Player Matchup

Ah Muzen Cab
Ah Muzen Cab
JotaStark
Ah Muzen Cab
Level 155
God Stats
10W - 13L
1,553 SR
Queue Stats
1,412W - 1,367L
1,447 Elo+
Solo
Cthulhu
Cthulhu
MrBLC
Cthulhu
Level 99
God Stats
5W - 5L
1,500 SR
Queue Stats
143W - 138L
1,249 Elo+
Solo
Neith
Neith
OrionTheButcher
Neith
Level 190
God Stats
19W - 10L
1,777 SR
Queue Stats
752W - 794L
1,488 Elo+
Solo
Tiamat
Tiamat
TrashCanJr_69
Tiamat
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,445 Elo+
Solo
Fenrir
Fenrir
shadowkiller194
Fenrir
Level 85
God Stats
0W - 2L
1,340 SR
Queue Stats
50W - 57L
1,383 Elo+
Solo
Team Averages
Level 131
1,534 SR
1,402 Elo+

VS

Team Averages
Level 94
1,539 SR
1,446 Elo+
Medusa
Medusa
AbeMomoz
Medusa
Level 170
God Stats
3W - 4L
1,632 SR
Queue Stats
151W - 160L
1,380 Elo+
Solo
Bacchus
Bacchus
SilverSnaz
Bacchus
Level 41
God Stats
10W - 5L
1,434 SR
Queue Stats
186W - 185L
1,477 Elo+
Party 1
Xing Tian
Xing Tian
Vilidius
Xing Tian
Level 88
God Stats
1W - 1L
1,500 SR
Queue Stats
161W - 184L
1,412 Elo+
Solo
Lancelot
Lancelot
hannah iz beast
Lancelot
Level 102
God Stats
1W - 0L
1,500 SR
Queue Stats
359W - 363L
1,474 Elo+
Party 1
Nu Wa
Nu Wa
runlikewater3
Nu Wa
Level 68
God Stats
3W - 2L
1,626 SR
Queue Stats
235W - 241L
1,486 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
JotaStark
Ah Muzen Cab
13
2 / 2 / 4
8,550
658
4,457
5,825
1,880
Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cthulhu
MrBLC
Cthulhu
17
2 / 3 / 8
9,497
731
22,076
10,617
8,344
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

15
1 / 1 / 6
8,601
662
9,610
5,606
2,199
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

17
3 / 3 / 7
9,007
693
15,053
8,406
4,573
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
3 / 9 / 6
8,599
661
6,043
15,204
9,145
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
AbeMomoz
Medusa
17
8 / 4 / 1
11,151
858
12,087
13,058
5,963
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Bacchus
SilverSnaz
Bacchus
15
2 / 2 / 10
10,329
795
5,337
14,914
20,405
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Xing Tian
Vilidius
Xing Tian
17
3 / 2 / 11
10,012
770
4,942
24,751
17,573
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Lancelot
16
4 / 1 / 7
9,718
748
5,682
11,776
8,541
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

17
1 / 2 / 11
9,738
749
10,396
8,893
3,565
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
58
11
Kills
18
18
Deaths
11
31
Assists
40
Player
Kills
Deaths
Assists
KDA
W
Medusa
AbeMomoz
Medusa
8
4
1
2.13
L
Ah Muzen Cab
JotaStark
Ah Muzen Cab
2
2
4
2
L
Cthulhu
MrBLC
Cthulhu
2
3
8
2
L
1
1
6
4
W
Bacchus
SilverSnaz
Bacchus
2
2
10
3.5
L
3
3
7
2.17
W
Xing Tian
Vilidius
Xing Tian
3
2
11
4.25
W
Lancelot
4
1
7
7.5
W
1
2
11
3.25
L
3
9
6
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,239
Damage
38,444
45,658
Taken
73,392
26,141
Mitigated
56,047
12,270
Healing
25,426
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
AbeMomoz
Medusa
12,087
4,249
226
2,722
13,058
5,963
4,274
7,000
6,058
0
42,295
L
Ah Muzen Cab
JotaStark
Ah Muzen Cab
4,457
1,296
1,108
508
5,825
1,880
0
2,661
3,164
0
9,945
L
Cthulhu
MrBLC
Cthulhu
22,076
665
335
662
10,617
8,344
0
4,543
6,074
47,159
0
L
9,610
1,427
1,056
1,848
5,606
2,199
294
2,778
2,828
0
25,351
W
Bacchus
SilverSnaz
Bacchus
5,337
278
403
2,094
14,914
20,405
225
6,592
8,322
17,959
0
L
15,053
1,252
420
2,855
8,406
4,573
0
3,572
4,834
26,502
0
W
Xing Tian
Vilidius
Xing Tian
4,942
571
1,190
8,579
24,751
17,573
373
12,548
12,203
10,807
1,157
W
Lancelot
5,682
506
5,588
2,657
11,776
8,541
172
5,814
5,962
0
12,588
W
10,396
1,307
1,302
665
8,893
3,565
1,529
5,175
3,718
28,011
0
L
6,043
1,145
514
2,964
15,204
9,145
0
6,911
8,293
0
10,990

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,254
Gold Earned
50,948
133
Minions Killed
158
0
Camps Cleared
0
1,008,649
Distance Traveled
1,298,930
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
11,151
858
68
5
0
247,094
0
L
Ah Muzen Cab
8,550
658
11
1
0
143,949
0
L
Cthulhu
9,497
731
40
3
0
240,285
0
L
Neith
8,601
662
35
3
0
185,928
0
W
Bacchus
10,329
795
29
2
0
259,153
0
L
Tiamat
9,007
693
31
2
0
234,681
0
W
Xing Tian
10,012
770
23
2
0
249,542
0
W
Lancelot
9,718
748
16
1
0
287,260
0
W
Nu Wa
9,738
749
22
2
0
255,881
0
L
Fenrir
8,599
661
16
1
0
203,806
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role