Player Matchup

Horus
Horus
Acorn Bob
Horus
Level 156
God Stats
59W - 58L
1,611 SR
Queue Stats
191W - 201L
1,578 Elo+
Party 2
Pele
Pele
ArcaneSinner
Pele
Level 129
God Stats
1W - 3L
1,533 SR
Queue Stats
90W - 110L
1,552 Elo+
Solo
Odin
Odin
MoeMouto
Odin
Level 88
God Stats
4W - 6L
1,603 SR
Queue Stats
125W - 128L
1,520 Elo+
Solo
Anubis
Anubis
cbtonlyfans
Anubis
Level 147
God Stats
6W - 9L
1,497 SR
Queue Stats
173W - 191L
1,519 Elo+
Party 2
Nut
Nut
spunkj
Nut
Level 144
God Stats
17W - 20L
1,624 SR
Queue Stats
172W - 187L
1,506 Elo+
Party 2
Team Averages
Level 133
1,573 SR
1,535 Elo+

VS

Team Averages
Level 126
1,639 SR
1,537 Elo+
Agni
Agni
 
Agni
Level 189
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
Chrome472
Geb
Level 94
God Stats
4W - 1L
1,768 SR
Queue Stats
114W - 113L
1,520 Elo+
Party 1
Danzaburou
Danzaburou
MESS1
Danzaburou
Level 81
God Stats
3W - 2L
1,505 SR
Queue Stats
89W - 61L
1,595 Elo+
Party 1
Odin
Odin
RabidRage
Odin
Level 149
God Stats
3W - 0L
1,922 SR
Queue Stats
136W - 100L
1,583 Elo+
Party 1
Fenrir
Fenrir
Shad0wL0rd
Fenrir
Level 115
God Stats
1W - 0L
1,500 SR
Queue Stats
67W - 75L
1,484 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Acorn Bob
Horus
9
0 / 1 / 1
5,143
571
2,395
6,141
4,048
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

10
3 / 1 / 1
5,439
604
2,655
4,756
1,309
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Odin
10
1 / 1 / 0
5,266
585
2,724
4,770
4,140
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Anubis
10
0 / 2 / 1
5,726
636
1,417
4,652
1,354
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Nut
spunkj
Nut
9
1 / 1 / 0
5,397
600
4,469
4,923
1,589
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
11
0 / 1 / 2
5,381
598
2,163
3,097
589
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

9
0 / 1 / 3
4,911
546
2,071
5,782
3,215
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Danzaburou
MESS1
Danzaburou
11
3 / 0 / 0
5,354
595
5,825
4,901
1,449
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Odin
11
2 / 1 / 2
5,456
606
1,583
4,617
1,452
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Fenrir
Shad0wL0rd
Fenrir
9
1 / 2 / 0
5,150
572
2,777
7,440
5,977
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
13
5
Kills
6
6
Deaths
5
3
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Agni
 
Agni
0
1
2
1
L
Horus
Acorn Bob
Horus
0
1
1
0.5
L
3
1
1
3.5
W
0
1
3
1.5
W
Danzaburou
MESS1
Danzaburou
3
0
0
3
L
Odin
1
1
0
1
W
Odin
2
1
2
3
W
Fenrir
Shad0wL0rd
Fenrir
1
2
0
0.5
L
Anubis
0
2
1
0.25
L
Nut
spunkj
Nut
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,660
Damage
14,419
25,242
Taken
25,837
12,440
Mitigated
12,682
10,898
Healing
8,050
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Agni
 
Agni
2,163
0
0
407
3,097
589
0
1,148
1,949
26,756
734
L
Horus
Acorn Bob
Horus
2,395
928
360
2,466
6,141
4,048
0
620
5,521
0
11,127
L
2,655
604
0
2,332
4,756
1,309
0
325
4,431
0
32,887
W
2,071
348
0
1,247
5,782
3,215
0
0
5,782
5,938
0
W
Danzaburou
MESS1
Danzaburou
5,825
1,796
0
1,271
4,901
1,449
0
0
4,901
0
40,081
L
Odin
2,724
1,144
0
2,043
4,770
4,140
0
0
4,770
0
25,816
W
Odin
1,583
183
0
3,192
4,617
1,452
0
170
4,447
0
42,340
W
Fenrir
Shad0wL0rd
Fenrir
2,777
1,091
0
1,933
7,440
5,977
0
0
7,440
0
25,822
L
Anubis
1,417
0
0
2,105
4,652
1,354
0
1,671
2,497
36,700
912
L
Nut
spunkj
Nut
4,469
2,449
0
1,592
4,923
1,589
0
1,126
3,797
0
42,901

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,971
Gold Earned
26,252
308
Minions Killed
274
0
Camps Cleared
0
859,812
Distance Traveled
969,132
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
5,381
598
65
7
0
189,250
6
L
Horus
5,143
571
13
1
0
196,842
3
L
Pele
5,439
604
63
7
0
153,292
0
W
Geb
4,911
546
11
1
0
191,229
0
W
Danzaburou
5,354
595
58
6
0
185,430
1
L
Odin
5,266
585
45
5
0
165,329
1
W
Odin
5,456
606
84
9
0
234,759
1
W
Fenrir
5,150
572
56
6
0
168,464
2
L
Anubis
5,726
636
86
10
0
178,448
3
L
Nut
5,397
600
101
11
0
165,901
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role