Player Matchup

Arachne
Arachne
 
Arachne
Level 95
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Xbalanque
Xbalanque
AimedBump360
Xbalanque
Level 83
God Stats
5W - 0L
1,881 SR
Queue Stats
60W - 62L
1,422 Elo+
Solo
Odin
Odin
Bignutty8758
Odin
Level 109
God Stats
4W - 7L
1,456 SR
Queue Stats
323W - 318L
1,483 Elo+
Solo
Janus
Janus
GettingStoned
Janus
Level 88
God Stats
12W - 12L
1,451 SR
Queue Stats
260W - 231L
1,491 Elo+
Party 3
Atlas
Atlas
MOVI_te_kcha
Atlas
Level 63
God Stats
4W - 10L
1,380 SR
Queue Stats
211W - 201L
1,436 Elo+
Solo
Team Averages
Level 88
1,534 SR
1,466 Elo+

VS

Team Averages
Level 88
1,487 SR
1,449 Elo+
Zhong Kui
Zhong Kui
B0BAFETANYL
Zhong Kui
Level 123
God Stats
7W - 5L
1,547 SR
Queue Stats
98W - 94L
1,480 Elo+
Party 2
Pele
Pele
IrishBiscut
Pele
Level 63
God Stats
6W - 7L
1,523 SR
Queue Stats
66W - 76L
1,423 Elo+
Party 1
Hercules
Hercules
She Kno Cold
Hercules
Level 89
God Stats
1W - 4L
1,437 SR
Queue Stats
309W - 291L
1,506 Elo+
Party 1
Charybdis
Charybdis
Shpewps
Charybdis
Level 106
God Stats
1W - 1L
1,500 SR
Queue Stats
82W - 75L
1,485 Elo+
Party 2
Nu Wa
Nu Wa
Sir Ravish
Nu Wa
Level 60
God Stats
8W - 13L
1,426 SR
Queue Stats
131W - 288L
1,351 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
13
4 / 2 / 4
7,816
558
4,916
10,505
3,404
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Xbalanque
AimedBump360
Xbalanque
13
4 / 3 / 3
7,817
558
6,389
9,440
2,984
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

14
2 / 0 / 3
8,615
615
4,012
7,981
5,966
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

15
5 / 1 / 3
9,229
659
7,366
5,551
1,790
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

12
2 / 2 / 5
7,529
538
5,413
9,874
6,697
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
B0BAFETANYL
Zhong Kui
12
3 / 3 / 3
7,818
558
4,424
10,255
10,881
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 20 Physical Power, and 30 Magical Power for 5 seconds. This effect can only occur once every 10 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

11
1 / 5 / 0
6,096
435
6,422
11,748
3,449
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Hercules
She Kno Cold
Hercules
7
0 / 2 / 0
5,366
383
3,488
5,549
2,945
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Charybdis
Shpewps
Charybdis
14
4 / 2 / 4
7,966
569
9,695
9,227
3,369
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Nu Wa
11
0 / 5 / 1
5,871
419
1,666
7,588
1,786
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
16
17
Kills
8
8
Deaths
17
18
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
4
2
4
3
W
Xbalanque
AimedBump360
Xbalanque
4
3
3
1.83
L
Zhong Kui
B0BAFETANYL
Zhong Kui
3
3
3
1.5
W
2
0
3
3.5
W
5
1
3
6.5
L
1
5
0
0.2
W
2
2
5
2.25
L
Hercules
She Kno Cold
Hercules
0
2
0
0
L
Charybdis
Shpewps
Charybdis
4
2
4
3
L
Nu Wa
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,096
Damage
25,695
43,351
Taken
44,367
20,841
Mitigated
22,430
15,716
Healing
11,756
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
4,916
3,632
0
5,807
10,505
3,404
396
694
9,811
0
53,610
W
Xbalanque
AimedBump360
Xbalanque
6,389
3,837
0
4,138
9,440
2,984
435
1,495
7,945
0
41,542
L
Zhong Kui
B0BAFETANYL
Zhong Kui
4,424
704
0
2,787
10,255
10,881
0
2,903
7,310
29,666
1,916
W
4,012
1,038
0
2,230
7,981
5,966
0
425
7,556
304
52,120
W
7,366
363
0
1,250
5,551
1,790
706
871
4,680
68,072
2,234
L
6,422
1,562
0
2,895
11,748
3,449
0
2,170
9,438
0
39,864
W
5,413
1,840
0
2,291
9,874
6,697
137
2,574
7,300
25,534
0
L
Hercules
She Kno Cold
Hercules
3,488
1,720
0
1,907
5,549
2,945
0
201
5,348
0
21,252
L
Charybdis
Shpewps
Charybdis
9,695
5,463
0
3,667
9,227
3,369
42
2,112
7,115
0
65,882
L
Nu Wa
1,666
88
0
500
7,588
1,786
0
5,049
2,159
29,111
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,006
Gold Earned
33,117
409
Minions Killed
316
0
Camps Cleared
0
1,447,266
Distance Traveled
1,166,387
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
7,816
558
84
6
0
343,931
2
W
Xbalanque
7,817
558
62
4
0
263,829
0
L
Zhong Kui
7,818
558
34
2
0
268,115
1
W
Odin
8,615
615
87
6
0
263,917
0
W
Janus
9,229
659
139
10
0
288,294
0
L
Pele
6,096
435
59
4
0
298,581
0
W
Atlas
7,529
538
37
3
0
287,295
0
L
Hercules
5,366
383
48
3
0
123,738
0
L
Charybdis
7,966
569
126
9
0
251,600
0
L
Nu Wa
5,871
419
49
4
0
224,353
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role