Player Matchup

Osiris
Osiris
Gold II
 
Osiris
Gold II
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Ra
Ra
Gold II
Datboulmike
Ra
Gold II
Level 148
God Stats
6W - 10L
1,448 SR
Queue Stats
52W - 49L
1,640 MMR
Solo
Tsukuyomi
Tsukuyomi
Gold I
TheHoneyWagon
Tsukuyomi
Gold I
Level 93
God Stats
5W - 9L
1,622 SR
Queue Stats
172W - 166L
1,647 MMR
Party 1
Bacchus
Bacchus
Gold I
hebernz
Bacchus
Gold I
Level 163
God Stats
4W - 2L
1,558 SR
Queue Stats
291W - 282L
1,628 MMR
Solo
Apollo
Apollo
Platinum V
lR20l
Apollo
Platinum V
Level 116
God Stats
9W - 7L
1,694 SR
Queue Stats
51W - 48L
1,647 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 121
1,564 SR
1,612 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 154
1,569 SR
1,635 MMR
Poseidon
Poseidon
Platinum III
JosNov
Poseidon
Platinum III
Level 170
God Stats
0W - 2L
1,500 SR
Queue Stats
45W - 40L
1,651 MMR
Solo
Hercules
Hercules
Gold II
LuieTheProblem
Hercules
Gold II
Level 152
God Stats
3W - 4L
1,714 SR
Queue Stats
253W - 250L
1,648 MMR
Solo
Jing Wei
Jing Wei
Silver I
Siegraiin
Jing Wei
Silver I
Level 156
God Stats
0W - 1L
1,531 SR
Queue Stats
4W - 2L
1,591 MMR
Solo
King Arthur
King Arthur
Platinum V
UnDeFlo
King Arthur
Platinum V
Level 127
God Stats
7W - 7L
1,542 SR
Queue Stats
119W - 125L
1,641 MMR
Solo
Artio
Artio
Gold II
chiko888
Artio
Gold II
Level 163
God Stats
1W - 3L
1,557 SR
Queue Stats
101W - 105L
1,642 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
11
4 / 2 / 2
6,411
712
7,192
9,891
5,277
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

11
5 / 3 / 0
6,665
741
3,487
5,323
1,773
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Tsukuyomi
TheHoneyWagon
Tsukuyomi
11
4 / 3 / 5
6,349
705
6,096
9,276
2,726
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bacchus
hebernz
Bacchus
10
1 / 0 / 4
5,574
619
2,405
4,212
3,409
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5

Apollo
lR20l
Apollo
11
3 / 0 / 0
6,301
700
3,613
3,030
982
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bans
GebSusanoThor

VS

Bans
CerberusThanatosAo Kuang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
JosNov
Poseidon
10
2 / 6 / 2
5,672
630
5,108
6,587
1,478
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hercules
11
4 / 3 / 1
5,983
665
5,387
7,877
2,986
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Jing Wei
Siegraiin
Jing Wei
9
0 / 1 / 0
4,487
499
1,764
4,144
1,167
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

King Arthur
UnDeFlo
King Arthur
9
2 / 5 / 0
5,287
587
3,061
8,443
5,815
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Artio
chiko888
Artio
9
0 / 2 / 0
4,951
550
1,442
6,867
4,402
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
11
17
Kills
8
8
Deaths
17
11
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Osiris
 
Osiris
4
2
2
2.5
W
5
3
0
1.67
L
Poseidon
JosNov
Poseidon
2
6
2
0.5
L
Hercules
4
3
1
1.5
L
Jing Wei
Siegraiin
Jing Wei
0
1
0
0
W
Tsukuyomi
TheHoneyWagon
Tsukuyomi
4
3
5
2.17
L
King Arthur
UnDeFlo
King Arthur
2
5
0
0.4
L
Artio
chiko888
Artio
0
2
0
0
W
Bacchus
hebernz
Bacchus
1
0
4
3
W
Apollo
lR20l
Apollo
3
0
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,793
Damage
16,762
31,732
Taken
33,918
14,167
Mitigated
15,848
13,344
Healing
9,767
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
 
Osiris
7,192
1,772
0
2,284
9,891
5,277
0
339
9,552
0
42,648
W
3,487
693
197
1,429
5,323
1,773
0
3,004
2,319
38,593
678
L
Poseidon
JosNov
Poseidon
5,108
1,354
0
1,090
6,587
1,478
0
3,090
3,497
30,698
5,406
L
Hercules
5,387
1,425
0
3,101
7,877
2,986
0
451
7,426
0
36,886
L
Jing Wei
Siegraiin
Jing Wei
1,764
1,400
0
1,452
4,144
1,167
0
638
3,506
0
35,959
W
Tsukuyomi
TheHoneyWagon
Tsukuyomi
6,096
1,838
0
4,866
9,276
2,726
0
1,851
7,425
0
38,454
L
King Arthur
UnDeFlo
King Arthur
3,061
588
0
1,294
8,443
5,815
0
437
8,006
0
25,645
L
Artio
chiko888
Artio
1,442
95
40
2,790
6,867
4,402
0
1,250
5,617
9,679
202
W
Bacchus
hebernz
Bacchus
2,405
359
0
2,195
4,212
3,409
0
569
3,643
19,110
0
W
Apollo
lR20l
Apollo
3,613
2,279
0
2,373
3,030
982
0
631
2,399
0
52,391

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,300
Gold Earned
26,380
342
Minions Killed
255
0
Camps Cleared
0
986,445
Distance Traveled
929,415
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
6,411
712
67
7
0
200,564
2
W
Ra
6,665
741
78
9
0
180,921
2
L
Poseidon
5,672
630
64
7
0
178,655
3
L
Hercules
5,983
665
68
8
0
217,077
1
L
Jing Wei
4,487
499
61
7
0
193,328
1
W
Tsukuyomi
6,349
705
72
8
0
237,900
0
L
King Arthur
5,287
587
52
6
0
137,484
0
L
Artio
4,951
550
10
1
0
202,871
0
W
Bacchus
5,574
619
31
3
0
190,932
0
W
Apollo
6,301
700
94
10
0
176,128
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role