Player Matchup

Achilles
Achilles
 
Achilles
Level 179
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ne Zha
Ne Zha
 
Ne Zha
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yu Huang
Yu Huang
GothicNote
Yu Huang
Level 119
God Stats
2W - 4L
1,204 SR
Queue Stats
407W - 423L
1,471 Elo+
Solo
Danzaburou
Danzaburou
ZorroNordestino
Danzaburou
Level 147
God Stats
6W - 6L
1,598 SR
Queue Stats
111W - 109L
1,500 Elo+
Solo
Terra
Terra
candy lord9682
Terra
Level 129
God Stats
17W - 10L
1,764 SR
Queue Stats
514W - 505L
1,557 Elo+
Solo
Team Averages
Level 140
1,513 SR
1,506 Elo+

VS

Team Averages
Level 145
1,572 SR
1,473 Elo+
Janus
Janus
 
Janus
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tsukuyomi
Tsukuyomi
Aarthew
Tsukuyomi
Level 124
God Stats
5W - 4L
1,772 SR
Queue Stats
40W - 49L
1,485 Elo+
Solo
Bastet
Bastet
NuncatePediNada
Bastet
Level 138
God Stats
15W - 9L
1,682 SR
Queue Stats
226W - 219L
1,456 Elo+
Solo
Neith
Neith
UmbrellaaCorp
Neith
Level 221
God Stats
9W - 14L
1,415 SR
Queue Stats
231W - 221L
1,437 Elo+
Solo
Nemesis
Nemesis
luk49
Nemesis
Level 86
God Stats
22W - 20L
1,492 SR
Queue Stats
495W - 481L
1,486 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
5
1 / 2 / 0
3,860
643
1,095
3,783
1,690
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Ne Zha
 
Ne Zha
6
0 / 3 / 2
3,481
580
1,750
5,302
1,542
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Yu Huang
GothicNote
Yu Huang
8
1 / 1 / 2
4,192
699
1,951
1,985
552
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Danzaburou
ZorroNordestino
Danzaburou
7
3 / 3 / 0
4,195
699
2,407
4,386
1,229
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

5
0 / 3 / 0
3,451
575
1,038
4,910
3,379
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
9
1 / 0 / 1
4,609
768
1,416
1,913
460
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Tsukuyomi
Aarthew
Tsukuyomi
8
3 / 1 / 0
4,817
803
2,750
3,769
1,347
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

7
2 / 2 / 1
4,011
669
2,105
4,712
1,450
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

7
4 / 1 / 1
4,430
738
2,838
2,490
703
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Nemesis
luk49
Nemesis
7
2 / 2 / 5
4,218
703
3,273
5,201
1,991
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
20
5
Kills
12
12
Deaths
6
4
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Achilles
 
Achilles
1
2
0
0.5
L
Ne Zha
 
Ne Zha
0
3
2
0.33
W
Janus
 
Janus
1
0
1
1.5
W
Tsukuyomi
Aarthew
Tsukuyomi
3
1
0
3
L
Yu Huang
GothicNote
Yu Huang
1
1
2
2
W
2
2
1
1.25
W
4
1
1
4.5
L
Danzaburou
ZorroNordestino
Danzaburou
3
3
0
1
L
0
3
0
0
W
Nemesis
luk49
Nemesis
2
2
5
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,241
Damage
12,382
20,366
Taken
18,085
8,392
Mitigated
5,951
5,461
Healing
5,696
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
 
Achilles
1,095
348
0
1,624
3,783
1,690
0
0
3,458
0
13,146
L
Ne Zha
 
Ne Zha
1,750
473
0
1,173
5,302
1,542
0
553
4,621
0
14,765
W
Janus
 
Janus
1,416
256
0
836
1,913
460
0
1,021
892
24,659
1,707
W
Tsukuyomi
Aarthew
Tsukuyomi
2,750
549
0
1,850
3,769
1,347
0
0
3,769
0
25,402
L
Yu Huang
GothicNote
Yu Huang
1,951
189
0
500
1,985
552
0
724
1,179
20,603
0
W
2,105
679
0
868
4,712
1,450
0
899
3,813
0
14,423
W
2,838
777
0
448
2,490
703
0
125
2,365
0
20,487
L
Danzaburou
ZorroNordestino
Danzaburou
2,407
717
0
1,061
4,386
1,229
0
0
4,198
0
15,761
L
1,038
399
289
814
4,910
3,379
0
0
4,695
9,427
699
W
Nemesis
luk49
Nemesis
3,273
1,136
0
1,694
5,201
1,991
0
887
4,314
0
12,012

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,179
Gold Earned
22,085
153
Minions Killed
182
0
Camps Cleared
0
564,934
Distance Traveled
650,376
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
3,860
643
29
5
0
62,781
0
L
Ne Zha
3,481
580
31
5
0
139,509
0
W
Janus
4,609
768
65
11
0
143,818
2
W
Tsukuyomi
4,817
803
43
7
0
134,473
0
L
Yu Huang
4,192
699
45
8
0
123,604
2
W
Bastet
4,011
669
29
5
0
142,969
0
W
Neith
4,430
738
32
5
0
101,285
0
L
Danzaburou
4,195
699
36
6
0
112,395
0
L
Terra
3,451
575
12
2
0
126,645
0
W
Nemesis
4,218
703
13
2
0
127,831
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role