Player Matchup

Horus
Horus
Platinum II
Flanqer
Horus
Platinum II
Level 190
God Stats
0W - 3L
1,232 SR
Queue Stats
242W - 334L
1,921 MMR
Solo
Charybdis
Charybdis
Diamond V
LordJerk
Charybdis
Diamond V
Level 159
God Stats
4W - 7L
1,385 SR
Queue Stats
388W - 417L
1,832 MMR
Party 2
Fafnir
Fafnir
Diamond III
felix1710
Fafnir
Diamond III
Level 148
God Stats
8W - 9L
1,475 SR
Queue Stats
493W - 517L
2,171 MMR
Party 2
Team Averages
Diamond V
Diamond V
Average Tier
Level 166
1,364 SR
1,975 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 147
1,599 SR
1,681 MMR
Tyr
Tyr
Gold III
Doodlze
Tyr
Gold III
Level 159
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 8L
1,759 MMR
Party 1
Sol
Sol
Gold IV
Nemiku
Sol
Gold IV
Level 129
God Stats
10W - 2L
1,817 SR
Queue Stats
11W - 6L
1,642 MMR
Party 1
Cerberus
Cerberus
Gold IV
Otaru
Cerberus
Gold IV
Level 154
God Stats
2W - 1L
1,480 SR
Queue Stats
11W - 6L
1,642 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Flanqer
Horus
14
0 / 6 / 3
9,257
579
6,541
20,965
21,382
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Charybdis
LordJerk
Charybdis
15
3 / 3 / 1
10,368
648
18,016
13,587
4,926
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Fafnir
felix1710
Fafnir
15
1 / 4 / 2
9,834
615
10,549
19,488
28,139
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bans
AchillesAresNe ZhaVulcanCthulhu

VS

Bans
ThothXbalanqueKukulkanShivaMedusa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
17
8 / 2 / 5
12,605
788
17,899
18,926
20,194
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sol
Nemiku
Sol
18
2 / 1 / 8
12,083
755
19,586
12,568
4,390
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Cerberus
Otaru
Cerberus
18
3 / 1 / 8
11,405
713
10,353
15,606
17,799
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
34
4
Kills
13
13
Deaths
4
6
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Tyr
8
2
5
5.25
L
Horus
Flanqer
Horus
0
6
3
0.25
L
Charybdis
LordJerk
Charybdis
3
3
1
1.17
W
Sol
Nemiku
Sol
2
1
8
6
W
Cerberus
Otaru
Cerberus
3
1
8
7
L
Fafnir
felix1710
Fafnir
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,106
Damage
47,838
54,040
Taken
47,100
54,447
Mitigated
42,383
16,615
Healing
21,245
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tyr
17,899
2,500
0
7,925
18,926
20,194
279
4,090
14,436
2,256
48,278
L
Horus
Flanqer
Horus
6,541
3,274
4,385
6,408
20,965
21,382
0
10,461
9,584
0
26,999
L
Charybdis
LordJerk
Charybdis
18,016
10,828
0
2,190
13,587
4,926
0
8,197
5,086
0
53,290
W
Sol
Nemiku
Sol
19,586
7,694
0
8,966
12,568
4,390
2,720
3,101
9,123
78,909
14,639
W
Cerberus
Otaru
Cerberus
10,353
417
0
4,354
15,606
17,799
49
2,260
12,966
25,315
325
L
Fafnir
felix1710
Fafnir
10,549
3,300
0
3,632
19,488
28,139
0
10,179
8,758
21,819
2,648

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,459
Gold Earned
36,093
152
Minions Killed
219
0
Camps Cleared
0
785,835
Distance Traveled
898,524
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
12,605
788
55
3
0
296,290
0
L
Horus
9,257
579
25
2
0
278,722
1
L
Charybdis
10,368
648
103
6
0
244,113
3
W
Sol
12,083
755
140
9
0
289,092
0
W
Cerberus
11,405
713
24
2
0
313,142
2
L
Fafnir
9,834
615
24
2
0
263,000
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role