Player Matchup

Anubis
Anubis
 
Anubis
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sol
Sol
SAA666
Sol
Level 144
God Stats
0W - 2L
1,945 SR
Queue Stats
109W - 104L
1,607 Elo+
Party 1
Maui
Maui
Sw1ftshade
Maui
Level 147
God Stats
1W - 1L
1,825 SR
Queue Stats
177W - 135L
1,600 Elo+
Party 1
Achilles
Achilles
TheUltimateBM
Achilles
Level 129
God Stats
1W - 1L
1,777 SR
Queue Stats
95W - 122L
1,565 Elo+
Party 1
Medusa
Medusa
mmmmmffdss
Medusa
Level 146
God Stats
5W - 1L
2,051 SR
Queue Stats
20W - 7L
1,768 Elo+
Party 1
Team Averages
Level 143
1,819 SR
1,608 Elo+

VS

Team Averages
Level 166
1,603 SR
1,562 Elo+
Scylla
Scylla
 
Scylla
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artio
Artio
MexicanJeebus
Artio
Level 157
God Stats
3W - 1L
1,901 SR
Queue Stats
69W - 50L
1,666 Elo+
Solo
Ishtar
Ishtar
ScottyBuzz
Ishtar
Level 216
God Stats
6W - 4L
1,661 SR
Queue Stats
123W - 107L
1,574 Elo+
Solo
Horus
Horus
T0eGobbler
Horus
Level 147
God Stats
7W - 11L
1,553 SR
Queue Stats
92W - 111L
1,547 Elo+
Solo
Bastet
Bastet
cmore11984
Bastet
Level 149
God Stats
5W - 5L
1,401 SR
Queue Stats
244W - 215L
1,521 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
11
4 / 3 / 0
5,991
599
5,535
6,479
2,518
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Sol
SAA666
Sol
10
0 / 7 / 2
5,117
512
3,119
7,657
1,545
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

9
1 / 3 / 2
5,556
556
1,744
9,415
5,381
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Achilles
TheUltimateBM
Achilles
11
1 / 3 / 1
6,350
635
5,381
10,358
4,406
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Medusa
mmmmmffdss
Medusa
12
6 / 3 / 1
7,011
701
9,062
7,091
2,107
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
12
2 / 1 / 2
6,042
604
2,423
4,810
1,044
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
1 / 2 / 4
5,822
582
6,510
11,081
5,214
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Breastplate

Breastplate

+20
Physical Protection

Ishtar
ScottyBuzz
Ishtar
12
9 / 3 / 2
7,507
751
7,907
8,592
2,411
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Horus
10
1 / 3 / 8
5,357
536
7,162
10,837
5,424
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Bastet
cmore11984
Bastet
12
6 / 3 / 3
6,529
653
5,489
7,406
1,655
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
38
12
Kills
19
19
Deaths
12
6
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Anubis
 
Anubis
4
3
0
1.33
W
Scylla
 
Scylla
2
1
2
3
W
1
2
4
1.5
L
Sol
SAA666
Sol
0
7
2
0.14
W
Ishtar
ScottyBuzz
Ishtar
9
3
2
3.33
L
1
3
2
0.67
W
Horus
1
3
8
1.67
L
Achilles
TheUltimateBM
Achilles
1
3
1
0.5
W
Bastet
cmore11984
Bastet
6
3
3
2.5
L
Medusa
mmmmmffdss
Medusa
6
3
1
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,841
Damage
29,491
41,000
Taken
42,726
15,957
Mitigated
15,748
9,724
Healing
16,358
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
 
Anubis
5,535
247
0
1,295
6,479
2,518
0
720
5,581
38,901
0
W
Scylla
 
Scylla
2,423
205
0
1,240
4,810
1,044
0
924
3,886
36,157
568
W
6,510
670
240
5,662
11,081
5,214
0
1,583
9,498
34,007
0
L
Sol
SAA666
Sol
3,119
1,114
0
2,144
7,657
1,545
0
0
7,501
28,622
7,397
W
Ishtar
ScottyBuzz
Ishtar
7,907
3,715
0
3,724
8,592
2,411
0
2,981
5,611
0
48,286
L
1,744
864
0
1,786
9,415
5,381
0
1,131
7,883
6,059
0
W
Horus
7,162
2,559
324
2,716
10,837
5,424
0
2,907
7,930
0
20,638
L
Achilles
TheUltimateBM
Achilles
5,381
1,352
0
3,055
10,358
4,406
0
3,280
6,417
0
44,447
W
Bastet
cmore11984
Bastet
5,489
1,532
0
2,452
7,406
1,655
0
1,802
5,604
0
30,209
L
Medusa
mmmmmffdss
Medusa
9,062
3,929
0
1,444
7,091
2,107
0
2,558
4,107
0
48,594

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,025
Gold Earned
31,257
287
Minions Killed
302
0
Camps Cleared
0
1,042,049
Distance Traveled
1,028,639
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
5,991
599
63
6
0
214,834
4
W
Scylla
6,042
604
83
8
0
197,611
1
W
Artio
5,822
582
54
5
0
209,125
4
L
Sol
5,117
512
55
6
0
196,417
0
W
Ishtar
7,507
751
94
9
0
176,616
1
L
Maui
5,556
556
7
1
0
219,852
0
W
Horus
5,357
536
22
2
0
221,195
0
L
Achilles
6,350
635
82
8
0
184,793
0
W
Bastet
6,529
653
49
5
0
224,092
0
L
Medusa
7,011
701
80
8
0
226,153
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role