Player Matchup

Nemesis
Nemesis
Silver IV
 
Nemesis
Silver IV
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bacchus
Bacchus
Silver III
CHIEFKEYSE
Bacchus
Silver III
Level 83
God Stats
18W - 10L
1,773 SR
Queue Stats
52W - 65L
895 MMR
Party 1
Anubis
Anubis
Silver III
FadedButtons
Anubis
Silver III
Level 156
God Stats
6W - 3L
1,675 SR
Queue Stats
45W - 68L
938 MMR
Solo
Danzaburou
Danzaburou
Silver II
H3NN3SSY1515
Danzaburou
Silver II
Level 106
God Stats
10W - 7L
1,621 SR
Queue Stats
47W - 55L
1,072 MMR
Party 1
Mulan
Mulan
Silver V
SER Tragic
Mulan
Silver V
Level 89
God Stats
6W - 2L
1,729 SR
Queue Stats
23W - 34L
864 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 118
1,660 SR
1,054 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 122
1,439 SR
930 MMR
Nut
Nut
Silver III
Ariellé
Nut
Silver III
Level 117
God Stats
13W - 22L
1,545 SR
Queue Stats
61W - 71L
963 MMR
Solo
Chaac
Chaac
Silver IV
KwantaeDaKilla
Chaac
Silver IV
Level 127
God Stats
4W - 6L
1,414 SR
Queue Stats
122W - 150L
930 MMR
Solo
Loki
Loki
Silver V
NoSkillnizzle-
Loki
Silver V
Level 85
God Stats
6W - 11L
1,372 SR
Queue Stats
213W - 248L
823 MMR
Solo
Baron Samedi
Baron Samedi
Silver II
ivan-ahre
Baron Samedi
Silver II
Level 158
God Stats
5W - 9L
1,489 SR
Queue Stats
495W - 512L
998 MMR
Solo
Fafnir
Fafnir
Silver III
xDGOxFIREx
Fafnir
Silver III
Level 122
God Stats
1W - 3L
1,375 SR
Queue Stats
173W - 190L
935 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
10
1 / 0 / 1
5,659
629
3,301
7,334
2,412
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Bacchus
CHIEFKEYSE
Bacchus
9
2 / 2 / 1
5,449
605
3,826
6,035
4,009
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Anubis
10
0 / 5 / 1
5,582
620
1,309
4,840
1,867
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
H3NN3SSY1515
Danzaburou
10
1 / 0 / 2
5,823
647
4,857
4,217
1,353
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Mulan
11
3 / 1 / 0
6,652
739
5,082
5,962
4,454
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Bans
ThorNeithYmirThanatosCharybdis

VS

Bans
CthulhuKing ArthurSurtrJormungandrAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 2 / 1
4,687
521
3,653
6,374
1,950
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8
0 / 2 / 1
4,702
522
2,444
7,226
2,805
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

6
0 / 0 / 2
4,097
455
738
4,049
829
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Baron Samedi
ivan-ahre
Baron Samedi
11
6 / 2 / 0
6,078
675
4,997
5,299
1,983
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Fafnir
xDGOxFIREx
Fafnir
7
1 / 1 / 1
5,186
576
972
6,164
4,880
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
13
7
Kills
8
8
Deaths
7
5
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
1
0
1
1.5
L
1
2
1
0.75
W
Bacchus
CHIEFKEYSE
Bacchus
2
2
1
1.25
W
Anubis
0
5
1
0.1
W
Danzaburou
H3NN3SSY1515
Danzaburou
1
0
2
2
L
0
2
1
0.25
L
0
0
2
1
W
Mulan
3
1
0
3
L
Baron Samedi
ivan-ahre
Baron Samedi
6
2
0
3
L
Fafnir
xDGOxFIREx
Fafnir
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,375
Damage
12,804
28,388
Taken
29,112
14,095
Mitigated
12,447
7,945
Healing
10,524
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
3,301
1,244
0
2,108
7,334
2,412
0
1,375
5,777
0
48,796
L
3,653
2,594
0
2,743
6,374
1,950
0
1,727
4,647
0
29,862
W
Bacchus
CHIEFKEYSE
Bacchus
3,826
203
771
1,502
6,035
4,009
145
623
5,412
11,397
2,575
W
Anubis
1,309
0
0
553
4,840
1,867
323
2,602
1,862
32,794
708
W
Danzaburou
H3NN3SSY1515
Danzaburou
4,857
2,502
0
1,772
4,217
1,353
0
186
4,031
0
37,839
L
2,444
401
0
1,832
7,226
2,805
0
189
7,037
0
22,852
L
738
80
0
2,252
4,049
829
0
432
3,617
0
16,201
W
Mulan
5,082
1,105
0
1,239
5,962
4,454
0
553
5,337
393
35,135
L
Baron Samedi
ivan-ahre
Baron Samedi
4,997
442
78
1,207
5,299
1,983
0
1,226
4,073
30,467
1,006
L
Fafnir
xDGOxFIREx
Fafnir
972
193
0
2,412
6,164
4,880
0
1,649
4,515
7,148
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,165
Gold Earned
24,750
296
Minions Killed
202
0
Camps Cleared
0
916,498
Distance Traveled
885,108
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
5,659
629
80
9
0
222,832
4
L
Nut
4,687
521
57
6
0
155,642
0
W
Bacchus
5,449
605
19
2
0
197,435
0
W
Anubis
5,582
620
58
6
0
145,621
0
W
Danzaburou
5,823
647
69
8
0
164,518
0
L
Chaac
4,702
522
42
5
0
191,061
0
L
Loki
4,097
455
32
4
0
185,486
0
W
Mulan
6,652
739
70
8
0
186,092
2
L
Baron Samedi
6,078
675
61
7
0
174,714
0
L
Fafnir
5,186
576
10
1
0
178,205
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role