Player Matchup

Danzaburou
Danzaburou
Platinum III
CORNICULA
Danzaburou
Platinum III
Level 162
God Stats
18W - 19L
1,531 SR
Queue Stats
365W - 375L
1,699 MMR
Solo
Kali
Kali
Gold III
DimasEvrei
Kali
Gold III
Level 100
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 24L
1,652 MMR
Solo
Hercules
Hercules
Diamond IV
EdgeNagase
Hercules
Diamond IV
Level 116
God Stats
7W - 4L
1,740 SR
Queue Stats
87W - 76L
2,089 MMR
Solo
Agni
Agni
Gold I
LoreOfJano
Agni
Gold I
Level 158
God Stats
10W - 10L
1,508 SR
Queue Stats
197W - 197L
1,644 MMR
Solo
Skadi
Skadi
Platinum I
PianoSoul
Skadi
Platinum I
Level 190
God Stats
9W - 6L
1,653 SR
Queue Stats
191W - 176L
1,977 MMR
Solo
Team Averages
Platinum III
Platinum III
Average Tier
Level 145
1,586 SR
1,812 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 123
1,496 SR
1,814 MMR
Pele
Pele
Gold II
P3RC1VUL
Pele
Gold II
Level 104
God Stats
41W - 23L
1,661 SR
Queue Stats
209W - 225L
1,718 MMR
Solo
Nut
Nut
Platinum III
Panteh_Moista
Nut
Platinum III
Level 153
God Stats
13W - 19L
1,501 SR
Queue Stats
273W - 263L
1,844 MMR
Solo
Chang'e
Chang'e
Diamond V
THEPSYCHOASTRO
Chang'e
Diamond V
Level 101
God Stats
6W - 8L
1,708 SR
Queue Stats
356W - 345L
2,003 MMR
Solo
Baron Samedi
Baron Samedi
Diamond V
Tony0331
Baron Samedi
Diamond V
Level 147
God Stats
0W - 2L
1,311 SR
Queue Stats
270W - 270L
1,934 MMR
Solo
Cu Chulainn
Cu Chulainn
Gold IV
kyrpto
Cu Chulainn
Gold IV
Level 108
God Stats
0W - 3L
1,300 SR
Queue Stats
226W - 220L
1,573 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
CORNICULA
Danzaburou
10
2 / 3 / 1
6,520
593
2,167
8,712
2,309
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

13
3 / 1 / 1
7,040
640
3,787
6,652
2,515
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hercules
EdgeNagase
Hercules
14
9 / 0 / 3
9,468
861
11,844
10,186
7,720
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

12
0 / 1 / 4
6,492
590
4,977
3,949
927
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Skadi
PianoSoul
Skadi
12
0 / 1 / 2
6,754
614
3,594
4,294
1,265
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Bans
MedusaThothRamaMulan

VS

Bans
ChaacSobekThanatosThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
10
2 / 3 / 2
5,690
517
4,109
9,450
3,158
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

11
0 / 2 / 0
5,983
544
1,720
5,655
1,892
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

11
3 / 2 / 2
6,412
583
5,504
6,633
1,884
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Baron Samedi
Tony0331
Baron Samedi
9
1 / 1 / 2
5,815
529
2,345
5,806
3,860
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Cu Chulainn
kyrpto
Cu Chulainn
9
0 / 6 / 0
5,376
489
3,145
9,907
4,928
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
12
14
Kills
6
6
Deaths
14
11
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
CORNICULA
Danzaburou
2
3
1
0.83
W
3
1
1
3.5
W
Hercules
EdgeNagase
Hercules
9
0
3
10.5
W
0
1
4
2
L
Pele
2
3
2
1
L
0
2
0
0
W
Skadi
PianoSoul
Skadi
0
1
2
1
L
3
2
2
2
L
Baron Samedi
Tony0331
Baron Samedi
1
1
2
2
L
Cu Chulainn
kyrpto
Cu Chulainn
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,369
Damage
16,823
33,793
Taken
37,451
14,736
Mitigated
15,722
12,317
Healing
10,402
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
CORNICULA
Danzaburou
2,167
598
0
2,325
8,712
2,309
677
2,066
6,526
0
35,618
W
3,787
1,291
0
1,609
6,652
2,515
0
1,100
5,454
0
47,780
W
Hercules
EdgeNagase
Hercules
11,844
4,359
0
5,758
10,186
7,720
125
2,016
8,014
527
64,436
W
4,977
155
0
1,342
3,949
927
357
2,081
1,646
39,543
0
L
Pele
4,109
900
0
1,327
9,450
3,158
0
1,720
7,637
0
37,424
L
1,720
1,237
0
2,377
5,655
1,892
0
0
5,655
0
44,124
W
Skadi
PianoSoul
Skadi
3,594
819
0
1,283
4,294
1,265
664
347
3,947
0
42,043
L
5,504
170
330
2,626
6,633
1,884
0
1,528
5,006
44,215
0
L
Baron Samedi
Tony0331
Baron Samedi
2,345
299
60
2,694
5,806
3,860
0
1,439
4,319
14,615
744
L
Cu Chulainn
kyrpto
Cu Chulainn
3,145
577
0
988
9,907
4,928
0
741
8,757
3,541
26,124

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,274
Gold Earned
29,276
403
Minions Killed
322
0
Camps Cleared
0
1,204,881
Distance Traveled
1,156,832
11
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
6,520
593
61
6
0
208,475
0
W
Kali
7,040
640
76
7
0
282,417
4
W
Hercules
9,468
861
123
11
0
236,330
0
W
Agni
6,492
590
74
7
0
244,649
3
L
Pele
5,690
517
65
6
0
255,973
0
L
Nut
5,983
544
86
8
0
190,189
0
W
Skadi
6,754
614
69
6
0
233,010
4
L
Chang'e
6,412
583
107
10
0
252,328
0
L
Baron Samedi
5,815
529
11
1
0
231,258
3
L
Cu Chulainn
5,376
489
53
5
0
227,084
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role