Player Matchup

Hera
Hera
 
Hera
Level 81
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Medusa
Medusa
KitsuneeFrost
Medusa
Level 69
God Stats
5W - 0L
1,492 SR
Queue Stats
6W - 1L
1,722 Elo+
Party 1
Mulan
Mulan
kokyusenmonka
Mulan
Level 119
God Stats
2W - 0L
1,724 SR
Queue Stats
21W - 16L
1,456 Elo+
Party 1
Team Averages
Level 90
1,572 SR
1,559 Elo+

VS

Team Averages
Level 73
1,610 SR
1,420 Elo+
Cthulhu
Cthulhu
LUKE_DA_KING_187
Cthulhu
Level 90
God Stats
3W - 4L
1,625 SR
Queue Stats
28W - 25L
1,496 Elo+
Party 2
Susano
Susano
WinnersWork
Susano
Level 26
God Stats
0W - 1L
1,705 SR
Queue Stats
1W - 5L
1,412 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
caros45day
Morgan Le Fay
Level 104
God Stats
1W - 2L
1,500 SR
Queue Stats
96W - 104L
1,353 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
15
6 / 2 / 10
10,073
839
11,166
7,879
2,459
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
10 / 1 / 8
10,568
881
11,891
11,694
3,928
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
3 / 1 / 14
9,632
803
12,105
11,222
8,760
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 6 / 3
7,773
648
8,998
17,483
12,880
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Susano
11
3 / 7 / 0
8,169
681
3,903
10,792
3,486
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Morgan Le Fay
caros45day
Morgan Le Fay
13
0 / 6 / 4
7,826
652
9,315
10,976
3,610
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
11
19
Kills
4
4
Deaths
19
32
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Hera
 
Hera
6
2
10
5.5
W
10
1
8
14
L
1
6
3
0.42
L
Susano
3
7
0
0.43
L
Morgan Le Fay
caros45day
Morgan Le Fay
0
6
4
0.33
W
3
1
14
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,162
Damage
22,216
30,795
Taken
39,251
15,147
Mitigated
19,976
8,065
Healing
3,644
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hera
 
Hera
11,166
1,708
0
1,272
7,879
2,459
350
3,627
4,252
33,896
595
W
11,891
3,555
0
4,419
11,694
3,928
1,179
6,920
4,774
0
44,908
L
8,998
390
639
2,367
17,483
12,880
0
4,358
12,671
22,102
1,551
L
Susano
3,903
378
0
220
10,792
3,486
0
2,261
8,433
0
17,956
L
Morgan Le Fay
caros45day
Morgan Le Fay
9,315
920
0
418
10,976
3,610
0
3,598
7,028
35,561
0
W
12,105
1,810
0
2,374
11,222
8,760
516
7,302
3,920
0
34,533

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,273
Gold Earned
23,768
144
Minions Killed
112
0
Camps Cleared
0
701,628
Distance Traveled
601,210
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
10,073
839
64
5
0
220,062
0
W
Medusa
10,568
881
39
3
0
227,112
0
L
Cthulhu
7,773
648
51
4
0
197,774
0
L
Susano
8,169
681
20
2
0
207,907
0
L
Morgan Le Fay
7,826
652
41
3
0
195,529
0
W
Mulan
9,632
803
41
3
0
254,454
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role