Player Matchup

Osiris
Osiris
BLEEDING-CORPSES
Osiris
Level 74
God Stats
16W - 16L
1,632 SR
Queue Stats
179W - 209L
1,422 Elo+
Party 2
Pele
Pele
DiabolusMortem
Pele
Level 155
God Stats
3W - 1L
1,766 SR
Queue Stats
104W - 122L
1,454 Elo+
Solo
Aphrodite
Aphrodite
bubbaBballin
Aphrodite
Level 108
God Stats
40W - 37L
1,534 SR
Queue Stats
712W - 711L
1,454 Elo+
Party 2
Ishtar
Ishtar
iTryEarth---
Ishtar
Level 104
God Stats
2W - 2L
1,575 SR
Queue Stats
695W - 709L
1,479 Elo+
Party 2
Khepri
Khepri
sluvine
Khepri
Level 89
God Stats
1W - 2L
1,323 SR
Queue Stats
308W - 303L
1,512 Elo+
Solo
Team Averages
Level 106
1,566 SR
1,464 Elo+

VS

Team Averages
Level 103
1,458 SR
1,454 Elo+
Ravana
Ravana
 
Ravana
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Arachne
Arachne
MadisMan5
Arachne
Level 78
God Stats
1W - 1L
1,500 SR
Queue Stats
43W - 47L
1,453 Elo+
Party 1
Sol
Sol
SirWinkles00
Sol
Level 104
God Stats
7W - 8L
1,315 SR
Queue Stats
19W - 31L
1,514 Elo+
Party 1
Sylvanus
Sylvanus
angel46951
Sylvanus
Level 128
God Stats
9W - 4L
1,500 SR
Queue Stats
364W - 351L
1,446 Elo+
Solo
Zeus
Zeus
professorjiggle
Zeus
Level 79
God Stats
3W - 1L
1,477 SR
Queue Stats
27W - 48L
1,356 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
1 / 3 / 2
3,724
745
1,906
5,690
2,199
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

8
2 / 1 / 0
3,899
780
1,682
4,603
1,331
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Aphrodite
bubbaBballin
Aphrodite
5
1 / 2 / 0
3,404
681
807
2,562
574
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Ishtar
6
1 / 1 / 0
3,381
676
2,048
2,927
729
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Khepri
sluvine
Khepri
6
0 / 2 / 1
3,585
717
1,121
4,989
1,755
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
 
Ravana
8
3 / 1 / 1
4,552
910
3,413
2,796
1,088
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Arachne
MadisMan5
Arachne
7
2 / 1 / 1
3,934
787
1,279
3,918
1,210
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

6
2 / 1 / 1
4,172
834
4,102
2,453
588
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Sylvanus
angel46951
Sylvanus
6
1 / 0 / 2
3,944
789
2,359
3,547
1,410
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

6
1 / 2 / 0
3,861
772
2,533
1,875
352
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
14
5
Kills
9
9
Deaths
5
3
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Ravana
 
Ravana
3
1
1
3.5
L
1
3
2
0.67
L
2
1
0
2
W
Arachne
MadisMan5
Arachne
2
1
1
2.5
W
2
1
1
2.5
W
Sylvanus
angel46951
Sylvanus
1
0
2
2
L
Aphrodite
bubbaBballin
Aphrodite
1
2
0
0.5
L
Ishtar
1
1
0
1
W
1
2
0
0.5
L
Khepri
sluvine
Khepri
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,564
Damage
13,686
20,771
Taken
14,589
6,588
Mitigated
4,648
5,850
Healing
4,819
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ravana
 
Ravana
3,413
928
0
1,225
2,796
1,088
0
0
2,796
0
22,832
L
1,906
723
0
1,507
5,690
2,199
0
495
4,816
0
13,518
L
1,682
438
0
962
4,603
1,331
0
740
3,653
0
21,904
W
Arachne
MadisMan5
Arachne
1,279
895
0
1,210
3,918
1,210
0
259
3,659
0
16,361
W
4,102
2,801
0
648
2,453
588
245
830
1,623
19,326
1,678
W
Sylvanus
angel46951
Sylvanus
2,359
1,386
324
1,128
3,547
1,410
0
291
3,256
11,343
4,549
L
Aphrodite
bubbaBballin
Aphrodite
807
80
0
1,054
2,562
574
0
779
1,525
8,375
0
L
Ishtar
2,048
1,192
0
641
2,927
729
0
2,233
694
0
17,603
W
2,533
278
0
284
1,875
352
0
548
1,327
15,078
108
L
Khepri
sluvine
Khepri
1,121
96
587
1,099
4,989
1,755
0
3,863
1,126
6,887
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,993
Gold Earned
20,463
125
Minions Killed
180
0
Camps Cleared
0
567,577
Distance Traveled
547,744
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ravana
4,552
910
50
10
0
115,344
2
L
Osiris
3,724
745
21
4
0
119,001
0
L
Pele
3,899
780
46
9
0
141,818
0
W
Arachne
3,934
787
31
6
0
125,892
0
W
Sol
4,172
834
36
7
0
107,864
1
W
Sylvanus
3,944
789
32
6
0
106,322
3
L
Aphrodite
3,404
681
19
4
0
69,925
0
L
Ishtar
3,381
676
33
7
0
117,912
2
W
Zeus
3,861
772
31
6
0
92,322
1
L
Khepri
3,585
717
6
1
0
118,921
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role