Player Matchup

Mulan
Mulan
Silver I
KsA-_M_-
Mulan
Silver I
Level 170
God Stats
7W - 5L
1,658 SR
Queue Stats
10W - 15L
1,567 MMR
Party 1
Bacchus
Bacchus
Bronze V
Mushroomologist_
Bacchus
Bronze V
Level 129
God Stats
1W - 2L
1,221 SR
Queue Stats
3W - 6L
1,403 MMR
Party 1
Sol
Sol
Silver I
VanWez
Sol
Silver I
Level 100
God Stats
6W - 3L
1,736 SR
Queue Stats
8W - 9L
1,550 MMR
Party 1
Team Averages
Silver IV
Silver IV
Average Tier
Level 133
1,538 SR
1,506 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 114
1,495 SR
1,414 MMR
Nu Wa
Nu Wa
Bronze III
BEDbMAK283
Nu Wa
Bronze III
Level 121
God Stats
1W - 1L
1,227 SR
Queue Stats
12W - 17L
1,404 MMR
Solo
Jing Wei
Jing Wei
Silver IV
KekHunter23
Jing Wei
Silver IV
Level 85
God Stats
2W - 1L
1,632 SR
Queue Stats
21W - 39L
1,402 MMR
Solo
Cthulhu
Cthulhu
Gold V
Proximity_Flow
Cthulhu
Gold V
Level 136
God Stats
36W - 25L
1,627 SR
Queue Stats
157W - 179L
1,436 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
KsA-_M_-
Mulan
15
10 / 1 / 6
10,097
918
13,305
11,341
8,519
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

15
3 / 0 / 16
9,376
852
8,644
9,522
10,485
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sol
VanWez
Sol
15
7 / 4 / 12
9,927
902
11,092
10,002
3,696
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
AthenaAchillesPersephoneThothNe Zha

VS

Bans
DiscordiaFenrirMedusaBastetHou Yi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
12
2 / 7 / 2
8,096
736
6,010
8,282
2,788
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Jing Wei
KekHunter23
Jing Wei
12
0 / 7 / 5
7,682
698
2,982
12,609
4,248
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
3 / 6 / 2
8,596
781
11,186
16,559
12,773
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
14
20
Kills
5
5
Deaths
20
34
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
2
7
2
0.43
L
Jing Wei
KekHunter23
Jing Wei
0
7
5
0.36
W
Mulan
KsA-_M_-
Mulan
10
1
6
13
W
3
0
16
11
L
3
6
2
0.67
W
Sol
VanWez
Sol
7
4
12
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,041
Damage
20,178
30,865
Taken
37,450
22,700
Mitigated
19,809
9,820
Healing
6,482
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
6,010
1,467
0
483
8,282
2,788
0
3,942
3,929
19,161
563
L
Jing Wei
KekHunter23
Jing Wei
2,982
2,694
0
2,451
12,609
4,248
23
5,553
6,447
0
19,489
W
Mulan
KsA-_M_-
Mulan
13,305
1,494
0
3,094
11,341
8,519
569
4,736
6,176
255
47,488
W
8,644
471
0
2,333
9,522
10,485
414
4,993
4,062
26,171
946
L
11,186
385
125
3,423
16,559
12,773
0
8,832
7,001
28,728
897
W
Sol
VanWez
Sol
11,092
4,714
0
4,393
10,002
3,696
1,376
5,826
3,902
36,464
3,814

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,400
Gold Earned
24,374
164
Minions Killed
115
0
Camps Cleared
0
638,568
Distance Traveled
556,452
2
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
8,096
736
43
4
0
177,307
4
L
Jing Wei
7,682
698
43
4
0
182,798
5
W
Mulan
10,097
918
61
6
0
223,630
2
W
Bacchus
9,376
852
38
3
0
229,129
0
L
Cthulhu
8,596
781
29
3
0
196,347
2
W
Sol
9,927
902
65
6
0
185,809
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role