Player Matchup

Ymir
Ymir
Gold III
IdolNanib
Ymir
Gold III
Level 157
God Stats
4W - 6L
1,332 SR
Queue Stats
62W - 74L
1,479 MMR
Solo
Surtr
Surtr
Silver II
Vulonviir
Surtr
Silver II
Level 168
God Stats
1W - 1L
1,688 SR
Queue Stats
20W - 13L
1,490 MMR
Solo
Bastet
Bastet
Gold II
Whiskyto_Gamer
Bastet
Gold II
Level 66
God Stats
12W - 7L
1,611 SR
Queue Stats
138W - 137L
1,570 MMR
Party 2
Rama
Rama
Gold V
dody369
Rama
Gold V
Level 131
God Stats
1W - 1L
1,696 SR
Queue Stats
27W - 19L
1,485 MMR
Solo
Hades
Hades
Gold IV
endimoniaoh
Hades
Gold IV
Level 154
God Stats
1W - 2L
1,152 SR
Queue Stats
73W - 80L
1,427 MMR
Party 2
Team Averages
Gold IV
Gold IV
Average Tier
Level 135
1,496 SR
1,490 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 122
1,527 SR
1,498 MMR
Cu Chulainn
Cu Chulainn
Bronze III
 
Cu Chulainn
Bronze III
Level 134
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Raijin
Raijin
Bronze III
 
Raijin
Bronze III
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Hun Batz
Hun Batz
Gold II
Mephiss
Hun Batz
Gold II
Level 146
God Stats
41W - 34L
1,636 SR
Queue Stats
276W - 272L
1,512 MMR
Solo
Ares
Ares
Bronze III
Nordicrune
Ares
Bronze III
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,477 MMR
Solo
Artemis
Artemis
Bronze III
tionlus
Artemis
Bronze III
Level 143
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
6
0 / 0 / 3
3,812
762
1,017
2,487
1,138
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Surtr
Vulonviir
Surtr
7
0 / 2 / 1
3,705
741
2,654
4,919
2,284
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

7
3 / 0 / 1
3,944
789
2,054
3,129
678
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Rama
dody369
Rama
7
3 / 1 / 2
3,946
789
3,276
2,382
644
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

7
2 / 0 / 1
3,972
794
846
1,157
293
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Bans
NemesisApolloAthenaOdin

VS

Bans
ThanatosHeraCthulhuJanus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
 
Cu Chulainn
7
2 / 1 / 0
3,697
739
3,689
5,217
3,148
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Raijin
 
Raijin
5
0 / 3 / 0
2,880
576
951
3,215
702
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hun Batz
Mephiss
Hun Batz
7
1 / 1 / 0
3,668
734
800
3,485
837
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

5
0 / 2 / 0
3,139
628
1,520
4,135
1,697
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Artemis
tionlus
Artemis
3
0 / 1 / 0
2,681
536
1,365
1,401
299
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
3
8
Kills
3
3
Deaths
8
8
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Cu Chulainn
 
Cu Chulainn
2
1
0
2
L
Raijin
 
Raijin
0
3
0
0
W
Ymir
0
0
3
1.5
L
Hun Batz
Mephiss
Hun Batz
1
1
0
1
L
0
2
0
0
W
Surtr
Vulonviir
Surtr
0
2
1
0.25
W
3
0
1
3.5
W
Rama
dody369
Rama
3
1
2
4
W
2
0
1
2.5
L
Artemis
tionlus
Artemis
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,847
Damage
8,325
14,074
Taken
17,453
5,037
Mitigated
6,683
6,668
Healing
6,852
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cu Chulainn
 
Cu Chulainn
3,689
893
0
2,371
5,217
3,148
0
149
4,812
2,853
19,088
L
Raijin
 
Raijin
951
113
0
770
3,215
702
0
732
2,415
11,098
0
W
Ymir
1,017
378
0
894
2,487
1,138
0
357
2,130
4,720
734
L
Hun Batz
Mephiss
Hun Batz
800
113
0
1,891
3,485
837
0
77
3,408
0
16,870
L
1,520
209
0
1,310
4,135
1,697
0
710
3,425
7,574
0
W
Surtr
Vulonviir
Surtr
2,654
1,135
0
1,782
4,919
2,284
0
346
4,320
429
19,168
W
2,054
557
0
1,788
3,129
678
0
462
2,508
0
15,026
W
Rama
dody369
Rama
3,276
2,520
0
1,070
2,382
644
0
1,125
1,257
0
19,531
W
846
84
80
1,054
1,157
293
0
377
688
15,953
312
L
Artemis
tionlus
Artemis
1,365
717
0
510
1,401
299
0
222
1,179
0
7,237

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,379
Gold Earned
16,065
165
Minions Killed
112
0
Camps Cleared
0
539,623
Distance Traveled
463,386
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cu Chulainn
3,697
739
31
6
0
105,990
0
L
Raijin
2,880
576
16
3
0
94,863
0
W
Ymir
3,812
762
6
1
0
96,419
4
L
Hun Batz
3,668
734
48
10
0
117,148
0
L
Ares
3,139
628
8
2
0
102,626
0
W
Surtr
3,705
741
34
7
0
107,660
0
W
Bastet
3,944
789
37
7
0
132,901
0
W
Rama
3,946
789
38
8
0
95,360
0
W
Hades
3,972
794
50
10
0
107,283
0
L
Artemis
2,681
536
9
2
0
42,759
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role