Player Matchup

Sobek
Sobek
 
Sobek
Level 169
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Mulan
Mulan
君の猪名
Mulan
Level 168
God Stats
84W - 14L
1,858 SR
Queue Stats
215W - 31L
1,943 Elo+
Party 1
Hel
Hel
花满堂丶
Hel
Level 197
God Stats
6W - 0L
1,994 SR
Queue Stats
270W - 31L
1,975 Elo+
Party 1
Team Averages
Level 178
1,784 SR
1,806 Elo+

VS

Team Averages
Level 143
1,553 SR
1,634 Elo+
Nut
Nut
Benihimeh
Nut
Level 210
God Stats
20W - 16L
1,634 SR
Queue Stats
269W - 212L
1,607 Elo+
Solo
Poseidon
Poseidon
Simр
Poseidon
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,759 Elo+
Party 2
Khepri
Khepri
smack2dr1pp
Khepri
Level 155
God Stats
0W - 2L
1,525 SR
Queue Stats
82W - 86L
1,537 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
13
2 / 0 / 15
7,617
762
3,422
12,525
10,364
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

13
8 / 0 / 10
8,582
858
8,722
12,509
13,674
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
8 / 0 / 10
8,636
864
9,810
6,375
2,748
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 5 / 0
6,051
605
8,000
8,844
2,520
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Poseidon
Simр
Poseidon
11
0 / 5 / 0
5,948
595
7,929
5,381
1,456
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Khepri
9
0 / 8 / 0
5,719
572
3,105
10,150
6,783
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
0
18
Kills
0
0
Deaths
18
35
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Sobek
 
Sobek
2
0
15
9.5
L
0
5
0
0
L
Poseidon
Simр
Poseidon
0
5
0
0
L
Khepri
0
8
0
0
W
8
0
10
13
W
8
0
10
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,954
Damage
19,034
31,409
Taken
24,375
26,786
Mitigated
10,759
18,640
Healing
3,633
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
 
Sobek
3,422
328
0
3,306
12,525
10,364
161
3,273
8,638
16,368
78
L
8,000
5,207
0
2,553
8,844
2,520
0
4,310
3,742
0
26,371
L
Poseidon
Simр
Poseidon
7,929
1,077
0
476
5,381
1,456
0
2,972
2,011
18,689
0
L
Khepri
3,105
61
0
604
10,150
6,783
0
4,561
4,428
7,671
385
W
8,722
880
0
2,646
12,509
13,674
0
3,409
8,519
1,038
17,909
W
9,810
687
7,458
5,230
6,375
2,748
54
2,719
3,288
35,755
2,628

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,835
Gold Earned
17,718
114
Minions Killed
81
0
Camps Cleared
0
576,930
Distance Traveled
484,171
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
7,617
762
17
2
0
189,860
0
L
Nut
6,051
605
40
4
0
153,745
0
L
Poseidon
5,948
595
31
3
0
168,285
0
L
Khepri
5,719
572
10
1
0
162,141
0
W
Mulan
8,582
858
26
3
0
180,685
0
W
Hel
8,636
864
71
7
0
206,385
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role