Player Matchup

Tsukuyomi
Tsukuyomi
 
Tsukuyomi
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
HaanYaak
Scylla
Level 183
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 32L
1,481 Elo+
Solo
Ymir
Ymir
Staudt
Ymir
Level 17
God Stats
3W - 2L
1,615 SR
Queue Stats
5W - 3L
1,136 Elo+
Party 2
Vamana
Vamana
ThatDoberman
Vamana
Level 44
God Stats
2W - 3L
1,289 SR
Queue Stats
18W - 25L
1,360 Elo+
Solo
Izanami
Izanami
smokiermatthias
Izanami
Level 61
God Stats
45W - 38L
1,516 SR
Queue Stats
194W - 190L
1,452 Elo+
Party 2
Team Averages
Level 90
1,484 SR
1,386 Elo+

VS

Team Averages
Level 92
1,404 SR
1,476 Elo+
Bacchus
Bacchus
 
Bacchus
Level 161
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chernobog
Chernobog
Anchodon
Chernobog
Level 94
God Stats
11W - 13L
1,395 SR
Queue Stats
77W - 68L
1,466 Elo+
Solo
Mulan
Mulan
EDGINGENTHUSIAST
Mulan
Level 61
God Stats
16W - 10L
1,477 SR
Queue Stats
106W - 90L
1,483 Elo+
Party 1
Discordia
Discordia
MonkDrK
Discordia
Level 60
God Stats
0W - 1L
1,195 SR
Queue Stats
172W - 168L
1,478 Elo+
Party 1
Fenrir
Fenrir
xl-Blank-Ix
Fenrir
Level 82
God Stats
23W - 30L
1,452 SR
Queue Stats
311W - 320L
1,454 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
 
Tsukuyomi
9
1 / 1 / 0
5,050
631
1,301
7,204
1,970
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Scylla
HaanYaak
Scylla
9
0 / 2 / 0
5,140
643
1,219
3,519
731
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Ymir
Staudt
Ymir
8
0 / 3 / 2
4,787
598
2,256
6,594
3,043
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Vamana
9
0 / 3 / 1
4,824
603
3,950
6,293
2,731
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

10
3 / 2 / 0
5,514
689
2,119
4,693
1,236
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Mystical Earring

Mystical Earring

+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
8
1 / 2 / 3
4,756
595
2,324
5,677
4,707
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Chernobog
Anchodon
Chernobog
9
3 / 1 / 1
5,060
633
3,965
3,797
1,159
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
2 / 1 / 1
5,705
713
4,060
5,869
2,741
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Discordia
MonkDrK
Discordia
6
0 / 0 / 1
3,946
493
1,088
1,720
350
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Fenrir
10
5 / 0 / 0
5,673
709
3,215
6,167
1,912
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
17
4
Kills
11
11
Deaths
4
3
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Tsukuyomi
 
Tsukuyomi
1
1
0
1
L
Bacchus
 
Bacchus
1
2
3
1.25
L
Chernobog
Anchodon
Chernobog
3
1
1
3.5
L
2
1
1
2.5
W
Scylla
HaanYaak
Scylla
0
2
0
0
L
Discordia
MonkDrK
Discordia
0
0
1
0.5
W
Ymir
Staudt
Ymir
0
3
2
0.33
W
Vamana
0
3
1
0.17
W
3
2
0
1.5
L
Fenrir
5
0
0
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,845
Damage
14,652
28,303
Taken
23,230
9,711
Mitigated
10,869
8,731
Healing
8,256
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tsukuyomi
 
Tsukuyomi
1,301
401
24
4,034
7,204
1,970
0
437
6,767
0
32,115
L
Bacchus
 
Bacchus
2,324
689
0
1,160
5,677
4,707
0
792
4,885
13,801
0
L
Chernobog
Anchodon
Chernobog
3,965
2,534
0
1,103
3,797
1,159
0
1,393
2,404
0
30,463
L
4,060
560
0
3,277
5,869
2,741
0
0
5,385
0
29,100
W
Scylla
HaanYaak
Scylla
1,219
151
0
884
3,519
731
0
900
2,431
24,664
319
L
Discordia
MonkDrK
Discordia
1,088
0
0
340
1,720
350
0
506
1,214
10,815
473
W
Ymir
Staudt
Ymir
2,256
926
0
1,362
6,594
3,043
81
1,135
5,459
10,684
1,758
W
Vamana
3,950
830
0
1,402
6,293
2,731
0
0
5,907
0
23,619
W
2,119
1,720
0
1,025
4,693
1,236
621
873
3,820
0
35,022
L
Fenrir
3,215
559
0
2,376
6,167
1,912
0
713
5,378
0
23,479

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,315
Gold Earned
25,140
234
Minions Killed
207
0
Camps Cleared
0
821,379
Distance Traveled
774,463
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tsukuyomi
5,050
631
68
9
0
188,914
0
L
Bacchus
4,756
595
17
2
0
177,462
0
L
Chernobog
5,060
633
51
6
0
137,951
0
L
Mulan
5,705
713
68
9
0
157,444
0
W
Scylla
5,140
643
42
5
0
127,401
0
L
Discordia
3,946
493
24
3
0
89,213
1
W
Ymir
4,787
598
18
2
0
165,383
6
W
Vamana
4,824
603
39
5
0
169,502
0
W
Izanami
5,514
689
67
8
0
170,179
0
L
Fenrir
5,673
709
47
6
0
212,393
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role