Player Matchup

Pele
Pele
Platinum IV
Dxfiler
Pele
Platinum IV
Level 129
God Stats
1W - 2L
1,549 SR
Queue Stats
81W - 79L
1,690 MMR
Party 2
Bacchus
Bacchus
Gold IV
FrijolBoi
Bacchus
Gold IV
Level 129
God Stats
5W - 5L
1,643 SR
Queue Stats
103W - 108L
1,652 MMR
Party 2
Chaac
Chaac
Platinum V
Seαn
Chaac
Platinum V
Level 137
God Stats
5W - 4L
1,416 SR
Queue Stats
292W - 280L
1,748 MMR
Party 3
Ra
Ra
Gold I
StalkerVI
Ra
Gold I
Level 156
God Stats
1W - 2L
1,531 SR
Queue Stats
68W - 63L
1,603 MMR
Solo
Sol
Sol
Gold IV
UllrEverything
Sol
Gold IV
Level 56
God Stats
12W - 12L
1,608 SR
Queue Stats
191W - 190L
1,493 MMR
Party 3
Team Averages
Gold II
Gold II
Average Tier
Level 121
1,549 SR
1,637 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 143
1,663 SR
1,610 MMR
Sun Wukong
Sun Wukong
Gold II
LuieTheProblem
Sun Wukong
Gold II
Level 152
God Stats
3W - 2L
1,899 SR
Queue Stats
462W - 463L
1,602 MMR
Solo
Amaterasu
Amaterasu
Gold II
Scherbnis
Amaterasu
Gold II
Level 103
God Stats
105W - 110L
1,555 SR
Queue Stats
159W - 165L
1,634 MMR
Solo
Odin
Odin
Platinum V
UnDeFlo
Odin
Platinum V
Level 127
God Stats
18W - 10L
1,668 SR
Queue Stats
132W - 138L
1,595 MMR
Solo
Vulcan
Vulcan
Platinum III
lMicky23
Vulcan
Platinum III
Level 208
God Stats
5W - 3L
1,580 SR
Queue Stats
152W - 136L
1,763 MMR
Party 1
Nut
Nut
Gold III
report-akaFalqo
Nut
Gold III
Level 124
God Stats
16W - 18L
1,616 SR
Queue Stats
313W - 325L
1,456 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
Dxfiler
Pele
13
3 / 3 / 5
7,092
591
5,666
9,334
3,385
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bacchus
FrijolBoi
Bacchus
9
1 / 2 / 4
5,794
483
5,257
9,196
6,708
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Chaac
Seαn
Chaac
13
1 / 0 / 0
7,158
597
6,130
9,997
11,528
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

11
1 / 4 / 1
6,319
527
1,545
5,432
1,469
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

13
7 / 4 / 2
8,201
683
9,852
9,625
2,412
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bans
DanzaburouThorCthulhu

VS

Bans
AresAo KuangMaman Brigitte
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
LuieTheProblem
Sun Wukong
12
0 / 2 / 1
6,928
577
6,138
9,258
6,916
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Amaterasu
Scherbnis
Amaterasu
12
3 / 1 / 5
6,530
544
7,130
11,023
5,039
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Odin
UnDeFlo
Odin
10
4 / 3 / 1
6,597
550
3,755
8,677
6,390
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Vulcan
lMicky23
Vulcan
14
5 / 2 / 3
7,978
665
5,646
4,609
1,537
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

11
1 / 5 / 6
6,458
538
6,764
10,533
3,601
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
29
13
Kills
13
13
Deaths
13
12
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Pele
Dxfiler
Pele
3
3
5
1.83
L
Bacchus
FrijolBoi
Bacchus
1
2
4
1.5
W
Sun Wukong
LuieTheProblem
Sun Wukong
0
2
1
0.25
W
Amaterasu
Scherbnis
Amaterasu
3
1
5
5.5
L
Chaac
Seαn
Chaac
1
0
0
1
L
1
4
1
0.38
L
7
4
2
2
W
Odin
UnDeFlo
Odin
4
3
1
1.5
W
Vulcan
lMicky23
Vulcan
5
2
3
3.25
W
1
5
6
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,450
Damage
29,433
43,584
Taken
44,100
25,502
Mitigated
23,483
16,718
Healing
9,426
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
Dxfiler
Pele
5,666
992
0
1,296
9,334
3,385
0
1,074
8,204
0
63,721
L
Bacchus
FrijolBoi
Bacchus
5,257
836
0
2,770
9,196
6,708
0
2,695
6,288
17,586
1,219
W
Sun Wukong
LuieTheProblem
Sun Wukong
6,138
1,398
0
1,344
9,258
6,916
0
0
9,258
90
50,872
W
Amaterasu
Scherbnis
Amaterasu
7,130
1,728
0
3,133
11,023
5,039
0
3,853
7,170
0
37,843
L
Chaac
Seαn
Chaac
6,130
1,619
0
5,724
9,997
11,528
0
0
9,997
0
53,542
L
1,545
0
376
1,595
5,432
1,469
0
1,489
3,851
38,745
198
L
9,852
5,747
0
4,957
9,625
2,412
978
117
9,508
49,869
4,172
W
Odin
UnDeFlo
Odin
3,755
930
0
989
8,677
6,390
0
4,257
4,420
0
18,613
W
Vulcan
lMicky23
Vulcan
5,646
244
0
1,071
4,609
1,537
641
2,099
2,510
53,284
0
W
6,764
3,499
0
2,889
10,533
3,601
0
6,145
4,388
0
37,952

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,564
Gold Earned
34,491
405
Minions Killed
342
0
Camps Cleared
0
1,158,713
Distance Traveled
1,238,806
8
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
7,092
591
100
8
0
280,358
3
L
Bacchus
5,794
483
21
2
0
263,679
4
W
Sun Wukong
6,928
577
101
8
0
232,026
4
W
Amaterasu
6,530
544
63
5
0
268,801
1
L
Chaac
7,158
597
100
8
0
231,379
1
L
Ra
6,319
527
88
7
0
192,652
0
L
Sol
8,201
683
96
8
0
190,645
0
W
Odin
6,597
550
14
1
0
250,241
5
W
Vulcan
7,978
665
102
9
0
266,016
2
W
Nut
6,458
538
62
5
0
221,722
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role