Player Matchup

Cthulhu
Cthulhu
BigK2698
Cthulhu
Level 144
God Stats
2W - 2L
1,428 SR
Queue Stats
63W - 49L
1,522 Elo+
Solo
Cu Chulainn
Cu Chulainn
EvillDidac
Cu Chulainn
Level 63
God Stats
3W - 2L
1,546 SR
Queue Stats
145W - 149L
1,501 Elo+
Party 1
Serqet
Serqet
IceCube
Serqet
Level 122
God Stats
1W - 2L
1,500 SR
Queue Stats
96W - 92L
1,672 Elo+
Solo
Discordia
Discordia
ZeeZanny
Discordia
Level 105
God Stats
6W - 11L
1,318 SR
Queue Stats
117W - 117L
1,454 Elo+
Solo
Chiron
Chiron
andytore
Chiron
Level 42
God Stats
4W - 0L
1,747 SR
Queue Stats
173W - 177L
1,498 Elo+
Party 1
Team Averages
Level 95
1,508 SR
1,529 Elo+

VS

Team Averages
Level 105
1,490 SR
1,447 Elo+
Sol
Sol
 
Sol
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
EcthulhuN1
Mercury
Level 128
God Stats
7W - 16L
1,410 SR
Queue Stats
397W - 389L
1,471 Elo+
Solo
Anhur
Anhur
by_alex_05
Anhur
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 35L
1,386 Elo+
Party 2
Skadi
Skadi
kevinch_21
Skadi
Level 29
God Stats
6W - 6L
1,509 SR
Queue Stats
8W - 8L
1,451 Elo+
Party 2
Hera
Hera
lReaTz
Hera
Level 126
God Stats
6W - 8L
1,529 SR
Queue Stats
142W - 141L
1,427 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
BigK2698
Cthulhu
13
6 / 1 / 5
8,986
599
8,091
10,959
8,031
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Cu Chulainn
EvillDidac
Cu Chulainn
17
3 / 1 / 3
10,252
683
10,671
13,855
10,493
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Serqet
IceCube
Serqet
13
7 / 4 / 3
8,387
559
6,360
12,665
5,045
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Discordia
ZeeZanny
Discordia
13
3 / 4 / 4
7,902
527
8,565
8,747
2,896
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Chiron
andytore
Chiron
15
6 / 2 / 3
9,172
611
8,494
10,778
3,765
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
13
1 / 4 / 0
7,557
504
7,270
12,834
6,405
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Mercury
EcthulhuN1
Mercury
13
1 / 5 / 5
7,474
498
5,139
11,859
4,422
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Anhur
11
1 / 8 / 1
6,838
456
3,583
13,597
4,753
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Skadi
14
2 / 4 / 0
7,904
527
5,449
8,820
3,126
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hera
lReaTz
Hera
14
6 / 4 / 1
7,996
533
12,347
9,184
3,172
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
18
25
Kills
11
12
Deaths
25
18
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
1
4
0
0.25
W
Cthulhu
BigK2698
Cthulhu
6
1
5
8.5
L
Mercury
EcthulhuN1
Mercury
1
5
5
0.7
W
Cu Chulainn
EvillDidac
Cu Chulainn
3
1
3
4.5
W
Serqet
IceCube
Serqet
7
4
3
2.13
W
Discordia
ZeeZanny
Discordia
3
4
4
1.25
W
Chiron
andytore
Chiron
6
2
3
3.75
L
Anhur
1
8
1
0.19
L
Skadi
2
4
0
0.5
L
Hera
lReaTz
Hera
6
4
1
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,181
Damage
33,788
57,004
Taken
56,294
30,230
Mitigated
21,878
12,154
Healing
11,439
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
7,270
3,702
0
5,700
12,834
6,405
0
880
11,954
49,714
7,300
W
Cthulhu
BigK2698
Cthulhu
8,091
487
1,549
1,419
10,959
8,031
0
3,093
7,866
33,462
0
L
Mercury
EcthulhuN1
Mercury
5,139
2,246
0
258
11,859
4,422
0
3,307
8,485
0
57,481
W
Cu Chulainn
EvillDidac
Cu Chulainn
10,671
1,611
0
3,014
13,855
10,493
113
6,348
7,507
10,688
71,682
W
Serqet
IceCube
Serqet
6,360
1,297
0
1,722
12,665
5,045
0
3,323
9,342
0
40,028
W
Discordia
ZeeZanny
Discordia
8,565
552
0
1,765
8,747
2,896
0
4,033
4,714
48,810
813
W
Chiron
andytore
Chiron
8,494
2,538
128
2,557
10,778
3,765
533
2,027
8,751
0
61,636
L
Anhur
3,583
2,083
0
2,417
13,597
4,753
16
7,405
5,844
0
33,643
L
Skadi
5,449
1,730
290
796
8,820
3,126
0
2,025
6,795
0
63,423
L
Hera
lReaTz
Hera
12,347
3,608
0
1,978
9,184
3,172
41
4,019
4,808
50,338
1,160

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,699
Gold Earned
37,769
427
Minions Killed
455
0
Camps Cleared
0
1,504,231
Distance Traveled
1,512,694
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
7,557
504
98
7
0
272,803
2
W
Cthulhu
8,986
599
46
3
0
276,418
3
L
Mercury
7,474
498
81
5
0
377,521
0
W
Cu Chulainn
10,252
683
133
9
0
303,502
2
W
Serqet
8,387
559
60
4
0
345,204
2
W
Discordia
7,902
527
77
5
0
271,566
0
W
Chiron
9,172
611
111
7
0
307,541
2
L
Anhur
6,838
456
68
5
0
260,615
2
L
Skadi
7,904
527
117
8
0
308,991
0
L
Hera
7,996
533
91
6
0
292,764
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role