Player Matchup

Hel
Hel
DaRdaX-luchojia
Hel
Level 109
God Stats
6W - 4L
1,390 SR
Queue Stats
132W - 128L
1,517 Elo+
Solo
Bacchus
Bacchus
OceanThunder57
Bacchus
Level 143
God Stats
1W - 1L
1,500 SR
Queue Stats
208W - 200L
1,511 Elo+
Party 1
Thanatos
Thanatos
Okamiyeah
Thanatos
Level 168
God Stats
7W - 1L
1,719 SR
Queue Stats
186W - 203L
1,540 Elo+
Party 1
Ymir
Ymir
STR_AMIRALI
Ymir
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
16W - 37L
1,277 Elo+
Party 4
Neith
Neith
x8_xtreme_7x
Neith
Level 40
God Stats
3W - 3L
1,436 SR
Queue Stats
37W - 63L
1,311 Elo+
Party 4
Team Averages
Level 98
1,509 SR
1,431 Elo+

VS

Team Averages
Level 95
1,501 SR
1,461 Elo+
Awilix
Awilix
Ghost62522
Awilix
Level 89
God Stats
4W - 5L
1,347 SR
Queue Stats
145W - 150L
1,367 Elo+
Party 3
Izanami
Izanami
HellHeart G
Izanami
Level 63
God Stats
5W - 9L
1,437 SR
Queue Stats
19W - 21L
1,470 Elo+
Party 3
Osiris
Osiris
Kaiforez
Osiris
Level 100
God Stats
1W - 1L
1,790 SR
Queue Stats
101W - 93L
1,488 Elo+
Party 2
Janus
Janus
Korovkaa
Janus
Level 106
God Stats
7W - 16L
1,431 SR
Queue Stats
175W - 188L
1,480 Elo+
Party 2
Athena
Athena
WellOiledMachine
Athena
Level 117
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 2 / 4
6,301
630
2,455
6,563
1,966
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

11
2 / 4 / 1
6,375
638
4,265
7,918
5,069
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Thanatos
Okamiyeah
Thanatos
12
6 / 0 / 0
6,571
657
4,139
8,850
2,706
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

10
0 / 0 / 1
5,604
560
1,998
7,518
5,781
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

11
1 / 1 / 1
5,730
573
3,007
4,741
1,247
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
Ghost62522
Awilix
10
1 / 2 / 1
5,281
528
5,351
7,922
2,373
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Izanami
HellHeart G
Izanami
10
0 / 2 / 1
4,916
492
2,589
5,285
1,511
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Osiris
Kaiforez
Osiris
11
4 / 3 / 0
6,395
640
4,522
7,770
4,947
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Janus
Korovkaa
Janus
10
2 / 3 / 0
5,216
522
4,641
4,919
1,363
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

1
0 / 0 / 0
1,958
196
0
0
0

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
9
10
Kills
7
7
Deaths
10
7
Assists
2
Player
Kills
Deaths
Assists
KDA
W
1
2
4
1.5
L
Awilix
Ghost62522
Awilix
1
2
1
0.75
L
Izanami
HellHeart G
Izanami
0
2
1
0.25
L
Osiris
Kaiforez
Osiris
4
3
0
1.33
L
Janus
Korovkaa
Janus
2
3
0
0.67
W
2
4
1
0.63
W
Thanatos
Okamiyeah
Thanatos
6
0
0
6
W
0
0
1
0.5
L
0
0
0
0
W
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,864
Damage
17,103
35,590
Taken
25,896
16,769
Mitigated
10,194
17,944
Healing
6,529
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,455
70
215
2,712
6,563
1,966
385
3,389
2,716
34,109
0
L
Awilix
Ghost62522
Awilix
5,351
1,403
0
2,869
7,922
2,373
87
1,824
6,098
0
31,706
L
Izanami
HellHeart G
Izanami
2,589
1,494
0
500
5,285
1,511
0
753
4,532
0
30,845
L
Osiris
Kaiforez
Osiris
4,522
982
0
2,379
7,770
4,947
0
3,629
3,505
0
31,385
L
Janus
Korovkaa
Janus
4,641
405
0
781
4,919
1,363
0
1,876
3,043
27,016
1,094
W
4,265
481
0
2,499
7,918
5,069
0
0
7,918
27,816
0
W
Thanatos
Okamiyeah
Thanatos
4,139
963
0
8,329
8,850
2,706
0
585
8,143
0
52,607
W
1,998
228
169
2,814
7,518
5,781
545
0
7,518
15,497
0
L
0
0
0
0
0
0
0
0
0
0
0
W
3,007
358
0
1,206
4,741
1,247
712
0
4,741
0
42,533

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,581
Gold Earned
23,766
296
Minions Killed
227
0
Camps Cleared
0
956,369
Distance Traveled
798,115
7
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
6,301
630
68
7
0
207,065
4
L
Awilix
5,281
528
63
6
0
248,007
0
L
Izanami
4,916
492
49
5
0
186,837
0
L
Osiris
6,395
640
57
6
0
176,756
1
L
Janus
5,216
522
58
6
0
186,515
0
W
Bacchus
6,375
638
52
5
0
185,922
1
W
Thanatos
6,571
657
81
8
0
227,192
0
W
Ymir
5,604
560
23
2
0
185,431
2
L
Athena
1,958
196
0
0
0
0
0
W
Neith
5,730
573
72
7
0
150,759
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role