5,415
15,312
1,490
W
5,411
177
429
2,868
7,573
2,988
0
3,361
4,212
36,132
0
W
Neith
SimC666
Neith
3,724
1,669
0
2,247
5,788
1,741
0
1,199
4,589
0
37,243
L
6,476
1,734
0
827
6,976
2,077
0
5,882
1,094
31,365
2,833
L
2,770
1,050
0
1,445
4,448
1,221
0
1,119
3,329
0
34,688
L
2,570
795
0
1,271
6,179
1,513
0
1,580
4,599
18,759
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,811
Gold Earned
27,179
293
Minions Killed
231
0
Camps Cleared
0
1,092,918
Distance Traveled
1,000,900
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ao Kuang
6,280
628
71
7
0
242,521
1
W
Bacchus
4,975
498
23
2
0
230,852
4
L
Fenrir
6,195
620
53
5
0
236,955
0
W
Loki
6,317
632
72
7
0
233,434
1
L
Cthulhu
4,760
476
27
3
0
219,698
0
W
Hades
5,408
541
57
6
0
209,730
1
W
Neith
5,831
583
70
7
0
176,381
0
L
Nu Wa
6,154
615
60
6
0
189,186
3
L
Neith
5,365
537
64
6
0
179,681
0
L
Freya
4,705
471
27
3
0
175,380
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role