Player Matchup

Ix Chel
Ix Chel
 
Ix Chel
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
KeKeTheRarest
Cthulhu
Level 125
God Stats
29W - 19L
1,658 SR
Queue Stats
191W - 155L
1,621 Elo+
Party 2
Hun Batz
Hun Batz
TPP2412
Hun Batz
Level 152
God Stats
5W - 3L
1,546 SR
Queue Stats
155W - 111L
1,632 Elo+
Party 2
Team Averages
Level 133
1,568 SR
1,584 Elo+

VS

Team Averages
Level 136
1,408 SR
1,548 Elo+
Susano
Susano
 
Susano
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hera
Hera
Garbajj
Hera
Level 144
God Stats
1W - 3L
1,332 SR
Queue Stats
24W - 35L
1,526 Elo+
Party 1
Sun Wukong
Sun Wukong
Solros
Sun Wukong
Level 137
God Stats
2W - 5L
1,391 SR
Queue Stats
13W - 14L
1,617 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
13
2 / 4 / 7
8,925
744
6,675
10,442
5,145
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Cthulhu
15
2 / 0 / 12
9,221
768
7,722
11,554
12,879
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Hun Batz
TPP2412
Hun Batz
17
11 / 0 / 4
11,327
944
17,003
9,921
5,773
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
 
Susano
13
3 / 6 / 1
8,027
669
7,629
13,619
4,252
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Hera
Garbajj
Hera
12
1 / 6 / 2
7,501
625
8,756
8,514
2,312
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sun Wukong
Solros
Sun Wukong
13
0 / 3 / 3
7,464
622
6,389
12,695
10,714
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
10
15
Kills
4
4
Deaths
15
23
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Ix Chel
 
Ix Chel
2
4
7
1.38
L
Susano
 
Susano
3
6
1
0.58
L
Hera
Garbajj
Hera
1
6
2
0.33
W
Cthulhu
2
0
12
8
L
Sun Wukong
Solros
Sun Wukong
0
3
3
0.5
W
Hun Batz
TPP2412
Hun Batz
11
0
4
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,400
Damage
22,774
31,917
Taken
34,828
23,797
Mitigated
17,278
12,711
Healing
4,025
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ix Chel
 
Ix Chel
6,675
648
2,476
4,568
10,442
5,145
140
1,746
8,686
37,899
557
L
Susano
 
Susano
7,629
1,707
0
1,468
13,619
4,252
0
4,262
8,408
0
22,554
L
Hera
Garbajj
Hera
8,756
1,177
0
921
8,514
2,312
0
3,148
4,664
34,462
0
W
Cthulhu
7,722
510
125
1,488
11,554
12,879
116
3,969
7,585
19,482
0
L
Sun Wukong
Solros
Sun Wukong
6,389
922
0
1,636
12,695
10,714
0
5,190
6,290
0
24,602
W
Hun Batz
TPP2412
Hun Batz
17,003
5,684
0
4,054
9,921
5,773
2,215
3,507
6,408
0
60,138

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,473
Gold Earned
22,992
188
Minions Killed
137
0
Camps Cleared
0
710,953
Distance Traveled
654,669
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ix Chel
8,925
744
66
6
0
226,621
0
L
Susano
8,027
669
39
3
0
209,863
0
L
Hera
7,501
625
56
5
0
215,498
2
W
Cthulhu
9,221
768
37
3
0
252,402
0
L
Sun Wukong
7,464
622
42
4
0
229,308
0
W
Hun Batz
11,327
944
85
7
0
231,930
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role