Player Matchup

Sobek
Sobek
 
Sobek
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
HidekiGun
Cerberus
Level 155
God Stats
9W - 6L
1,699 SR
Queue Stats
240W - 263L
1,509 Elo+
Solo
Yemoja
Yemoja
KabukiJosh
Yemoja
Level 122
God Stats
3W - 0L
1,707 SR
Queue Stats
195W - 185L
1,395 Elo+
Solo
Charon
Charon
KingGoombatXII
Charon
Level 105
God Stats
2W - 0L
1,775 SR
Queue Stats
16W - 13L
1,554 Elo+
Solo
Thanatos
Thanatos
kdblue15
Thanatos
Level 152
God Stats
6W - 5L
1,459 SR
Queue Stats
457W - 463L
1,509 Elo+
Solo
Team Averages
Level 127
1,628 SR
1,494 Elo+

VS

Team Averages
Level 115
1,561 SR
1,517 Elo+
Yemoja
Yemoja
AmNm
Yemoja
Level 148
God Stats
0W - 1L
1,930 SR
Queue Stats
39W - 22L
1,621 Elo+
Solo
Hun Batz
Hun Batz
EpicFALE187
Hun Batz
Level 162
God Stats
1W - 2L
1,472 SR
Queue Stats
60W - 83L
1,452 Elo+
Solo
Cliodhna
Cliodhna
MaoMaoKS
Cliodhna
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 5L
1,500 Elo+
Solo
Cthulhu
Cthulhu
T0XS
Cthulhu
Level 124
God Stats
5W - 3L
1,500 SR
Queue Stats
220W - 220L
1,492 Elo+
Solo
Shiva
Shiva
XxfirefoxX1361
Shiva
Level 121
God Stats
12W - 13L
1,402 SR
Queue Stats
1,255W - 1,242L
1,519 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
15
8 / 2 / 10
9,210
1,023
12,773
14,038
18,462
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

Cerberus
HidekiGun
Cerberus
14
2 / 2 / 16
8,070
897
11,798
12,028
10,939
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Yemoja
KabukiJosh
Yemoja
14
2 / 1 / 16
8,290
921
2,480
6,147
5,543
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

15
2 / 1 / 17
8,580
953
7,573
8,365
8,034
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Thanatos
kdblue15
Thanatos
13
5 / 3 / 8
8,301
922
6,744
6,623
3,115
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
AmNm
Yemoja
14
2 / 3 / 7
8,348
928
6,784
11,474
6,885
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Hun Batz
EpicFALE187
Hun Batz
14
3 / 5 / 6
8,805
978
9,966
9,914
3,881
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cliodhna
MaoMaoKS
Cliodhna
13
1 / 6 / 6
7,594
844
7,133
11,250
3,517
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Mace

Mace

+10
Physical Power

Cthulhu
T0XS
Cthulhu
2
0 / 0 / 0
2,724
303
0
0
0
14
3 / 6 / 6
8,062
896
8,042
13,856
12,773
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

86
Kill Participation
34
19
Kills
9
9
Deaths
20
67
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Sobek
 
Sobek
8
2
10
6.5
L
Yemoja
AmNm
Yemoja
2
3
7
1.83
L
Hun Batz
EpicFALE187
Hun Batz
3
5
6
1.2
W
Cerberus
HidekiGun
Cerberus
2
2
16
5
W
Yemoja
KabukiJosh
Yemoja
2
1
16
10
W
2
1
17
10.5
L
Cliodhna
MaoMaoKS
Cliodhna
1
6
6
0.67
L
Cthulhu
T0XS
Cthulhu
0
0
0
0
L
3
6
6
1
W
Thanatos
kdblue15
Thanatos
5
3
8
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,368
Damage
31,925
47,201
Taken
46,494
46,093
Mitigated
27,056
29,608
Healing
12,287
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
 
Sobek
12,773
1,061
1,480
2,822
14,038
18,462
89
2,005
11,816
24,242
405
L
Yemoja
AmNm
Yemoja
6,784
1,305
5,596
2,522
11,474
6,885
351
8,504
2,970
11,257
424
L
Hun Batz
EpicFALE187
Hun Batz
9,966
1,423
416
385
9,914
3,881
553
6,677
3,237
0
23,787
W
Cerberus
HidekiGun
Cerberus
11,798
361
1,953
3,994
12,028
10,939
369
1,618
10,101
20,307
312
W
Yemoja
KabukiJosh
Yemoja
2,480
884
12,785
2,266
6,147
5,543
652
1,308
4,791
7,367
0
W
7,573
1,542
552
1,158
8,365
8,034
440
1,103
7,100
18,298
2,994
L
Cliodhna
MaoMaoKS
Cliodhna
7,133
453
224
812
11,250
3,517
0
9,461
1,789
0
23,568
L
Cthulhu
T0XS
Cthulhu
0
0
0
0
0
0
0
0
0
0
0
L
8,042
1,027
921
1,411
13,856
12,773
369
8,405
5,451
0
12,267
W
Thanatos
kdblue15
Thanatos
6,744
992
353
2,245
6,623
3,115
962
480
6,018
0
12,016

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,451
Gold Earned
35,533
118
Minions Killed
91
0
Camps Cleared
0
803,457
Distance Traveled
656,145
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
9,210
1,023
23
3
0
183,067
0
L
Yemoja
8,348
928
9
1
0
149,171
0
L
Hun Batz
8,805
978
34
4
0
159,355
0
W
Cerberus
8,070
897
38
4
0
179,444
0
W
Yemoja
8,290
921
16
2
0
146,551
0
W
Charon
8,580
953
26
3
0
159,909
0
L
Cliodhna
7,594
844
38
4
0
166,139
0
L
Cthulhu
2,724
303
0
0
0
0
0
L
Shiva
8,062
896
10
1
0
181,480
0
W
Thanatos
8,301
922
15
2
0
134,486
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role