Player Matchup

Nox
Nox
 
Nox
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
Slade2905
Scylla
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 3L
1,526 Elo+
Party 1
Agni
Agni
headscoooper
Agni
Level 120
God Stats
6W - 6L
1,281 SR
Queue Stats
390W - 363L
1,571 Elo+
Party 1
Yemoja
Yemoja
xX-NoX42-Xx
Yemoja
Level 128
God Stats
2W - 4L
1,269 SR
Queue Stats
329W - 335L
1,473 Elo+
Solo
Nike
Nike
İSPİRFASULYESİ
Nike
Level 153
God Stats
1W - 0L
1,500 SR
Queue Stats
269W - 220L
1,691 Elo+
Solo
Team Averages
Level 104
1,410 SR
1,552 Elo+

VS

Team Averages
Level 120
1,632 SR
1,528 Elo+
Chaac
Chaac
Gangassick
Chaac
Level 169
God Stats
6W - 3L
2,006 SR
Queue Stats
162W - 136L
1,567 Elo+
Solo
Kukulkan
Kukulkan
Nicze
Kukulkan
Level 143
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 31L
1,297 Elo+
Solo
Cernunnos
Cernunnos
Ragnarök95
Cernunnos
Level 86
God Stats
1W - 3L
1,540 SR
Queue Stats
135W - 122L
1,494 Elo+
Solo
Sobek
Sobek
Uhhhhidk
Sobek
Level 97
God Stats
4W - 2L
1,613 SR
Queue Stats
233W - 244L
1,470 Elo+
Solo
Hel
Hel
swesundkvist
Hel
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,813 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
 
Nox
13
1 / 1 / 11
7,518
752
7,233
8,731
4,427
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Scylla
Slade2905
Scylla
14
1 / 0 / 7
7,703
770
8,588
5,962
2,278
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

15
5 / 0 / 9
8,519
852
10,618
6,475
3,350
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Yemoja
12
0 / 0 / 9
7,523
752
1,660
7,272
5,088
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

14
8 / 3 / 4
8,705
871
18,456
12,722
11,602
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
13
0 / 2 / 3
7,451
745
12,044
11,464
11,313
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Kukulkan
Nicze
Kukulkan
13
0 / 4 / 2
7,263
726
7,070
7,865
3,269
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cernunnos
Ragnarök95
Cernunnos
16
4 / 0 / 0
8,211
821
7,652
7,534
4,809
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Sobek
Uhhhhidk
Sobek
12
0 / 4 / 2
7,278
728
5,126
13,646
15,077
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

10
0 / 5 / 2
6,259
626
2,062
8,606
3,739
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
13
15
Kills
4
4
Deaths
15
40
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Nox
 
Nox
1
1
11
6.5
L
Chaac
0
2
3
0.75
L
Kukulkan
Nicze
Kukulkan
0
4
2
0.25
L
Cernunnos
Ragnarök95
Cernunnos
4
0
0
4
W
Scylla
Slade2905
Scylla
1
0
7
4.5
L
Sobek
Uhhhhidk
Sobek
0
4
2
0.25
W
5
0
9
9.5
L
0
5
2
0.2
W
Yemoja
0
0
9
4.5
W
8
3
4
3.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,555
Damage
33,954
41,162
Taken
49,115
26,745
Mitigated
38,207
23,374
Healing
23,555
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nox
 
Nox
7,233
631
428
730
8,731
4,427
0
3,390
5,341
15,363
0
L
Chaac
12,044
633
1,264
4,003
11,464
11,313
0
6,629
4,601
0
17,530
L
Kukulkan
Nicze
Kukulkan
7,070
769
1,577
1,076
7,865
3,269
0
4,430
3,257
22,444
0
L
Cernunnos
Ragnarök95
Cernunnos
7,652
2,364
941
1,541
7,534
4,809
0
4,831
2,468
0
22,546
W
Scylla
Slade2905
Scylla
8,588
953
1,106
791
5,962
2,278
37
1,647
4,315
23,549
0
L
Sobek
Uhhhhidk
Sobek
5,126
438
468
3,473
13,646
15,077
0
7,525
5,733
9,229
0
W
10,618
717
715
1,364
6,475
3,350
0
1,742
4,733
18,416
2,630
L
2,062
110
5,738
3,474
8,606
3,739
0
3,029
5,453
5,584
0
W
Yemoja
1,660
637
13,957
3,931
7,272
5,088
0
3,191
4,081
4,041
0
W
18,456
853
33
319
12,722
11,602
0
4,288
8,434
0
28,781

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,968
Gold Earned
36,462
103
Minions Killed
98
0
Camps Cleared
0
990,747
Distance Traveled
999,557
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nox
7,518
752
19
2
0
202,926
0
L
Chaac
7,451
745
20
2
0
214,443
0
L
Kukulkan
7,263
726
28
3
0
205,434
0
L
Cernunnos
8,211
821
41
4
0
197,568
0
W
Scylla
7,703
770
34
3
0
220,381
0
L
Sobek
7,278
728
4
0
0
211,153
0
W
Agni
8,519
852
29
3
0
197,978
0
L
Hel
6,259
626
5
1
0
170,959
0
W
Yemoja
7,523
752
4
0
0
165,785
0
W
Nike
8,705
871
17
2
0
203,677
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role