Player Matchup

Hercules
Hercules
Platinum II
 
Hercules
Platinum II
Level 191
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Discordia
Discordia
Bronze III
BabyWW
Discordia
Bronze III
Level 144
God Stats
1W - 0L
1,625 SR
Queue Stats
25W - 18L
1,571 MMR
Solo
Cerberus
Cerberus
Silver I
Kazurii
Cerberus
Silver I
Level 149
God Stats
1W - 1L
1,853 SR
Queue Stats
7W - 5L
1,629 MMR
Solo
Charybdis
Charybdis
Gold III
Khevobling
Charybdis
Gold III
Level 149
God Stats
10W - 15L
1,677 SR
Queue Stats
172W - 161L
1,547 MMR
Solo
Hun Batz
Hun Batz
Gold I
TonyM0ntana7608
Hun Batz
Gold I
Level 110
God Stats
38W - 30L
1,620 SR
Queue Stats
530W - 527L
1,548 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 149
1,655 SR
1,559 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 151
1,481 SR
1,560 MMR
Janus
Janus
Gold III
 
Janus
Gold III
Level 164
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Geb
Geb
Gold II
Electropath
Geb
Gold II
Level 119
God Stats
0W - 2L
1,500 SR
Queue Stats
212W - 198L
1,583 MMR
Solo
Sol
Sol
Gold III
Hood11
Sol
Gold III
Level 103
God Stats
8W - 11L
1,471 SR
Queue Stats
95W - 94L
1,562 MMR
Solo
Achilles
Achilles
Platinum V
VenomousKangaroo
Achilles
Platinum V
Level 192
God Stats
2W - 4L
1,425 SR
Queue Stats
247W - 238L
1,532 MMR
Solo
Loki
Loki
Platinum V
c3on
Loki
Platinum V
Level 178
God Stats
15W - 18L
1,510 SR
Queue Stats
287W - 288L
1,625 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
8
3 / 1 / 5
5,276
660
4,669
6,041
3,498
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Discordia
BabyWW
Discordia
10
0 / 1 / 1
5,153
644
951
2,817
671
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cerberus
Kazurii
Cerberus
10
1 / 0 / 0
5,395
674
1,694
5,208
3,965
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Charybdis
Khevobling
Charybdis
9
4 / 1 / 4
5,802
725
5,286
5,330
1,524
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hun Batz
10
1 / 0 / 2
4,991
624
1,779
5,568
1,622
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bans
LancelotAwilixKaliNeithAgni

VS

Bans
SusanoThorArachneAo KuangSerqet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
11
0 / 0 / 3
5,775
722
1,583
663
190
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

5
0 / 4 / 0
3,731
466
1,266
5,621
1,510
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Sol
Hood11
Sol
7
1 / 4 / 1
4,521
565
3,758
6,246
1,210
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

9
0 / 1 / 0
4,945
618
2,575
6,235
2,402
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Loki
c3on
Loki
9
2 / 0 / 1
4,811
601
1,306
3,457
848
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
8
9
Kills
3
3
Deaths
9
12
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
3
1
5
5.5
L
Janus
 
Janus
0
0
3
1.5
W
Discordia
BabyWW
Discordia
0
1
1
0.5
L
0
4
0
0
L
Sol
Hood11
Sol
1
4
1
0.38
W
Cerberus
Kazurii
Cerberus
1
0
0
1
W
Charybdis
Khevobling
Charybdis
4
1
4
6
W
Hun Batz
1
0
2
2
L
0
1
0
0
L
Loki
c3on
Loki
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,379
Damage
10,488
24,964
Taken
22,222
11,280
Mitigated
6,160
12,183
Healing
7,389
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
4,669
1,182
0
2,531
6,041
3,498
21
2,800
3,209
0
12,098
L
Janus
 
Janus
1,583
133
0
153
663
190
0
308
355
42,978
790
W
Discordia
BabyWW
Discordia
951
0
0
992
2,817
671
0
330
2,421
39,790
0
L
1,266
273
276
802
5,621
1,510
0
0
5,621
6,826
0
L
Sol
Hood11
Sol
3,758
1,221
0
2,134
6,246
1,210
0
0
6,246
18,005
2,400
W
Cerberus
Kazurii
Cerberus
1,694
0
0
2,986
5,208
3,965
0
0
5,208
32,756
0
W
Charybdis
Khevobling
Charybdis
5,286
3,055
0
2,660
5,330
1,524
258
2,423
2,875
0
33,241
W
Hun Batz
1,779
197
0
3,014
5,568
1,622
0
591
4,937
0
34,001
L
2,575
394
35
1,506
6,235
2,402
0
1,917
4,318
0
27,023
L
Loki
c3on
Loki
1,306
89
0
2,483
3,457
848
0
420
3,037
0
22,611

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,617
Gold Earned
23,783
313
Minions Killed
243
0
Camps Cleared
0
876,086
Distance Traveled
866,545
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
5,276
660
14
2
0
190,423
2
L
Janus
5,775
722
100
13
0
188,337
2
W
Discordia
5,153
644
82
10
0
162,362
1
L
Geb
3,731
466
5
1
0
131,922
1
L
Sol
4,521
565
38
5
0
176,920
0
W
Cerberus
5,395
674
79
10
0
154,053
2
W
Charybdis
5,802
725
70
9
0
161,034
3
W
Hun Batz
4,991
624
68
9
0
208,214
0
L
Achilles
4,945
618
54
7
0
169,209
2
L
Loki
4,811
601
46
6
0
200,157
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role