Player Matchup

Susano
Susano
Bronze III
Jashuke
Susano
Bronze III
Level 120
God Stats
1W - 0L
1,457 SR
Queue Stats
3W - 3L
1,455 MMR
Solo
Horus
Horus
Gold IV
Lil_Kenja
Horus
Gold IV
Level 145
God Stats
11W - 8L
1,496 SR
Queue Stats
152W - 148L
1,425 MMR
Solo
Artio
Artio
Silver II
RaysenCR
Artio
Silver II
Level 162
God Stats
1W - 0L
1,710 SR
Queue Stats
10W - 12L
1,460 MMR
Solo
Poseidon
Poseidon
Gold III
Stxnnner
Poseidon
Gold III
Level 120
God Stats
8W - 2L
1,574 SR
Queue Stats
88W - 95L
1,476 MMR
Solo
Apollo
Apollo
Gold IV
ThatKidDamian
Apollo
Gold IV
Level 87
God Stats
22W - 12L
1,353 SR
Queue Stats
141W - 145L
1,428 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 127
1,518 SR
1,449 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 87
1,643 SR
1,450 MMR
Surtr
Surtr
Gold III
CSWesty
Surtr
Gold III
Level 88
God Stats
7W - 6L
1,603 SR
Queue Stats
245W - 251L
1,425 MMR
Solo
Terra
Terra
Gold IV
Danterojo33
Terra
Gold IV
Level 189
God Stats
1W - 3L
1,626 SR
Queue Stats
274W - 283L
1,453 MMR
Solo
Ravana
Ravana
Silver I
KpopStanVerb
Ravana
Silver I
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 11L
1,499 MMR
Party 1
Ishtar
Ishtar
Silver IV
Pooh99
Ishtar
Silver IV
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 10L
1,399 MMR
Party 1
Agni
Agni
Gold III
shay8
Agni
Gold III
Level 49
God Stats
3W - 2L
1,984 SR
Queue Stats
58W - 64L
1,473 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
Jashuke
Susano
14
4 / 1 / 4
7,810
521
6,224
12,203
4,130
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Horus
Lil_Kenja
Horus
14
2 / 1 / 3
8,726
582
7,098
13,206
9,335
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Artio
RaysenCR
Artio
12
1 / 1 / 12
7,813
521
4,764
14,321
12,492
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Poseidon
Stxnnner
Poseidon
14
2 / 2 / 6
8,205
547
9,518
5,910
1,569
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
11 / 2 / 4
9,886
659
15,149
13,869
6,106
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bans
AnhurGaneshaHerculesKali

VS

Bans
BellonaAo KuangMedusaAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
CSWesty
Surtr
13
0 / 4 / 2
7,773
518
9,197
11,855
6,604
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
2 / 7 / 3
7,297
486
4,548
17,984
12,937
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ravana
12
3 / 3 / 0
7,366
491
7,072
9,988
5,888
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Smithy's Hammer

Smithy's Hammer

+25
Physical Power
+100
Health
+10
Hp 5

Ishtar
Pooh99
Ishtar
12
0 / 5 / 1
6,823
455
9,645
12,482
3,729
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Agni
shay8
Agni
14
2 / 1 / 2
7,750
517
8,411
6,419
1,968
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
15
20
Kills
7
7
Deaths
20
29
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Surtr
CSWesty
Surtr
0
4
2
0.25
L
2
7
3
0.5
W
Susano
Jashuke
Susano
4
1
4
6
L
Ravana
3
3
0
1
W
Horus
Lil_Kenja
Horus
2
1
3
3.5
L
Ishtar
Pooh99
Ishtar
0
5
1
0.1
W
Artio
RaysenCR
Artio
1
1
12
7
W
Poseidon
Stxnnner
Poseidon
2
2
6
2.5
W
11
2
4
6.5
L
Agni
shay8
Agni
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,753
Damage
38,873
59,509
Taken
58,728
33,632
Mitigated
31,126
24,098
Healing
13,672
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Surtr
CSWesty
Surtr
9,197
2,953
0
3,319
11,855
6,604
0
2,167
9,688
2,072
47,528
L
4,548
591
1,696
3,503
17,984
12,937
0
5,776
12,208
22,032
0
W
Susano
Jashuke
Susano
6,224
1,112
0
3,825
12,203
4,130
0
2,606
9,287
0
51,098
L
Ravana
7,072
1,745
0
1,006
9,988
5,888
0
2,961
7,027
0
53,409
W
Horus
Lil_Kenja
Horus
7,098
2,737
120
5,952
13,206
9,335
0
1,356
11,033
274
59,880
L
Ishtar
Pooh99
Ishtar
9,645
6,549
0
3,730
12,482
3,729
0
1,585
10,897
0
53,335
W
Artio
RaysenCR
Artio
4,764
342
1,000
5,764
14,321
12,492
0
3,987
9,897
21,881
0
W
Poseidon
Stxnnner
Poseidon
9,518
1,140
0
460
5,910
1,569
0
1,822
3,786
56,788
841
W
15,149
11,009
0
6,977
13,869
6,106
843
2,963
10,627
0
90,301
L
Agni
shay8
Agni
8,411
265
0
418
6,419
1,968
0
2,023
4,396
53,360
899

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,440
Gold Earned
37,009
479
Minions Killed
409
0
Camps Cleared
0
1,601,793
Distance Traveled
1,499,231
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Surtr
7,773
518
99
7
0
283,294
1
L
Terra
7,297
486
31
2
0
308,553
6
W
Susano
7,810
521
78
5
0
386,704
0
L
Ravana
7,366
491
80
5
0
328,388
0
W
Horus
8,726
582
134
9
0
271,109
0
L
Ishtar
6,823
455
80
5
0
270,081
0
W
Artio
7,813
521
27
2
0
318,857
4
W
Poseidon
8,205
547
107
7
0
332,347
4
W
Apollo
9,886
659
133
9
0
292,776
0
L
Agni
7,750
517
119
8
0
308,915
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role