Player Matchup

Neith
Neith
Gunshys
Neith
Level 18
God Stats
29W - 27L
1,508 SR
Queue Stats
209W - 190L
1,408 Elo+
Party 4
Sun Wukong
Sun Wukong
LogoutHD1
Sun Wukong
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 10L
1,153 Elo+
Party 2
Kali
Kali
Michael_TP102
Kali
Level 41
God Stats
2W - 1L
1,500 SR
Queue Stats
22W - 39L
1,237 Elo+
Party 2
Olorun
Olorun
Vaupen
Olorun
Level 44
God Stats
5W - 7L
1,257 SR
Queue Stats
255W - 235L
1,411 Elo+
Party 4
Jormungandr
Jormungandr
xmatt9293x
Jormungandr
Level 38
God Stats
25W - 20L
1,445 SR
Queue Stats
145W - 141L
1,397 Elo+
Party 4
Team Averages
Level 34
1,442 SR
1,321 Elo+

VS

Team Averages
Level 45
1,475 SR
1,227 Elo+
Danzaburou
Danzaburou
FknEnvy
Danzaburou
Level 49
God Stats
10W - 8L
1,537 SR
Queue Stats
175W - 193L
1,395 Elo+
Party 3
Aphrodite
Aphrodite
MAGICAPPLES
Aphrodite
Level 43
God Stats
4W - 7L
1,499 SR
Queue Stats
87W - 89L
1,392 Elo+
Party 3
Susano
Susano
NinjaManx101x
Susano
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 8L
1,116 Elo+
Party 1
Surtr
Surtr
michael328valle
Surtr
Level 25
God Stats
1W - 3L
1,557 SR
Queue Stats
3W - 8L
1,116 Elo+
Party 1
Janus
Janus
xLittleRayx
Janus
Level 97
God Stats
0W - 2L
1,281 SR
Queue Stats
3W - 8L
1,116 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Gunshys
Neith
15
9 / 3 / 5
9,451
556
16,882
12,694
4,305
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sun Wukong
LogoutHD1
Sun Wukong
15
8 / 0 / 4
10,020
589
11,304
11,771
12,063
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

15
3 / 2 / 5
8,464
498
3,418
10,911
3,954
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Olorun
Vaupen
Olorun
16
4 / 2 / 2
10,116
595
5,755
11,697
3,200
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jormungandr
xmatt9293x
Jormungandr
15
5 / 1 / 7
9,123
537
7,495
12,208
9,004
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
FknEnvy
Danzaburou
10
0 / 6 / 2
6,463
380
6,121
12,309
3,035
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Aphrodite
MAGICAPPLES
Aphrodite
12
2 / 4 / 1
8,597
506
4,632
12,924
4,044
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+9%
Magical Lifesteal

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 12% and their Magical Power increased by 15 or their Physical Lifesteal increased by 12% and their Physical Power increased by 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

12
4 / 8 / 1
7,889
464
4,888
13,176
3,786
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
0 / 8 / 0
7,396
435
6,077
15,651
14,161
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

16
1 / 3 / 4
9,263
545
10,687
7,164
2,195
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
15
29
Kills
7
8
Deaths
29
23
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
FknEnvy
Danzaburou
0
6
2
0.17
W
Neith
Gunshys
Neith
9
3
5
3.83
W
Sun Wukong
LogoutHD1
Sun Wukong
8
0
4
10
L
Aphrodite
MAGICAPPLES
Aphrodite
2
4
1
0.63
W
3
2
5
2.75
L
4
8
1
0.56
W
Olorun
Vaupen
Olorun
4
2
2
2.5
L
0
8
0
0
L
1
3
4
1
W
Jormungandr
xmatt9293x
Jormungandr
5
1
7
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,854
Damage
32,405
59,281
Taken
61,224
32,526
Mitigated
27,221
23,684
Healing
13,881
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
FknEnvy
Danzaburou
6,121
1,074
0
1,950
12,309
3,035
767
2,382
9,488
0
33,087
W
Neith
Gunshys
Neith
16,882
10,137
0
5,945
12,694
4,305
1,124
4,541
7,993
0
71,260
W
Sun Wukong
LogoutHD1
Sun Wukong
11,304
3,477
0
4,048
11,771
12,063
0
683
10,269
0
63,522
L
Aphrodite
MAGICAPPLES
Aphrodite
4,632
686
2,389
4,938
12,924
4,044
186
2,710
9,655
30,461
1,313
W
3,418
1,318
0
6,770
10,911
3,954
205
530
10,341
0
58,322
L
4,888
425
0
2,020
13,176
3,786
0
2,543
10,487
0
32,546
W
Olorun
Vaupen
Olorun
5,755
2,966
0
3,851
11,697
3,200
2,535
6,248
4,859
68,209
827
L
6,077
2,688
0
1,969
15,651
14,161
0
0
15,651
813
41,543
L
10,687
125
0
615
7,164
2,195
0
4,215
2,907
71,673
0
W
Jormungandr
xmatt9293x
Jormungandr
7,495
1,281
0
3,070
12,208
9,004
210
2,715
9,453
54,174
817

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,174
Gold Earned
39,608
529
Minions Killed
327
0
Camps Cleared
0
1,578,224
Distance Traveled
1,451,890
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
6,463
380
43
3
0
267,192
0
W
Neith
9,451
556
103
6
0
276,285
0
W
Sun Wukong
10,020
589
98
6
0
316,444
0
L
Aphrodite
8,597
506
45
3
0
250,899
0
W
Kali
8,464
498
107
6
0
361,382
0
L
Susano
7,889
464
45
3
0
339,486
0
W
Olorun
10,116
595
142
8
0
283,193
0
L
Surtr
7,396
435
64
4
0
270,892
0
L
Janus
9,263
545
130
8
0
323,421
4
W
Jormungandr
9,123
537
79
5
0
340,920
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role