Player Matchup

Apollo
Apollo
Camu_Crocotta
Apollo
Level 32
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 23L
1,306 Elo+
Party 3
Tsukuyomi
Tsukuyomi
IIPLAYGOD
Tsukuyomi
Level 7
God Stats
0W - 1L
1,274 SR
Queue Stats
5W - 5L
1,404 Elo+
Party 1
Surtr
Surtr
IMant1s
Surtr
Level 49
God Stats
9W - 7L
1,751 SR
Queue Stats
118W - 121L
1,475 Elo+
Party 1
Bacchus
Bacchus
cuss1n_swine
Bacchus
Level 27
God Stats
0W - 4L
1,172 SR
Queue Stats
12W - 23L
1,306 Elo+
Party 3
Ra
Ra
iblankedout
Ra
Level 143
God Stats
0W - 2L
1,284 SR
Queue Stats
79W - 94L
1,462 Elo+
Party 1
Team Averages
Level 52
1,396 SR
1,391 Elo+

VS

Team Averages
Level 98
1,393 SR
1,377 Elo+
Agni
Agni
AGameZzzx
Agni
Level 23
God Stats
5W - 9L
1,296 SR
Queue Stats
7W - 20L
1,233 Elo+
Party 2
Eset
Eset
And-1-Oop
Eset
Level 177
God Stats
10W - 8L
1,476 SR
Queue Stats
184W - 169L
1,479 Elo+
Party 2
Da Ji
Da Ji
ECHO344
Da Ji
Level 145
God Stats
3W - 4L
1,546 SR
Queue Stats
168W - 168L
1,445 Elo+
Solo
Hades
Hades
TheT1nyG1ant
Hades
Level 125
God Stats
3W - 2L
1,312 SR
Queue Stats
80W - 103L
1,408 Elo+
Solo
Izanami
Izanami
nemo4202
Izanami
Level 18
God Stats
5W - 5L
1,334 SR
Queue Stats
25W - 40L
1,321 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
2
0 / 1 / 0
2,501
500
471
829
175
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Tsukuyomi
IIPLAYGOD
Tsukuyomi
7
3 / 0 / 0
3,917
783
2,158
3,447
889
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Surtr
IMant1s
Surtr
6
3 / 1 / 1
3,908
782
2,942
4,992
2,211
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bacchus
cuss1n_swine
Bacchus
3
0 / 0 / 2
2,859
572
489
1,085
652
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

7
1 / 1 / 0
3,781
756
1,520
2,617
601
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
6
1 / 1 / 0
3,780
756
1,270
2,611
612
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Eset
6
1 / 1 / 0
4,036
807
702
3,064
1,299
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Da Ji
ECHO344
Da Ji
6
1 / 1 / 0
3,677
735
1,335
3,045
789
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

6
0 / 3 / 1
3,736
747
2,339
4,739
1,317
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Izanami
nemo4202
Izanami
5
0 / 1 / 1
3,670
734
620
2,546
512
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
5
7
Kills
3
3
Deaths
7
3
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Agni
1
1
0
1
W
Eset
1
1
0
1
L
0
1
0
0
W
Da Ji
ECHO344
Da Ji
1
1
0
1
L
Tsukuyomi
IIPLAYGOD
Tsukuyomi
3
0
0
3
L
Surtr
IMant1s
Surtr
3
1
1
3.5
W
0
3
1
0.17
L
Bacchus
cuss1n_swine
Bacchus
0
0
2
1
L
1
1
0
1
W
Izanami
nemo4202
Izanami
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,580
Damage
6,266
12,970
Taken
16,005
4,528
Mitigated
4,529
5,938
Healing
5,706
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Agni
1,270
184
0
751
2,611
612
0
1,114
1,338
14,016
0
W
Eset
702
154
0
1,140
3,064
1,299
286
388
2,676
11,183
0
L
471
303
0
85
829
175
0
190
639
0
2,364
W
Da Ji
ECHO344
Da Ji
1,335
526
0
1,074
3,045
789
0
232
2,759
0
15,675
L
Tsukuyomi
IIPLAYGOD
Tsukuyomi
2,158
396
0
2,142
3,447
889
0
348
3,099
0
19,607
L
Surtr
IMant1s
Surtr
2,942
1,381
0
1,821
4,992
2,211
0
2,129
2,863
378
15,328
W
2,339
280
0
2,182
4,739
1,317
225
61
4,678
17,089
908
L
Bacchus
cuss1n_swine
Bacchus
489
192
0
748
1,085
652
0
164
921
2,038
0
L
1,520
318
39
1,103
2,617
601
0
1,150
1,347
19,384
0
W
Izanami
nemo4202
Izanami
620
501
0
559
2,546
512
450
351
2,195
0
18,225

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,966
Gold Earned
18,899
118
Minions Killed
167
0
Camps Cleared
0
416,486
Distance Traveled
483,487
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
3,780
756
35
7
0
105,651
0
W
Eset
4,036
807
19
4
0
90,765
0
L
Apollo
2,501
500
2
0
0
22,945
0
W
Da Ji
3,677
735
32
6
0
112,292
1
L
Tsukuyomi
3,917
783
42
8
0
139,976
0
L
Surtr
3,908
782
27
5
0
105,499
0
W
Hades
3,736
747
44
9
0
85,749
0
L
Bacchus
2,859
572
2
0
0
46,160
0
L
Ra
3,781
756
45
9
0
101,906
1
W
Izanami
3,670
734
37
7
0
89,030
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role