Player Matchup

Mulan
Mulan
 
Mulan
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
 
Medusa
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
DaBhamster
Fenrir
Level 205
God Stats
2W - 2L
1,280 SR
Queue Stats
840W - 899L
1,378 Elo+
Solo
Terra
Terra
TheRealKimC
Terra
Level 48
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 23L
1,445 Elo+
Solo
Lancelot
Lancelot
tfrblumtman
Lancelot
Level 146
God Stats
6W - 2L
1,737 SR
Queue Stats
274W - 263L
1,449 Elo+
Solo
Team Averages
Level 134
1,503 SR
1,454 Elo+

VS

Team Averages
Level 109
1,500 SR
1,459 Elo+
Sol
Sol
 
Sol
Level 236
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
A2 FBI
Ah Muzen Cab
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
120W - 122L
1,413 Elo+
Solo
Mercury
Mercury
Annabeth27
Mercury
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
212W - 196L
1,458 Elo+
Solo
Ix Chel
Ix Chel
GnardDogged
Ix Chel
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
234W - 233L
1,422 Elo+
Solo
Set
Set
Sweettemps4u
Set
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
10
4 / 1 / 5
6,043
1,209
3,563
2,815
1,220
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Medusa
 
Medusa
12
1 / 0 / 8
5,924
1,185
3,435
1,911
576
Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Fenrir
DaBhamster
Fenrir
8
1 / 1 / 1
4,976
995
1,033
2,298
1,752
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

10
0 / 1 / 8
5,821
1,164
1,313
5,806
5,413
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Lancelot
tfrblumtman
Lancelot
10
4 / 2 / 4
6,012
1,202
4,380
5,262
2,054
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
13
5 / 0 / 0
6,650
1,330
5,002
2,515
704
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ah Muzen Cab
A2 FBI
Ah Muzen Cab
9
0 / 4 / 3
5,227
1,045
3,548
5,156
1,234
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Mercury
Annabeth27
Mercury
10
0 / 3 / 3
5,028
1,006
1,671
4,322
1,212
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Ix Chel
GnardDogged
Ix Chel
1
0 / 0 / 0
1,232
246
0
0
0
8
0 / 4 / 2
4,590
918
1,750
4,274
1,804
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
13
10
Kills
5
5
Deaths
11
26
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Mulan
 
Mulan
4
1
5
6.5
W
Medusa
 
Medusa
1
0
8
5
L
Sol
 
Sol
5
0
0
5
L
Ah Muzen Cab
A2 FBI
Ah Muzen Cab
0
4
3
0.38
L
Mercury
Annabeth27
Mercury
0
3
3
0.5
W
Fenrir
DaBhamster
Fenrir
1
1
1
1.5
L
Ix Chel
GnardDogged
Ix Chel
0
0
0
0
L
0
4
2
0.25
W
0
1
8
4
W
Lancelot
tfrblumtman
Lancelot
4
2
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,724
Damage
11,971
18,092
Taken
16,267
11,015
Mitigated
4,954
6,479
Healing
3,427
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mulan
 
Mulan
3,563
482
149
701
2,815
1,220
0
631
2,184
0
8,947
W
Medusa
 
Medusa
3,435
1,704
567
773
1,911
576
0
301
1,610
0
12,005
L
Sol
 
Sol
5,002
1,461
259
1,850
2,515
704
0
144
2,371
12,566
0
L
Ah Muzen Cab
A2 FBI
Ah Muzen Cab
3,548
1,362
0
422
5,156
1,234
0
76
5,080
0
6,080
L
Mercury
Annabeth27
Mercury
1,671
608
193
574
4,322
1,212
0
724
3,598
0
6,024
W
Fenrir
DaBhamster
Fenrir
1,033
90
867
517
2,298
1,752
150
659
1,639
0
2,849
L
Ix Chel
GnardDogged
Ix Chel
0
0
0
0
0
0
0
0
0
0
0
L
1,750
512
0
129
4,274
1,804
0
198
4,076
0
4,240
W
1,313
153
778
1,235
5,806
5,413
96
1,993
3,813
2,943
1,429
W
Lancelot
tfrblumtman
Lancelot
4,380
935
215
677
5,262
2,054
0
1,418
3,844
0
10,280

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,776
Gold Earned
22,727
68
Minions Killed
36
0
Camps Cleared
0
482,357
Distance Traveled
374,961
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
6,043
1,209
14
3
0
91,902
0
W
Medusa
5,924
1,185
27
5
0
95,651
0
L
Sol
6,650
1,330
16
3
0
79,247
0
L
Ah Muzen Cab
5,227
1,045
14
3
0
94,503
0
L
Mercury
5,028
1,006
4
1
0
109,745
0
W
Fenrir
4,976
995
5
1
0
80,447
0
L
Ix Chel
1,232
246
0
0
0
0
0
L
Set
4,590
918
2
0
0
91,466
0
W
Terra
5,821
1,164
9
2
0
109,282
0
W
Lancelot
6,012
1,202
13
3
0
105,075
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role