Player Matchup

Jing Wei
Jing Wei
HennessyChugger
Jing Wei
Level 151
God Stats
3W - 7L
1,419 SR
Queue Stats
219W - 258L
1,442 Elo+
Solo
Baron Samedi
Baron Samedi
Scat Eating
Baron Samedi
Level 141
God Stats
2W - 1L
1,765 SR
Queue Stats
232W - 335L
1,475 Elo+
Party 2
Thor
Thor
VaniszH
Thor
Level 183
God Stats
408W - 423L
1,553 SR
Queue Stats
534W - 592L
1,484 Elo+
Party 2
Chaac
Chaac
sevigny05w
Chaac
Level 151
God Stats
0W - 3L
1,573 SR
Queue Stats
31W - 49L
1,417 Elo+
Party 2
Yemoja
Yemoja
xgpxsteroids
Yemoja
Level 111
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 9L
1,276 Elo+
Party 2
Team Averages
Level 147
1,562 SR
1,419 Elo+

VS

Team Averages
Level 117
1,490 SR
1,579 Elo+
Horus
Horus
AssumedMink71
Horus
Level 53
God Stats
2W - 0L
1,323 SR
Queue Stats
110W - 72L
1,597 Elo+
Solo
Thoth
Thoth
Casketfortwo
Thoth
Level 206
God Stats
1W - 0L
1,500 SR
Queue Stats
76W - 90L
1,587 Elo+
Party 1
Ravana
Ravana
JaJaStopFeeding
Ravana
Level 42
God Stats
2W - 0L
1,500 SR
Queue Stats
25W - 15L
1,601 Elo+
Solo
Sol
Sol
T3PP3N
Sol
Level 156
God Stats
1W - 0L
1,482 SR
Queue Stats
22W - 23L
1,522 Elo+
Party 1
Bastet
Bastet
dabdad666
Bastet
Level 127
God Stats
32W - 16L
1,643 SR
Queue Stats
385W - 335L
1,590 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
9
0 / 3 / 0
4,915
492
3,031
7,530
2,052
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Baron Samedi
Scat Eating
Baron Samedi
11
2 / 1 / 2
5,993
599
5,080
5,738
1,952
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thor
VaniszH
Thor
9
3 / 6 / 0
5,633
563
6,041
9,327
2,620
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Chaac
7
0 / 5 / 3
4,597
460
2,324
10,495
4,156
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Yemoja
7
0 / 4 / 2
4,897
490
1,898
7,398
3,535
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 1 / 6
6,342
634
4,606
9,494
6,694
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

10
0 / 2 / 3
5,610
561
2,600
4,108
1,117
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
5 / 1 / 1
7,520
752
7,856
4,726
1,563
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sol
T3PP3N
Sol
11
4 / 0 / 4
6,281
628
8,239
5,769
1,700
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Bastet
dabdad666
Bastet
10
6 / 1 / 5
6,303
630
6,255
7,914
2,191
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
37
5
Kills
18
19
Deaths
5
7
Assists
19
Player
Kills
Deaths
Assists
KDA
W
3
1
6
6
W
0
2
3
0.75
L
Jing Wei
0
3
0
0
W
5
1
1
5.5
L
Baron Samedi
Scat Eating
Baron Samedi
2
1
2
3
W
Sol
T3PP3N
Sol
4
0
4
6
L
Thor
VaniszH
Thor
3
6
0
0.5
W
Bastet
dabdad666
Bastet
6
1
5
8.5
L
Chaac
0
5
3
0.3
L
Yemoja
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,374
Damage
29,556
40,488
Taken
32,011
14,315
Mitigated
13,265
12,863
Healing
14,665
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,606
1,957
930
3,334
9,494
6,694
0
2,327
7,059
0
13,409
W
2,600
103
0
240
4,108
1,117
0
2,225
1,597
29,803
854
L
Jing Wei
3,031
2,337
0
1,589
7,530
2,052
0
3,311
4,219
0
35,354
W
7,856
2,262
0
1,813
4,726
1,563
0
1,072
3,543
0
52,814
L
Baron Samedi
Scat Eating
Baron Samedi
5,080
272
291
2,147
5,738
1,952
0
1,495
4,243
35,872
1,315
W
Sol
T3PP3N
Sol
8,239
5,068
0
3,195
5,769
1,700
987
691
5,078
41,360
3,933
L
Thor
VaniszH
Thor
6,041
2,280
0
2,838
9,327
2,620
0
2,062
7,265
0
31,310
W
Bastet
dabdad666
Bastet
6,255
1,936
0
5,153
7,914
2,191
0
691
7,187
0
38,301
L
Chaac
2,324
490
0
3,101
10,495
4,156
0
428
10,067
0
21,257
L
Yemoja
1,898
529
1,399
1,498
7,398
3,535
0
3,311
4,087
12,079
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,035
Gold Earned
32,056
256
Minions Killed
287
0
Camps Cleared
0
918,733
Distance Traveled
1,020,904
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
6,342
634
7
1
0
222,599
1
W
Thoth
5,610
561
57
6
0
214,485
0
L
Jing Wei
4,915
492
70
7
0
181,449
0
W
Ravana
7,520
752
86
9
0
188,666
0
L
Baron Samedi
5,993
599
75
8
0
213,837
0
W
Sol
6,281
628
72
7
0
169,061
0
L
Thor
5,633
563
63
6
0
179,204
0
W
Bastet
6,303
630
65
7
0
226,093
3
L
Chaac
4,597
460
35
4
0
164,492
0
L
Yemoja
4,897
490
13
1
0
179,751
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role