Player Matchup

Merlin
Merlin
GlockD03
Merlin
Level 114
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 4L
1,564 Elo+
Solo
King Arthur
King Arthur
Salty007
King Arthur
Level 84
God Stats
5W - 8L
1,398 SR
Queue Stats
157W - 166L
1,326 Elo+
Solo
Da Ji
Da Ji
kevindube
Da Ji
Level 129
God Stats
5W - 4L
1,830 SR
Queue Stats
157W - 160L
1,403 Elo+
Solo
Team Averages
Level 109
1,576 SR
1,431 Elo+

VS

Team Averages
Level 77
1,586 SR
1,387 Elo+
Ra
Ra
Im Shoxting
Ra
Level 37
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 16L
1,359 Elo+
Solo
Bastet
Bastet
RopeGodDaPleb
Bastet
Level 129
God Stats
10W - 13L
1,529 SR
Queue Stats
46W - 67L
1,380 Elo+
Solo
Aphrodite
Aphrodite
SourGreenTea00
Aphrodite
Level 66
God Stats
8W - 5L
1,729 SR
Queue Stats
127W - 118L
1,421 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
GlockD03
Merlin
18
2 / 1 / 2
11,811
738
12,623
9,739
2,753
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

King Arthur
Salty007
King Arthur
4
0 / 1 / 0
7,444
465
137
1,142
368
Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Da Ji
kevindube
Da Ji
14
2 / 8 / 1
9,787
612
7,510
14,405
5,966
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 3 / 6
11,704
732
6,469
9,804
3,792
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

17
5 / 1 / 5
11,464
717
11,943
15,291
6,574
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Aphrodite
SourGreenTea00
Aphrodite
17
3 / 0 / 5
11,345
709
3,191
7,721
3,892
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
26
4
Kills
10
10
Deaths
4
3
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Merlin
GlockD03
Merlin
2
1
2
3
W
2
3
6
1.67
W
5
1
5
7.5
L
King Arthur
Salty007
King Arthur
0
1
0
0
W
Aphrodite
SourGreenTea00
Aphrodite
3
0
5
5.5
L
Da Ji
kevindube
Da Ji
2
8
1
0.31

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,270
Damage
21,603
25,286
Taken
32,816
9,087
Mitigated
14,258
915
Healing
20,219
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
GlockD03
Merlin
12,623
396
0
915
9,739
2,753
0
4,173
5,506
58,324
0
W
6,469
784
761
2,910
9,804
3,792
848
3,054
6,750
61,123
3,314
W
11,943
2,980
0
2,844
15,291
6,574
992
5,328
9,963
0
48,365
L
King Arthur
Salty007
King Arthur
137
11
0
0
1,142
368
0
416
726
0
2,360
W
Aphrodite
SourGreenTea00
Aphrodite
3,191
232
7,177
6,527
7,721
3,892
571
4,635
3,086
35,855
1,023
L
Da Ji
kevindube
Da Ji
7,510
1,045
0
0
14,405
5,966
0
4,757
9,499
0
29,668

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,042
Gold Earned
34,513
151
Minions Killed
230
0
Camps Cleared
0
493,505
Distance Traveled
866,288
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
11,811
738
111
7
0
235,441
0
W
Ra
11,704
732
105
7
0
272,153
0
W
Bastet
11,464
717
48
3
0
278,044
0
L
King Arthur
7,444
465
2
0
0
32,067
0
W
Aphrodite
11,345
709
77
5
0
316,091
0
L
Da Ji
9,787
612
38
2
0
225,997
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role